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There are times when a player has several games left to complete a match but has no chance of winning. Since rating points are only given for the completed match and not for the individual games there is often no point (rating-wise) in playing out the match. A possible solution would be to have an option to resign the match which would end the match without playing out games that have no impact on the outcome. (It is true that a player could resign each remaining game individually but this seems to be a tidier way to handle it.)
talen314: Really? The match should just end if there is no chance of one player winning. For example if there is a 5 game match, it should end as soon as someone wins 3 games... is that not the case? Can you give an example of a match that continues past the point where we know the outcome?
grenv: When created, if it is categorized as a 3 win match, then yes, it ends when someone gets 3 wins. However, when it is categorized as a # game match, it is handled literally, and it is a # game match. This of course brings on Draws, and and games that are not "necessary" for declaring a winner. I've never understood having the "# game matches". . Some people must like it that way. The "# win matches" make much more sense to me. I think sometimes people don't think about the difference when they make them.
rod03801: The type of match is very much like high level professional matches when a championship is set for a maximum number of games but such matches are ended if a player has enough points to win. Must win matches do cater to more aggressive players since draws have no impact. It is good to have the different types of matches. Some choose the number of games matches because it is easy to know how many games you will have to play. I have had several wins matches in checkers where it took several games to get one win.
talen314: But that can be accomplished by declaring the match a # wins match. The point is, it doesn't work that way here, so if you don't want to run into that, don't use a # games match. If your intention is to have a "5 game match", and work the way you want it to work, just create a "3 wins match". Then, it would be a max a 5 games, but would end at the proper time.
Of course, the other thing to think about Brainking, is you also have the # points match option. In this option, draws in individual games can count towards the score. (1/2 points). In a #wins match, draws don't count for anything. The game didn't even happen. I found this out when an opponent and I were trying out a game, didn't want to continue and figured we would offer draws to end it early. Wasn't working! lol.
rod03801: I like the games matches because all games count. Since all games count this type of match does not favor players with aggressive styles as much. Players like Tal, Fischer and Kasparov are more formidable in win matches because players must play more aggressively pressing smaller advantages than they might otherwise. A player like Petrosian, for example, who had a more defensive style would do better in situations where draws count.
What I am trying to say is that part of the reason that players select certain types of matches is related to their playing styles and not all of the options for matches favor all styles equally.
rod03801: Number of games is a better way to do it for many games, such as chess... since it guarantees equal number of games of each color for each player, hence it is fairer. Still, it should end as soon as someone gets more than half (so 5.5 points in a 10 game match should end it). Also, it allows a drawn match - which is good.. ***Not very nice comment removed by MM***
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