Fwiffo: Nice character set, thanks. I would like to use them for games, but bigger might be better. If Fencer would be happy to give us the option of a bigger board, like in western chess, then do you have some bigger pieces available?
Also, some colour options would be good.
<Beren> Well, I didn't draw them myself; and the original were this size. As you probably know, just enlarging them would give an ugly result; to correct it would take too much time for me.
If there is going to be a variant of xiangqi, I think korean chess (changgi) would be a good one. (http://www.chessvariants.org/oriental.dir/korean chess.html)
<beren> So you can start your campaign for a bigger board :)
redsales> I see... and also octagonal pieces are used traditionally. I haven't found good looking ones yet. I agree that it would be nicer to use the real korean ones for korean chess. Makes it more easy to find out which game your playing when you play both chinese and korean chess.
Still, we COULD use chinese till there is a substitute. After all in Tablut chess pieces are used instead of traditional ones.
yes a very bad notation system in my opinion :(
F.i.
C8f5 R9h8
Would mean:
Cannon on the 8th file counting from the right seen from reds point of view goes forward five 'squares' - Rook on the ninth file counting from the right seen from of BLUE's point of view goes horizontally to the 8th file
Moving a forward/backward 5... then I have to count to see where it lands!
When you missed a move in replaying, you can't see directly where you made the mistake.
Also it's very tiring to constantly switch to the other point of view. (This is the ninth file... oh no, it's the first!)
Rook
is the most valuable piece. Its worth more than even two cannons, a cannon and a horse or two horses. Valuation may differ, if you give a rook for two very active minor pieces.
Cannon and Horse are the minor pieces and are more or less equal in strength, but their strength differs during the game. In the opening and middle game the cannon is the stronger piece, but in the endgame it becomes weaker because there are less piece on the board to support the cannon. In the endgame a horse is the stronger attacker, while a cannon in many cases is the better defender. Combination of horse and cannon is stronger than two cannons or two horses.
Pawn
Is usually not even worth a tempo in the opening, but may easily win a game in the endgame. Approaching the palast the pawn becomes stronger and stronger and loses strength on the base line.
If you lose your guards, your defence becomes very weak against rooks and horses, while a lack of elephants makes it weak against cannons. **This last quote in very general terms, of course it always depends on the position.**
Fencer: I don't know, if it's fair to say something about an ongoing game, but as it doesn't seem to be a tournament game...: Yes you should go on playing. Have in mind, that One Rook vs. Full Defence (properly setup, like at the moment in this game) would be draw, but vs. an uncomplete defence a rook always wins.
Fencer: Since both sides has at least Rook, a mate is always possible, although this would require a bad play from one side.......
But if you ask with perfect or with decent play from both sides, if this can be won the answer is no one knows right now!
But anyway the game should continue........
<Beren> To my knowledge they're traditional yes. The bigger pieces I created are also traditional; they might appear on brainking in the future.
I created a tournament for chess, shogi and xiangqi which starts tomorrow. Anyone who'd like to play one or more of these great chess games in one tournament should enlist quickly!
For the Bishop (Elephant), they can basicly move 2 spaces diagnal. I know if they land on an opponent they capture it, but is it safe to be in the 1 space diagnal from your opponents Elephant?
I think it makes sense to repeat an important rule: Contrary to western chess perpetual check is not allowed in chinese chess, as it is explained under "Other important rules" on the rules page: http://brainking.com/en/GameRules?tp=68
kleineme: Is it possible to change the software program so that perpetual check and perpetual chase would not be allowed? It would certainly improve the program and make for a better playing experience for everyone.
DragonKing: That's a question which has to be answered by Fencer. Such a feature certainly would be desirable but the rules, especially for perpetual chasing, can be quite tricky. Anyway I don't think that it's an urgent matter on a turnbased site because first you can inform your opponent about the rules, and if that doesn't help then you can always message Fencer and ask him to take measures. That is if you know the rules ;) If you don't and you agree to a draw because you think the same rules as in western chess apply then it's too late ;)
DragonKing: No computer understands the term "perpetual". It must be defined in a discrete math, for example 3 checks in a row (with the same position of all pieces) can be taken as a perpetual check.
Have you implement(coded) the 3-checks in a row to automatically declared as a loss or better to prevent a player for playing a 3-check in a row as an illegal move.....?
Also if yes, does the implementation uses the 3 check in a row by the same piece or by various pieces?
In Chinese Chess does not exist a strict rule like "3-time repetition is draw (or loss)". In a tournament the judge will call the players to alter their moves and only if they don't he will judge the game a loss or a draw. A game would be draw e.g. if both players play "allowed" moves, e.g. such with which they don't attack any pieces.
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