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Some questions about this variant:
1. If you can make this switch in check, then I would think it could be used to escape checkmate as well, thus changing the definition of checkmate.
2. If the king is on the second rank can he move 2 squares forward if an enemy pawn has been captured?
3. If the kings are a knights move away from each other and both players have lost a knoght, does that mean that check is impossible, since the checked king could move like a knight and capture the enemy king?
From the chair of the co-exec to Grenv (but to be ratified by the inventor) ...
1. We will need to think about this one. Initial thoughts are that the King can impost another piece to get out of check so long as the King leaves the checked square and lands on an unchecked square without crossing another square which is also checked, a little like not being able to castle. Knight moves may be made with only the landing square required to be not checked.
2. No, as the pawn double square move is the first move that a pawn makes, for the King to get to the second ran he must already have moved.
3. No, as the impost move is only to get out of check not for placing a check.
Whisperz: As Co-Exec of Imposter Chess I ask you for your help in supplying me with ideas for what in your opinion would be the best solution.
There has been a loop-hole discovered in your previous plan to return the piece to the board, where to place it?
So far, Fencer suggested a different approach to the problem of a player using the same captured piece on their King. Instead of returning the piece to its owner, it simply dissapears.
There's obviously a debate here, I'm now awaiting a top-notch version of this rule before I add anything more to the File. Got any ideas?
Okay ... returning the piece to the opposition when used ... there are a couple of rules which need to be defined and they might read:
1. When an opponent's piece is captured (excluding pawns) it is kept by the captor for possible later use in accordance with rule 2. [Explanation: the King can already move as paawn so keeping them is of no value.]
2. A King may escape from check by taking on the movement (imposting) of a captured opponent's piece so long as the move lands the King on a square which is not in check and the King does not pass through any squares on the way which are under threat. On the next move, as their move, the opponent may place the piece imposted in the previous move anywhere on the board except a sqaure which would place the King in check. If the piece is not placed, but another piece is moved instead, the piece remains with the player for later imposting again. [Explanation: There is a heavy penalty for escaping from check by imposting a piece, the opponent gets the opportunity to return it to their ranks, however, this opportunity must be exercised immediately otherwise it is lost. A situation may arise where it is not prudent to replace the piece on the board as this may give the player a "free" move to exercise their own checking manouvers while not being hounded by continuous checking.]
Probably needs a little more tidying up but I think this gives a fair balance and introduces some interesting strategic possibilites.
Whisperz: It sounds like you've got some good solutions there!
I was thinking that instead of making it optional for a player to place their returned piece, it could be an automatic reflex.
Example: The king is Imposterized, the piece is returned to its owner for immediate placing on the sqaure that is chosen by the opponent.
OR it could be made optional to place the piece immediately after it is Imposterized, and perhaps it could be sent to an "Extra Pieces" pile where the Imposterized pieces could be kept until such time they are used. Like having a secret attack plan!
Now we have a new debate, should the "Piece Return" rule be optional to the player OR automatic?
My thoughts on the "only able to use in next turn rule" were based upon trying to give some evenness and to make this variant significantly different to say Loop Chess. I believe my previous suggestion will require more immediate strategic thought (which, I think, is usually termed "tactics"), rather than being able to store up pieces for a rainy day which is then very like the aforementioned Loop Chess.
(ascunde) Dacă vrei ă aflii maimulte despre anumite jocuri,poţi verifica secţiunea cu linkurile şi poate găseşti ceva interesant. (pauloaguia) (arată toate sfaturile)