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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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21. Ноября 2003, 18:13:13
coan.net 
I wouls support limits, if the limites were only to stop (or slow down) people who might be taking advantage.

For example, limit a pawn to 100 moves per day. Most pawn will not even hit that limit, but only be hit by the ones who take a lot from the site.

21. Ноября 2003, 15:37:20
grenv 
Субъект: Re: Another Idea
So to be clear I don't support restricting moves unless it is helpful in keeping the site from going down. I would only support it as a temporary measure. I notice you have only 20 games running, whereas I've seen some players with 400+ concurrent games, which basically means they must have moves to make no matter when they log in. While this is fine in theory, if it puts a strain on the server I would be in favor of limiting the number of moves.

iyt limits non-paying players to 25. This is miniscule and an attempt to get those players to pay, not to help performance.

21. Ноября 2003, 13:35:26
Skyking 
Субъект: Re: Another Idea
I know this was posted a couple of days ago..yet I just read it.Grenv had the Idea of reducing to the moves per day, The reason I was happy coming to this gamesite was because I could move as much as I wanted. IYT styfled me on this now this site might do it. I'm hoping you all don't take this suggestion?

21. Ноября 2003, 09:58:11
Badinage 
Субъект: Re: Aragon
I know of a dozen or so (not hotmail or yahoo) that will work just fine. And the details to set up an accout??

Mr Bloggs
Any Street
Any Where
Any Town

WILL WORK, then once you activate just leave the account, or use it time and time again, it is NOT bound to anyting or hooked to the back of an ISP.

We stopped sending email confirmation codes out becuase of this very problem, now we use Phone or Fax numbers that have been checked with Telephone Company first, expensive maybe, but works. Im not suugesting for one second that BK use this method, Fencer would loose a fortune, but email verification just WONT work. (IMHO)

21. Ноября 2003, 04:56:25
taurec 
Субъект: Aragon
Indeed - but it's less comfortable.
Onto that not all providers allow it.

Anyway I did not mean a confirmation code.
E.g. try to send an email from hotmail to
a non-existing address - it won't work.

On FICS, the FIDE chess server, your approval
is even bound to the home address given by your ISP.
They won't accept anonymous email services like yahoo.

www.web.de, one of the winning-award mail-services
sends your confirmation code with snail-mail, serious.

20. Ноября 2003, 11:39:58
Fencer 
Of course.

20. Ноября 2003, 11:35:57
Badinage 
Anyone can set up duff email accounts for a day or so any way??

20. Ноября 2003, 11:02:49
Fencer 
We used to have an e-mail verification when BrainKing had been launched a year ago. However, lots of people didn't want how to use it and my mailbox was full of e-mails like "help, what should I do with that activation code?".
So I'd decided to remove it.

20. Ноября 2003, 11:00:21
harley 
An email address is easily verifiable. If a password is sent to the given email address, and users cannot log in without this password... then a true addy must be given. Passwords can be changed once they have logged in with the one sent by email.

20. Ноября 2003, 07:56:50
taurec 
Субъект: I suggest
that freshly created accounts should not be granted to post
for an approbation time of a week, alternatively before they
have completed 5 games at brainking. After even moderators
and bk customer-support have already created fakes to disturb
players by nonsensical humbug, it would be just fair to everyone.

I also suggest to implement a mechanism of
verifying the email-addy given for registering.

19. Ноября 2003, 02:06:52
coan.net 
Субъект: crowded anti backgammon
crowded anti backgammon - I do not know if that would be a very good game since anti-backgammon is not very popular, I personaly don't think crowded anti backgammon would get too much play either.
------
Some of my new "gammon" game ideas:

1. Dark Backgammon Race (or Regular/Nack/Crowded?)
- Basicly just like regular backgammon. You don't see ANY place that you don't have your own piece, so you will never be "blocked" and allowed to move to any place.

Now when you move to a place that is open, your piece stays there. If you move to a place that only has 1 opponent piece, you take it like normal gammon. If you move to a place that has 2 or more oppenent pieces, your piece will be placed back to the bar like it was taken out.

So this game would involve a lot more strategy - making you want to set up many places of 2 or more pieces to take away your opponents pieces when they land on you.

I believe this would be better as Dark Backgammon Race. Also I'm debating if it would be good to hide the opponents dice or not.

2. Backgammon Attack.
- Basicly it is the same as Backgammon, but with the rule that you can also win once you land and move your oppenets piece to the bar for the 10th time. I also think this would be good as Backgammon Race Attack - since then you could try to keep many of your own pieces in your own bar to come out and "attack" unprotected pieces that have been places in your area.

3. Domino Gammon - Basicly instead of dice, each player will have 3 domino's, and can choose which domino to use for their next move, in which the domino that is used is replaced with a new domino. The other player can see your domino, so you can plan ahead since you know the 3 possible "rolls" the other player will have. (With other minor rules like if a player is stuck on the bar, they can change all three domino's)

18. Ноября 2003, 22:05:19
Maxxina 
Субъект: Jason
Not very long game . Extremly long game . But why not . Some people like long battles :)

18. Ноября 2003, 21:38:21
Jason 
hehe i cant programme ,i can play games though lol .
i wwould play crowded anti backgammon (although i think it would be a very long game )

Maxxina , yes thats what i was trying to say i reckon a game could last about a year if it was moved once every day , even so i would like to play it if it was here ;)

18. Ноября 2003, 21:31:37
Spirou 
Субъект: Re:
Oh well ... thank you Kevin for your enlightment. I was already dreaming :-)

18. Ноября 2003, 21:02:30
Kevin 
Spirou: jason just copied directly Fencer's post which you refer to. There is just the two of them :-)

18. Ноября 2003, 20:36:35
troydaniels 
Субъект: Request: new backgammon variant
I've thought of a new backgammon variant (or at least one that I haven't heard about before). Crowded Antibackgammon. The initial board setup is like Crowded Backgammon, as are the rules of movement. Winning conditions are as in Antibackgammon: force your opponent to bear off first. I know at least one other person who's quite excited about the possibility, and it's probably simple to implement.

Does the concept interest other people too?

18. Ноября 2003, 16:36:41
Spirou 
Jason, that is a good news! (though Fencer already told something like that previously)

Just for my curiosity's sake : Are you in the Fencer's crew? I thought they were only two Fencer and Liquid. If yes this reinforcement is a second good news.

18. Ноября 2003, 15:16:44
Jason 
why worry about this im sure fencer said he will have completed alot of suff before the end of the year , making brainking even faster

Fencer 15. November 2003, 18:10:51
Spirou: Yes, I consider to add, as you say, face to face games. There was already a discussion about new systems of time per move/game and it could one of the possibilities.
I have this global plan:
1) Finish the BrainKing 2.0 core.
2) Launch it at a test mode and let it go through deep testing by volunteers. During the test period it will be connected to another database to make sure that possible bugs won't corrupt the "real" data.
3) After all tests are passed, new BrainKing will be released as a stable version and I will start to implement new features. Including the one you propose.
I am sure that all of this can be done this year.

18. Ноября 2003, 15:10:50
grenv 
Субъект: Re: Another Idea
Don't want to answer for Fencer, but these would not put any strain on the server, or take up much space. Disk space is cheap anyway.

What we probably need to do is reduce the number of database requests, which is why the discussion on reducing total number of games per player allowed etc. I propose a move limit per player per day might work, which could be slowly raised until capacity is reached.

18. Ноября 2003, 14:33:16
Rose 
Субъект: Another Idea
I'm not sure if ppl have mentioned this already to you Fencer, but there seem to be a ton of idle accounts that could be taking up space. I noticed there are ppl who signed up for a day or two or even a few months that never came back. How about if you auto delete any account that isnt used with in 3 months? Would that clear up a lot of wasted disk space.

18. Ноября 2003, 07:43:39
Fencer 
Another good idea ArtfulDodger :-)

18. Ноября 2003, 05:00:17
cya peeps 
Субъект: Another Idea that might be helpful
is if new accounts had to wait a period of 7 days to post to the DB's. They should spend the first few days just getting familiar with the place anyway and I guess that most new accounts don't post right away anyway.

17. Ноября 2003, 18:20:13
Fencer 
Whisperz: Good idea.

17. Ноября 2003, 16:34:04
coan.net 
Or possible have a "toggle" option for the moderator to see deleted/edited post, or just see current post. Then only if the moderator wants to investigate things said on the board they are watching, then they will be able to.

17. Ноября 2003, 16:23:46
Caissus 
Субъект: Re: BBW suggestion
Poor moderator, he will see much crap :)

17. Ноября 2003, 16:20:07
coan.net 
Субъект: Whizperz suggestion
Or if Pawns (or even knights or rooks) are able to edit/delete their own post, possible still let the moderator (& site owner) still see the "original" post.

... possible just "hide" and mark special in the message list that only the moderator can still see the original.

17. Ноября 2003, 14:53:24
WhisperzQ 
Thanks Ug ... review my performance any time you like :)

As a suggestion ... remove the ability for pawns to edit or delete their posts so that it will prevent psuedo signups and logons which aim to bait other members and then delete their posts, or maybe they can only edit or delete after maybe a month or so, or making so many moves, just to make it harder ...

16. Ноября 2003, 06:46:30
ughaibu 
I dont think it's just a question of "get rid of Gothic", but clearly the performance of moderators needs to be open to review. Moderation along the lines of personality cult lacks the objectivity required by the position.

16. Ноября 2003, 01:20:37
sLaMdAnCe13 
My Feature Request is...get rid of Gothic.

16. Ноября 2003, 01:19:54
sLaMdAnCe13 
GothicInventor The environment is changing 15. November 2003, 10:33:17
In case you have not noticed. Everyone has been given a clear slate at ths point in time. Dano was warned about his posts, which were unwarranted, and now he is gone.

He keeps making mention of manipulated posts. I am not sure what he means by that. I occasionally make typo corrections or punctuation changes at the tournament board, if this is manipulation, so be it.

Yes, I posted that I would help everyone playing Dano in Gothic Chess to win. I was letting off steam, but I really meant it when I said it. Logistically, does anyone really believe this was possible? In fact, nobody took me up on my offer, as those who were members of the fellowship recall. They all wanted to try and give him a drubbing by their own hands, win, lose, or draw.

I posted it mostly because I knew it would agitate dano when it leaked, so the spies helped me immensely, and I thank you for it.

It was an impossible task to do (play every move for every opponent against dano) but knowing the way his paranoia is manifest, I knew it would send him over the deep end.

So what had I actually done?

I made a post, then took no action on it. How many times a day do we each do similar things? You see a beautiful woman walking down the street, do you think "I wonder if she likes doing Crossword Puzzles?" If you see an armored car making a cash pickup at a store, do you think "I wonder what kind of gas mileage it gets?"

No, we have fleeting thoughts about getting her in the sack, and tossing bags of money into the back seat and peeling off down the road. (Or maybe peeling off down the road with the girl in the back seat, and sleeping with the bags of money, whatever you prefer!)

The point being my previous fellowship was created for those to let off steam about dano, much as this one is most likely geared at letting steam off about me.

But does anyone really think I crashed the server just so dano, who won his section in the $3000 Gothic tournament, would not be able to continue on? Did he really think I was making all of those moves against him and he kept beating me game after game?

Folks, you have to face the fact that he was at least a little off his rocker. If nothing else, this must be conceeded.

The server crashed. That's all that happened.

A new policy is in place. It is one we can all live with. When I make a post about how the 4 kings in the deck of cards are not really modeled after those in antiquity that have permeated the culture, then someone calls me a prick for doing so, a line has been crossed. It was uncalled for.

Even now, I could of had this person banned, but I elected not to do so.

No more warnings will ever be issued, as the policy is any direct insult, in a private or public forum, will result in an immediate banning.

If it cannot be discussed without name calling, do us all a favor, and save yourself some keystrokes.

If you have read the hidden message I placed in this post, you know which 4 people will be banned next because they will most likely make snide remarks about this post. This is what I am hoping for. This is the bait

15. Ноября 2003, 21:38:56
Spirou 
Субъект: Re: Playing online
Wonderfull!! Promises a hot Christmas ;-)))

15. Ноября 2003, 20:43:40
Herforder 
Субъект: tja - and the best possible tester sacrified
together with your credibility and honour on the cult of mammon.

15. Ноября 2003, 19:34:48
Fiona 
Thanks Fencer i will do that :-)

15. Ноября 2003, 19:33:13
Fencer 
jason: This year, of course :-)
Fiona: I already know that it is caused by double cookies from "normal" and "new" brainking.com. The workaround is easy - delete all BrainKing.com cookies from your browser. Btw, using new.brainking.com is not necessary anymore, both addresses point to the same server now.

15. Ноября 2003, 19:25:32
Fiona 
Субъект: Logout Function
Could somebody please tell me if the logout function is working correctly for them as everytime i try to log out i just get sent back to the main page. Thanks for your help :-)

15. Ноября 2003, 19:19:35
Jason 
do you mean this year or next year ?

15. Ноября 2003, 19:10:51
Fencer 
Spirou: Yes, I consider to add, as you say, face to face games. There was already a discussion about new systems of time per move/game and it could one of the possibilities.
I have this global plan:
1) Finish the BrainKing 2.0 core.
2) Launch it at a test mode and let it go through deep testing by volunteers. During the test period it will be connected to another database to make sure that possible bugs won't corrupt the "real" data.
3) After all tests are passed, new BrainKing will be released as a stable version and I will start to implement new features. Including the one you propose.
I am sure that all of this can be done this year.

15. Ноября 2003, 17:50:31
Harassed 
Субъект: Message in the "Accept challenge" window
I think the message a player provides when accepting a challenge could be visible in the upper area at move No.1, that would be useful if the opponent has "hide message archive" active.

15. Ноября 2003, 16:28:16
Herforder 
Субъект: forget this server
only cheaters are welcome to become old here.

15. Ноября 2003, 16:19:30
Spirou 
Субъект: Playing online
Fencer, as the site run smoothly are you considering we could play, how to say, face to face (like in ICC for example) in a near future?
If yes, how is the delay? I know you are very busy, therefore would you excuse this brutal last question but as I said previously about the future of "GrandChess" and "Shogi" I am already 63 years old and time is dearer as older. So excuse an old tad ;-) please.

15. Ноября 2003, 13:07:50
Herforder 
Субъект: websupport - can we have some?
are you distracted with personal flamewars, Fencer?

Misusing public boards forum seems infectious here.

There was no deal says Dano, you agreed provocations should
be avoided. Dano is blonde - he believed that counts for both.

And everybody on the boards knows who kept up provocations for weeks
while Dano just lightly made fun of that rambling idiot.
Who probably suceeded in buying a czech soul for a few yankee-dollars,
same way he destroyed the life on many gameservers, it's musty here, suddenly.

I pity you Fencer for surrendering to a confessing cheater. I leave.
Nobody with pride stays where a fraudulent bully takes over.
Good that I didn't pay. Dano said better wait until october is over.
Then we'd know. I too think meanwhile that he is a prophet.

15. Ноября 2003, 11:57:29
Fencer 
Yes, it is planned too.

14. Ноября 2003, 21:44:51
Spirou 
Субъект: To swing the board.
I think, if we can swing to 180° the board could be useful for evaluating a position.
Could that command be added, please?

12. Ноября 2003, 11:20:48
Caissus 
Субъект: Re: Time limits
Accumulation is the advantage of this system : you are more flexible,you can play some moves faster and if you need more time for a complicated position or if you have no time at home you can use some more days for a move. But you are right, there should be an additional limit and I see here two possible solutions:
1.Accumulation is only possible within one period,for instance 10m/10d it begins new at the 11th move..or

2.Accumulation is possible through all the game,but the time until the next move could not be more than 10 days (or after the 15th day without a move it is a "tacit recession" (the right word"?:))

I find the first point a little bit better.
Btw in the past we played correspondence chess with postcards 10m/30d was standard (without transport,incl weekends),now in the web you will see this is much,much to long..

12. Ноября 2003, 10:23:13
WhisperzQ 
Субъект: Re: Time limits
Great thinking Caissus with one caveat ... you would need to put a limitation on time accumulation though, say, a maximum of 3y days to complete their next next move otherwise someone with a lot of extra time up their sleeve and losing could still be a pain! (For example someone with 2m/5d game might make 10 moves in one day but would never be able to accumulate more than 15 days between moves even if the accumulation effect might have given them
25 days.)

11. Ноября 2003, 20:58:22
Caissus 
Субъект: Time limits
Again to the theme time limits. There is too a possibility of a compromise. You could work with two variables, which the player can choose:

"x moves in y days" and with this method all variants are possible, for instance 1m/7d, 5m/10d or 10m/30d or others

10. Ноября 2003, 17:01:58
harley 
Agreed, Jason. I usually have around 100 games on the go, and I can come here in the morning and have just 15 to 20 which its my turn to move in.

10. Ноября 2003, 15:53:29
Jason 
if i was only alowed to play 100 games it would be a waste of time me coming here some days i have over 200 now and i harldy get any moves to do once i have caught up on the moves overnight .
(no offence to the people who like to play slow)

10. Ноября 2003, 15:27:05
grenv 
Субъект: one more thing
I also agree to limitting the number of games. It seems to me 100 concurrent games is plenty, at least until the server is improved.

This may not help, since 100 games is probably perpetual moving anyway, but if it would I would support it.

10. Ноября 2003, 15:24:22
grenv 
Субъект: Re: time limit
I second Caissus' suggestion as an alternative for a few reasons:
1. It is more like real chess.
2. Taking more time over a particular move forces you to be quicker later in the game.
3. Less likely to time out accidentally.
4. Tournaments will have known time limits per round. A 40 moves/30 days + finish in 10 days, for instance, would be guaranteed to complete the round in 80 days.

Just my 3c

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