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To make it clear - when a deadlock occurs, it simply means that one "thread" is consuming all CPU resources, most likely due to an infinite loop or similar problem. In such case, redirecting non-paying members to the Server Down page does not help. What I would like to implement is some reliable framework for "killing" such offending thread after it was consuming more than 90% of CPU resources for, say, one minute. This task is more related to Linux than Java and has almost nothing to do with the BrainKing.com application.
(ascunde) Pentru un joc rapid care se poate tremina în două ore,crează un joc setând Timpul pe 0 zile /1 oră,Bonus la 0 zile / 0 ore şi Limita la 0 zile / 1 oră. (TeamBundy) (arată toate sfaturile)