Pedro Martínez: I'm just trying to understand the rules in Czech, so please don't get mad at me for asking - just want to make sure I understand them.
So in Czech (area), you play Ludo with 1 die. If you roll a 6, you DON'T move any piece yet but roll the dice again. If you roll a 6 again, you still don't move any piece yet but roll again. Then lets say you roll a 3.
You then look for a piece which can be brought out of the home and moved 9 places, or look for a piece which can move 15 spaces. If none are found, the whole roll is not used.
Why I ask is it seems like people playing a board game would roll the first 6, and then move a piece - then roll again since they rolled a 6, then move something again with their second bonus roll. Just seems funny doing it the first way - but if you say that is how it is done, I will believe you - I just want to make sure we are both talking about the same thing.
Stevie: The Czech must have very good memory. I can see kids playing this game, where one says "I rolled five 6's and a 3 for a total of 33", where the other kid would be saying "no, you only rolled four 6's and a 3 for 27"
Then I could see the fight on the playground, with the teacher breaking it up with one kid complaing the other is cheating, where both are placed in a special memory class to help with playing this game.
BIG BAD WOLF: There are two options: you can either do it as you described (you don't move any piece until you stop rolling sixes) or you can move your piece after each six, but if you were to end your moves on a spot with your another piece, you must return the "moving" piece to its original position and either move another one or pass. It's useful to use a pen and a piece of paper for this kind of situations. By the way, why do you think it's called "Dude, don't be mad"? People fight too often here when playing this game! LOL
i don't see any pattern regarding which die is used to determine the number of spaces moved on a three-die roll in which one die is a six. most often, if i roll a six plus two dice of different values, my piece moves the number of spaces determined by the lower-numbered die, but sometimes it moves the number of spaces determined by the higher-numbered die. is there any rhyme or reason to this, or is the distance of the move just chosen randomly from the values of the dice that aren't sixes?
and why do i sometimes roll four dice?
and above all, why aren't these questions answered in the rules?
in the netherlands this game is known as 'mens erger je niet'
which translates to 'man, dont be upset'
this translates to the same name as the czech one it seems.
we use different dice rules though. when you roll a 6 you can move a piece in, or move another piece already on the board for 6 steps, you then roll the die again, the new roll can be used with any piece you like, etc. when you cant use the die then your turn is over. but you dont have to move any pieces back.
i guess we use the czech name, but the english rules ... maybe because we are located in between geographically ? ;)
i like it when any rules though .... just know which rules are used where and you can have fun :)
(my gf and i play rummicub with different rules as well, before we start we agree which rules we use that particular time :))
we also have different rules for a cards game called 'klaverjassen' (i think its called 'spades' in english)
i live in alkmaar, close to amsterdam, and studied in amsterdam where i played the game a lot
my gf studied in leiden, close to rotterdam, where she learned the game.
there are 2 sets of rules, the amsterdam type, and the rotterdam type, everyone in the netherlands knows which type they play, and most know both sets of rules
before we play a game we agree upon which rules we use
both types are still called klaverjassen though :)
(my gf also learned scrabble in a different way, she has a different boardgame called 'boardscript' which has a few different rules, but its still mainly scrabble, we play that game most of the time now.)
the scrabbles have different names and different rules
the klaverjassen types however have the same name, just different sets of rules which we agree upon (and we also did in college when played the game with people from either amsterdam or outside :))
mctrivia posted this on Feature Requests, but I thought it would be interesting to discuss what we all would like to see in a Ludo Variant if Fencer was to make one.
mctrivia's suggestion:
1) Rolling 6 or 1 will get you out
2) Get to roll again if you roll a 6 or a 1
3) Consective rolls do not need to be done on the same piece. Can use 6 to get out then use next move on a different piece to move.
4) 4 players if possible.
My Suggestions:
1) Rolling 6 or 1 will get you out
2) Roll 2 dice every time. Even if you get a 6 or 1, you get no "bonus" roll
3) Yes, you can use 1 dice on one piece, and the other dice on another pices if wanted.
4) Oh.... yes, 4 player version would be good. Question: If someone wins, do the others play for 2nd & 3rd place, or whoever is closer to finishing is put into 2nd place? Also if someone resigns or times out, do their pieces get removed from the board and the others continue to play? (leaving the removed player in 4th place.)
What other ideas do people have. Maybe if we can come up with 1 set of "variant" rules that most people agree with, we might have a beter chance to get Fencer to make it. Ludo has recently taken over as the 2nd most currently played game on the site, passing Hyper Backgammon (and only behind regular backgammon).
BIG BAD WOLF: tourny's divided into games with up to 4 players each with a deciding game of the individual winners would be very interesting.
problem would be...someone with 700 games who only plays at the last moment...would stretch he matches out to years to finish
my guess is more than 2 will never happen...therefore I like McTivia's original suggestion of getting out one both ones and sixes...and being able to seperate the dice. throw in "auto-pass an it could be called "hyper Ludo"
Eriisa: Of course now that I think about it, a 4 player version is not really a variant - but should be an additional option to the current game (and of course an additional option to any variants that might also happen.)
I still think if a person is able to roll 2 dice every time (no bonus roll if you roll a 6 or anything like that), plus if you are able to get out on a 1 or 6 - both those things together will be able to help speed up the game. (Since the slow pace of the game at times seems to be one of the bigger complaints)
(ascunde) Mutând întrun koc poţi selecţiona care dintre următoarele jocuri să apară mai înainte,selectănd opţiunea din lista de lângă butonul de cedare. (pauloaguia) (arată toate sfaturile)