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talen314: the whole idea looks interesting, but I see some inconsequences ... you say " Queen- Moves like a Queen if unprotected by a friendly piece" and " Pawn - Moves like a Chess pawn if protected by a friendly piece" ... I think there too many things to remember, at least at the beginning of learning this game ... and why pawn's ability to move differs from queen's ? The other thing is knight-bishops swaps ... I would expect something more original than that ... or, why Queen moves only diagonally if protected ?
I understand that the author has the righ to create anything ... but be prepared for questioning ... it's only for the good ...
Don't take me wrong, I like the idea of protected/unprotected pieces and changing their behaviour ... but I think there should be more uniform (easier) way of assigning new tasks for pieces ... the beauty of new chess variant is not in more elaborate and complicated rules but in depth of the game itself that is the result of ... yes, simple rules ... those who would judge your variant will look at the elegance and balance ... elegance refers to the simplicity and beauty of rules and balance to the internal relationships among different pieces and phases of the game ...
ok, now I stop and will not try to be too smart ... (because I am losing elegance and balance, lol)
Queen: Moves like a General (Queen + Knight) if unprotected by a friendly piece. Moves like a Queen if protected by a friendly piece. Rook: Moves like a Marshall (Rook + Knight) if unprotected. Moves like a Rook if protected. Bishop: Moves like a Cardinal (Bishop + Knight) if unprotected. Moves like a Bishop if protected. Knight: Moves like a Cardinal (Bishop + Knight) if unprotected. Moves like a Knight if protected.
This clever idea of pieces that assume different powers at different times is also present in the Chess Variant that I've lobbied for on this site -- Inheritance Chess: Pieces have inheritance powers. Pieces of a given color on the same file inherit the movement powers of one another. These powers do not stay with each piece for the entire game; the inherited powers are only inherited while the pieces are on the same file as one another. Also, the rook pawns begin on their third rank, and castling and en passant capturing are not permitted.
Regarding Pawns in the variant Protected Chess, I gave it some thought, but couldn't come up with anything that I thought was logical and playable and consistent with the other promotional piece abilities.
For instance, one thought I had was....
Pawn: Moves, captures, and promotes like a Pawn if unprotected. Moves (straight ahead) but can't capture (diagonally) or promote if protected.
MrWCF: consistency is very important ... I would leave pawns like they are instead of creating some kind of berolina funny stuff for them ... or, just figure out something "out" of this world for them ... I am curious ...
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