Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
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pgt: Actually it's already round 2. Considering one of them is now a pawn and therefore (slowly) decreasing the number of played games, I would say it will be a bit faster from now on. Moreover, they are still active players and, in their section, one of them will pass to the next round. I think a feature like the one you ask would only be useful in tournaments with no control, since some of them have players that do not log in the site for years.
I don't know if it is possible, but when looking for another user game filter, could our name be added on the friends group? If I go to any user's current games, I have the drop down box to filter by opponent. On that drop down box I have (as in my main page) the list divided by my friends and the ones that are not my friends. However, since I can not add myself to my friends list, my own name gets lost in middle of the "other users". I hope there isn't any user that considers himself(herself) as not being his(her) friend, so I think no one would mind this option, if it's possible to program...
Is it possible to create a "Show running games" option in team tournaments, like there is in single player tournaments? Sometimes it is a bit tricky to see if the running games will last for long, because we have to search for each of them.
likewowman2cool: As for the auto-pass being better, for me one of the main changes (if not the only one) would be if I could use auto-pass, even if my opponent does not want to use auto-pass when it is his/her turn. As for the doubling cube "issue", I can understand both parts and I suggested (even before auto-pass was implemented) something like "auto-pass for x moves", where you choose the number of moves you want to auto-pass inside that particular game. This was suggested so that people could use auto-pass without completely losing the knowledge of the game (but I probably wouldn't use auto-pass for the doubling possibility, at least not everytime)
rod03801: I too find it a bit odd to have a tournament with no time control (especially on a site like this). But in this case it's more a "better sorry than safe"... or should I say if the bad option has been taken, maybe it is possible to "unbad" it a little
I don't know if this has been asked or not, but could users that do not log in for... a year (i don't know if this is a resonable period or not), have their games automatically terminated (lost, if the other player is active, of drawn if the other player does not log in for some time also, like half a year, to prevent a wining only because he had the luck to stay on the site for one more day), even if there is no time control. It is kind of... ridiculous that some tournaments like this pandemonium (14. Fevereiro 2009, 14:46:59) will never end, just because a user has not logged in for more than 2 years (and probably never will again), I know there is another game between two active players, but I'm sure that something like this would reduce the number of tournaments and therefore the site burden (even if at the first one or two days it would have to calculate winners in many tournaments). Of course, that could be avoided by using a time control when setting up the tournament, but... it is not expected that a player is quitting the site.
I don't know if this is doable, especially the "draw" exception, but if there is already a "grey bar" for users that do not login for more than 30 days, it means that the site already checks when each user logged in for the last time (the fact that it shows in the profile page, does not necessarily means that the site uses that information, but the grey bar does)
pedestrian: There is only one problem with that formula, if a player has made 1000 games and timed out in 999, since the minimum allowed is always 1000, he would still be able to start another 1000 games. I know I haven't thought on a limit number for games, just the ratio (games timed out)/(total finished games) as opposed to the suggestions of a single timeout resulting in penalties, but considering something that has been said a few posts below. If the timeout ratio is more than 30% (this is a suggested number, and maybe it could be in the last 6 months or so) then there would be a limit of 1000 games, otherwise, there would be no limit whatsoever.
Edit:Yeah, I know I'm still allowing 1000 games, so maybe an additional class like more than 60% timeouts= a limit of 200 or 300 games. Although to be really perfect the number of finished games should also be considered for the limit calculation (if a player has timed out in 30% of 3000 games - which is 900 - against one that has lost 30% in 100, maybe the first player can play about 1500 games at once...)
grenv: The only problem I have with timeouts is on the beginning of the year, when everybody gets the vacation days "refilled", and many times we have to wait about two months with the game on top of the "your opponents turn" list. The purpose of auto-vacation if to prevent timeouts due to "unforeseen" events, and at the moment, to prevent the exploit in vacation that was possible when vacation were scheduled... And as for the people who take forever and don't timeout, as was previously (before this conversation) said if they are within the allowed time, they can take all of the time (I admit I often do that with games such as espionage or chess variants), although I also agree it's kind of frustrating in things like backgammon when there is only one possible move, and your opponent has only 3 or 4 games in his/her turn
pgt: How about something like a timeout ratio (if that is even possible to program). This way, one or two timeouts wouldn't matter, but massive timeouts would
I know this should probably be in the Bug Tracker, but I think here is more rapidly seen (and it's kind of a "patch request"). When a user has many started games (I've noticed it on cases with 2000 or more started games), and when using Opera, there is a layout bug, that creates a blank top of the page, and the Bainking site (the top of the towers and the list of started games), start only at the middle of the scroll bar on the right. This happens in the Castle and Simple styles, but not in the no fonts. Also in internet explorer the castle style works correctly (I haven't tested the other two, but I believe they will work correctly also).
So the feature request is... could this be corrected?
grenv: When auto-pass was being discussed, I suggested that we could (inside a game) select auto-pass for "x" turns, in order to surpass the "I don't recognize this game" problem. Of course this was on the time that auto-pass was asked to be possible on a inside game option (and not for all the games of that type as it is now). Maybe this could prevent the anti-jokers situation
Vikings: By the way, would you mind if the other person could use auto-pass, even if you don't want to use it (like I think it still does not happen at the moment)?
Ok, now I got it..., then it seems that I will have much more trouble than I thought in getting to the 10 public tournaments in some gametypes (even so, I think the feature request makes sense anyway)
Pedro Martínez: In that case, I should have 3 or 4 game types marked in the achievements page and I only have one. I have always understood that the ones that count for the achievements, and are considered as public (and when counting them it usually makes sense) were only non private tournaments, and of course no-fellowship, because those are on a different achievement (which is also being bug counted)
aaru: It's more like public+private. The fellowship are on another tab..., but for that you can go to the finish games tab, and you won't have to filter by game type, because you have all the information there
Could there be a quick indication of how many public tournaments have we won for a certain gametype (I think I have won 10 public tournaments on 2 game types, but in my achievement page it only shows 1). This could be useful when only one tournament is missing for a game type to count for an achievement, so instead of having to enter the won tournaments page (especially if you are trying 50 or 100 tournaments per game type) you could simply watch the number and choose the one(s) that would be easier or faster to do so
Could it be possible to associate personal notes to another user? For example, I don't like to play private games, however, since most games are public, I don't often realize that at the invitation screen, so If by any chance I realized that in the middle of the game, I could associate a note to the user so that in the next time it would warn me that he might have sent me a private game request. Or if on a game where there is the possibility to choose the starting position (logik, battleboats, etc), and if I noticed a pattern on the first move of a certain player, I would like to associate a note to his username, so that the next time I would play him(her), I would avoid a game configuration that he would most probably choose.
I don't know if this is already possible with the notepad right now, since I don't use it much, but it seems to me that I have to remember to go there and see what is written, instead of something like "make this note visible if I play against ..."
Since the site is being re-written, and since there has been many requests to change the way new vacation days are added in the beginning of the year, how about something like "number of vacation days given = 1 / (number months not online + 1)". Since vacation days are added, on the 1st January, this means that if the player has been online on December he would get 1/(0+1) (all) of the vacation days heis allowed to, if he has not been online on December, but has logged in on November he would get 1/ (1+1) = 1/2 of the vacation days he is allowed to, and so on... This would mean that if a person hasn't been online for a year, and he is a black rook, he would get about 8% of the vacation days he is allowed (4 days to be exactly), instead of the 45 days he gets now. Of course there should be a way to give the rest of the vacation days to that player if he ever logged in again.
Ämne: Re: Gone people who have signed up for tournaments.
AbigailII: Sure, but I take my example, I often don't know which tournaments I am signed in (it happened to me some times that I don't remember signing in for a tournament and get surprised when it starts and I have an increase on my games).
For some reason. that I found relevant at the moment of signing in, I entered a tournament, if by any chance I don't connect to the internet for 2 days, and have a game with 1 day 12 hours no vacation, I timeout in that game, and get removed for a tournament that I signed in about half year ago (which I really wanted to participate), but I don't remember anymore the name of the tournament or even that I signed in, so I won't participate. This could of course be prevented if the user received a message saying (s)he was removed from a tournament, but I don't know how that would turn out in invitation only tournaments. (I know this may be a little confusing)
Considering that you're suggesting that, because of a particular user (or at least I think so), and considering that she does not log in in about two months, I think that my little changing in your suggestion, would become effective only in users that won't really play, and not in those that had an accidental timeout
Ämne: Re: Gone people who have signed up for tournaments.
AbigailII: I think it would make more sense "if a player stays inactive for 30 days", since anyone can lose a game by timeout (especially with fischer clock, or no vacation games) and still being active in the site, and just happened to time out in a game, but can play in all the tournaments (s)he has signed up to
I don't know if this should be in this board or not, bu why do I have to see the current tournament classification every time I end a game (even if it is the first of the tournament), but it does not show up in the message when the section finishes (where it only says "your position was ...")
Snoopy: Since tournament second rounds are taking sooo long to start, I doubt anyone would leave the site just for that (unless a specific account would be created and payed for with that purpose), since he would have to be more than a month (maybe 2 or 3) without playing ANY game in the site, or even logging in...
coan.net: A way of making it easier to implement, would be to make thing like on a sports team game, where at the beginning of a game you choose the players and the possible substitutes. Then the substitution would only be possible if a player would leave the site (something like an injury).
Resher: Unfortunately it is not possible to replace players at the beginning of a new round, though it would make much sense since a round may take too much time to start
grenv: Or if I'm losing for 2 points and there are only 3 games left, I might decide to risk more to try and get a win, since most likely I will lose the match (whereas with all the games in a match played simultaneously I wouldn't do it)
AbigailII: Although I agree that it would make tournaments go faster, I don't think I would like to join such tournaments, if multiple games (instead of a single match) were mandatory, because I probably would not know exactly how many games I would get (for instance on a 21 points match with doubling cube), and so I would end up (at least on what concerns to my plays only) slowing up the games. Besides I like to maintain my game number at a low level, so if it was a 3 match game I probably wouldn't mind, but on a 10 win match I (and maybe a lot more people) most likely would not join the tournament, so make this as an option seems to me as the best option
MadMonkey: Actually I meant a manual "before schedule" finish round, so that tournaments where no games (or just a few) have finished wouldn't saturate the system. Of course, if no one noticed a group had already been decided, it would be as it is now. maybe it could be also considered/added that on single elimination tournament, a round could start game by game, so if games 3 and 4 had finished, the winners would start their next game without having to wait for all the games to end (I know this has problems with fisher clock, but those problems happen to at the moment
It has been asked many times, that the tournaments would start their next round before every game is finished, and it has always been answered that it would consume to much resources to calculate every tournament at every hour. How about something like a way for the creator or any player could manually submit an "unfinished" tournament or section to that calculation (maybe limited to once a day/per tournament, so it would prevent a player from forcing the system to calculate the tournaments positions recursively, making the system near a crash). There would still be the need that the system could calculate the maximum number of points a player could still get, but I don't think anyone would try it (specially if it was independent for each section), if most of the games wouldn't be already finished and the final positions were almost obvious (or at least the winner of the section)
SL-Mark: Is it just me, or the counter is wrong. I have 50 tournaments on the first page (with all the default filters - every game; every type of tournament; every type of prize). It shows me 21 pages (1029/50=20,6). However, the last page that shows tournaments is page 11, with 33 tournaments (10x50=500; 500+33=533), so there are almost 500 ghost tournaments
rabbitoid: My idea was that that player would play with the minimum amount of chips a table demands. Besides, technicaly I also have unlimited amount of chips, since when below 1000, I can "magically" add 500 once a day
Is it possible to create a "phantom" poker player, that would appear when there are no real players on any of the tables. This way we could play whenever we want (specially if we wanted to try and get achievements in the limited tables). That player would disappear once another player joins the table, or we leave it. Of course this would need a little AI programming, but as I asked in the beggining "Is it possible?"
How about the option to edit the team members when entering a tournament, instead of having to remove a team and then entering it again
Since this is a request on team tournaments, I again ask for the chance to "substitute" players, from the 1st to the 2nd round, especially if they haven't logged in for 30 days or more
I have another suggestion, that I think is easy to implement. Could the marked "vacation days" disappear only when the day ends, and not when it begins. For example, if I choose tomorrow (8th april) as a vacation, could that be shown on my profile, until 8th april 23:59 (11:59PM), so that people know that I'm on vacation that day (this is good when people are not using auto-vacation)
This has been asked a few times, but could team captains be able to change the members of a team, between rounds. Team tournaments take even longer than single tournaments to advance to the next round, and if a member stops playing on the site between the end of his first round games, and the start of the second round, it will give some defeats in advance in the next round, and that team starts with a disadvantage. If we could remake the team (even if we were only able to remove inactive players, and were forced to stay all the others), it would be a more fair second round
Besides, in the good of sportivity, on a team game we can always make substitutions, when a player becomes unable to continue playing
Could we have a new option to chose which of the fora we want the new messages to show with a red number (if we enter a fellowship, the main forum will appear on the list on the right, could we chose only to be notified of the messages on 1 of the 5 fellowships for example)
Since automatic movement sequence has been implemented in some checkers variants (when we choose a pice, and brainking moves it to the final possible place in multiple captures), could it be possible to choose only the starting and finishing point in halma (since the path doesn't matter), or even to choose "checkpoints" in froglet, where ther is only one path to there, and there decide which way to go (if I eant to eat 6 frogs, and the first four have to be THAT four, we could be able to click on the "eater" and on the fourth blank square) Hope it's not too confusing, especially on the froglet part
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