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BuilderQ:
Yes, I think I have a program I wrote to play spider line4 (and the other variant where the pieces come in from the edges until they hit another piece). Anyone who wants it can email me:
msmammel at starpower dot net
Otherwise the 2nd person can just keep placing their piece on top of the 1st, and sooner or later, the 1st player will make 4 in a row on the bottom row.
Spider Volcanic Line4 (Kind of like Gold Tokens Blackhole 4 in a row) - except with spider rules.
Start the game out with 1 square (Randomly picked) which is a "volcano" which is unusable for both oppenets. (Maybe even 2 volcanos - but that might be too much for the current board size)
Spider BONUS Line4 - (Kind of like Gold Token's Hotspot 4 in a row) - Except with spider rules.
There is a bonus square randomly put in the board which can be used by both players to make their match. the "Cross dressing" piece which will wear both players colors. :-)
Yes SLAYER, I learnt how to play Spiderline4, & to get to 2700 pts, by beating you, Master! ;) lol! I learnt the game by wanting to know why I got beat by better players...Also I expanded these games with my own ideas & also looked at other peoples ideas too...its all about learning it then expanding it.
Anyway, what is this 'white is always a forced win' rubbish? If you play me, then my black is near always a forced win too! What Im trying to say is that yes, white has the advantage BUT only if you know how to win with white against a certain black, and conversely the player does NOT know how to play a good black! To me black can just take longer to win thats all, and therefore there is no advantage, unless however, I play the very top players!...but I would say out of a lot of very top players Ive played over ther years, there are ONLY about 3 or maybe 4 players who have 'mastered' the white & can always win every time, but sometimes they dont! lol! ;)
Shouldn't be randomly I think, then u r much too dependent on what piece the server (computer) takes away.....should then be yr opponent who has the abillity to take away 1 piece after eacht fifth move....Then I think that u will get a lot of draws (which are very rare in the normal Spiderline games) because it is then easy to block the threats of yr opponent and try to craete a new one by yourself but after the 5th move that one is blocked too...do draw at the end...Black picks away a piece and will put one down itself...1 piece ahead for five moves but black was already in defense...so it will be a game of blocking till there are no squares left...at least that is what I think of it. You often need a key move to win in a forced way and when that one is taken away and also filled with an oppent piece you can start all over again and likewise for Black 5 moves later.I will have to test it, if it is true what I am saying, but good players will draw I think. But you can create the game and M4tt and I will test it...no problem!
Thanks Nugsson and do you know from whom M4tt learned the game? Yes, me, lol! And I, myself learned it from studying the games from the early tourney winners at IYT from the year 1999 and 2000. I also think (When I play concentrated) I know every forced win for White (Purple) You can only lose with White while making a big mistake. Anyway I know a huge lot of forced wins what makes the game less interesting for me nowadays (some winning sequences already appeared in hundreds of my games and that is getting pretty boring, when u know u r gonna win but it still have to take 6 moves or so...) and are retiring soon (from IYT).
I was white in this game with "John's Connect Four Playground," a "perfect playing connect-4 program" Its "12Kbyte database of all 8 ply positions" did not stop it from making a losing mistake on its second move.
1) d1 - a1
2) f1 - b1??
3) e1 - g1
4) c1*
No human expert would let me win in four moves, regardless of who started. What constitutes perfect play as black is subjective, of course, but that is exactly why humans are better at it.
Programs that can play connect four (6x7) perfectly:
4 in a row (http://www.fierz.ch/4inarow.htm), Mustrum(http://www.lbremer.de/mustrum_e.html), TitOT (http://corporate.skynet.be/bats/TitOT/), Velena (http://www.ce.unipr.it/~gbe/velena.html), and John's Connect Four Playground (http://homepages.cwi.nl/~tromp/c4/c4.html)...
But the purpose of games is to provide entertainment for human players. Therefore, computers will not discourage me from playing "solved" games. Only when connect four is solved for me (that is, when I know how to always play perfectly myself), will I abandon it.
Nothing I'm afraid.... the best thing to do is to study how good players win their white games. I learnt at ItsYourTurn.com from players like M4tt and SLAYER... nowadays I guess you could look at some of my games. Try to play the same lines again and again until you remember the best way to play that line. If you need any advice I am happy to help.
Computers are not all so strong. Here follows a game I played with the program found at http://members.aol.com/shadows125/connect4.htm. Since there was no option for me to play second, I used the opening move a1, which is a proven loss for player 1.
Since the program never learns from its mistakes, unlike a human player, you can go to that site and play all of my moves, and it will respond with the moves I have recorded.
Many people still enjoy playing the 7x6 board on other sites, despite its being solved, so I don't so why BrainKing shouldn't have it in addition to the 8x8.
Odd board heights are workable, but require revised strategies.
The original Connect4 board game is 7 x 6. That size has been solved to be a forced win for player 1 from the start, and there are actually quite a few programs that, when playing first, WILL WIN (not draw) every time. That's why 8 x 8 is used here - it hasn't been solved (at least not yet) :-)
There's no doubt about it, white should win every time. I don't know if anybody has 'solved' the game as such but I don't doubt it can be done. Every response black makes can be followed by a 'best' move by white, and 3-4 moves in it's very often a forced win for white.
Does anyone know if this game has been solved yet? (if there's a sure win for either side).
From my experience (and from this site's stats), white has a big advantage but I haven't found a winning sequence yet...
Note: I don't want to know the sequence, even if there is one... just to know if anyone found it.
I have got a 4x4x4 game at home, you cannot place the pieces everyware, you have to start at the lowest layer and then work you way up, very interesting game
Based on the example of Froglet's success, I wonder if the popularity of Spider Line 4/tris could be elevated through the use of pieces with a more thematic quality. Click here for an example of what I mean. :)
I just found out (though it says so on the rules) that only the borders can disapear. A complete line in the middle of the board will remain there... (too bad, the game was being interesting)
But now, what if, after removing a full line in one of the borders, another full line takes its place? Is this one removed as well?
Can pieces left floating (unconnected to any edge or other pieces touching the edge) serve as bases to stack from?
Maybe the description of this board should be modified? :)
I would say black. Zugzwang generally forces white to be the one to complete the bottom row, enabling black to stack four vertically in the newly-created spaces at the top
Geez! Sounds crazy!! I would be absolutely gutted if a line just totally disappeared after spending hard work building up a win! lol! Just the thought of trying to work out the new moves Spider Linetris would create is hurting my head! lol! Sounds good though, maybe worth trying, as one line disappearing could turn a game completely on its head!
How about changing the square shape board to a Spiders Web shape! As BBW said, 12x12, & Web shaped would be cool. Have the middle space reserved for a spider there..and call the spider SPIDERM4TT!! lol :-)
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