tarcellius: In a general sense, you could try to reference the AI of a chess program. The best, easiest one I've seen is Tom's Simple Chess Program that you can find at this website: http://www.tckerrigan.com/Chess/TSCP
It follows the general need for board game AI: 1.) find legal moves (harder in pente than chess since more legal moves available for the most part) and potentially prune out terrible ones 2.) find a way to assign a score to a position Hope that helps!
(ascunde) Poţi să trimi mesaj prietenilor tăi cu doar un click,adăgândui la lista ta de prieteni şi apio facând click pe plicul de lângă numele lor. (pauloaguia) (arată toate sfaturile)