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Moderator: Walter Montego 
 Chess variants (10x8)

Sam has closed his piano and gone to bed ... now we can talk about the real stuff of life ... love, liberty and games such as
Janus, Capablanca Random, Embassy Chess & the odd mention of other 10x8 variants is welcome too


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... speculation on who has an advantage or the benefits of potential moves is not permitted while that particular game is in progress)
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9. november 2005, 14:33:26
dokesa 
Don't forget that computers are terrible at figuring openings for themselves. That's mostly why they're preprogrammed with book knowledge.

9. november 2005, 11:18:06
Chicago Bulls 
Ämne: Re:
WhiteTower: Is it that important? :)
It is not so important, yet i should have defined what the dot means. Dots or commas are both wrong if we want to follow international standards! Instead just the number as it is or using a single space for each 3 digits from the right is the correct way.......But i write from 4 years old numbers in this way and i guess Walter does the same, so it's not easy to forget it......

9. november 2005, 11:09:20
WhisperzQ 
Settle petals :)

9. november 2005, 06:21:18
WhiteTower 
Ämne: Re:
Walter Montego: In Greece we use periods as thousand separators and commas as decimal points. Is it that important? :)

9. november 2005, 03:48:16
Walter Montego 
Ämne: Re:
Pythagoras: Would you please use commas to seperate the thousands? This ain't French you're typing in.

9. november 2005, 00:28:34
Clandestine 1 
Ämne: Re: From relatively unknown to known
ColonelCrockett: I bet he knew you were going to say that

8. november 2005, 23:15:08
ColonelCrockett 
Ämne: Re: From relatively unknown to known
WhiteTower: I don't care if he has experience in the field of AI. Pythagoras can't predict the future.

8. november 2005, 22:58:12
WhiteTower 
Ämne: Re:
Pythagoras: Maybe the reason is the "complete information" attribute that Backgammon carries? (as discussed in the Backgammon board)

8. november 2005, 22:53:01
Chicago Bulls 
Walter Montego: A computer can run 24 hours a day studying each of the 960 positions and just keep getting more and more prepared for the next upcoming tournament.

There is something behind that that is very tricky!
Even if we suppose that we let a computer run and play against another computer FRC games, for even 15 years or 50 and then build an opening repertoire from that games, WE SHOULD NOT IN ANY WAY, CONCLUDE THAT THIS OPENING WE HAVE BUILT, IS A DECENT ONE TO PLAY FRC CHESS!

I had to use bold-capitals in that statement because it's a well known fact. The reason that our book that is based on 50 years or 1.000.000.000 games, is not suitable for a strong FRC opening book? Because it is based on the knowledge of the 2 computers they play and any weaknesses these 2 have will be included in the book! Even if we had 10 different computers with 10 different styles (personalities) for 50 years to play, then again we do nothing at all! Zero! Even if we include book learning (there is such an option now for the record) in the computers.
Again because the positional (mainly) weaknesses would be a major factor for being our opening book bad.
And these weaknesses will be exposed if we allow after 50 years the computer to play against a human GM at FRC........
So to build a good FRC book we need to play by both humans AND computers for a very long time AND successive learning by both of them during the process. This last one is very important........

For example such questions occur very often to Backgammon, where the top playing programs have obtained their enormous strength by playing millions of games against itself. Strangely enough this approach works for Backgammon while at Chess fails miserably......

The procedure is simple:
Program a Backgammon engine with some simple rules of knowledge. This engine would be a complete moron at Backgammon. Let it play 10.000 games against itself. Let it learn from its mistakes and then import the knowledge into a new engine. Let this engine play another 10.000 games and repeat the procedure. After many learning stages and about 60.000 games you will have a very strong Backgammon bot. This doesn't work at Chess!

And i say it is odd to reach their enormous strength by playing games against itself because this procedure would seeminly lead as i said to playing engine that would have many weaknesses in some areas. But it doesn't! Actually it does in some technical plays of Backgammon bots, but it's not so significant to prevent them plat at top level. But at Chess it fails completely!

8. november 2005, 18:26:44
WhiteTower 
Ämne: Re: From relatively unknown to known
Walter Montego: Therefore:

- Human chess should be "restricted" to FRC/CRC
- Computer chess should be "restricted" to Chess/Gothic Chess

:) Wouldn't that be sweet?...

8. november 2005, 18:24:56
Walter Montego 
Ämne: Re: From relatively unknown to known
Pythagoras: Why do say Reinhard is correct and then agree with me and say computers are playing better or will be playing better than humans? The computers will have all the plans inside them for their own use. Whether or not humans are able to use what computers will learn about FRC is besides the point. The computer will have what it knows to play, and it doesn't have to show anybody what it knows. A computer can run 24 hours a day studying each of the 960 positions and just keep getting more and more prepared for the next upcoming tournament. Someone could have more than one computer to speed the process along too. I agree with you that there's no way humans will be able to have all that knowledge written out like all the books are written on regular Chess. Fischer Random Chess is something that tournaments between humans should use. It'd be very hard for a human to prepare for all 960 openings aside from using general plans, like developing pieces and not leaving things for the taking. The players would be winging it from the start.

8. november 2005, 18:02:18
WhiteTower 
Ämne: Re: From relatively unknown to known
ColonelCrockett: Sorry for butting in, but if Pythagoras (formerly known as ChessMaster1000) who has defeated Gothic Vortex and other engines in the recent past, says that it will happen, I'm pretty sure he wasn't shooting his own foot ;) But myself, I keep my reservations about this - so it's up to Pythagoras to answer you obviously!

8. november 2005, 17:34:01
ColonelCrockett 
Ämne: Re: From relatively unknown to known
Pythagoras: so you think that humans will be surpassed by computers at Gothic in the next few years?

8. november 2005, 17:29:03
Chicago Bulls 
Ämne: Re: From relatively unknown to known
Ändrat av Chicago Bulls (8. november 2005, 17:29:56)
Walter Montego: Reinhard was correct!
(Well almost, if he didn't assume that 400 were the years that we developed our Chess opening knowledge. He should say ~100 instead). But correct on what? On his statement that we have to wait around 960·400 years for having the same opening knowledge for all FRC position as we now have for Chess. Because this opening knowledge didn't come from computers but from humans mainly. Of course now that computers play at the same level or above from the very best humans we can learn from their games too. But "can" and "should" is different from "it will" and i mean we CAN learn from their games, so the years that the opening knowledge for all 960 FRC positions will not be 100·960, but less lower, but is any chance that this WILL happen? NO! There are not so much interested people on this to made it possible. So we have to wait for the natural evolution of this which will take the time Reinhard said.
But all these are not important.......

What is important is your wrong statement regarding FRC only:
When the gigs become teras and when understanding how to program these types of games becomes better and more efficiently improved, these games will be just as well mastered as regular Chess is nowadays.

Since now computers have the same strength or more of the top humans at handling Chess positions and since there are no opening books for FRC, the strength of computers at FRC IS the same or above (actually is above because FRC requires more tactics) from the top humans! So computers have already mastered FRC!

About Gothic Chess or CRC i think if there is an inceasing interest in these games, then in 2-3 years AND because these games are highly tactical, computers will be better than humans.......
(Consider this simple example: Gothic Vortex is based on Crafty(An open source engine that is looking with the hubble telescope the very top engines) mainly. And is already a very tough opponent. Consider what will happen if Gothic Chess engines will be based to Fruit or Shredder that are top Chess engines.)

8. november 2005, 16:54:07
ColonelCrockett 
Ämne: Re: GothicChessLive
tedbarber: I'm in the process of getting some folks together later today on GC live.

8. november 2005, 16:49:36
tedbarber 
Ämne: Re: GothicChessLive
ColonelCrockett:Find someone willing to play an e-mail game. there are a few.

8. november 2005, 16:45:18
Walter Montego 
Ämne: Re: From relatively unknown to known
WhiteTower: One way in linear and the other is exponential. From what I've seen of the advance of computers, I'm siding with exponential growth. That's how it's been since the sixties.

8. november 2005, 16:37:28
ColonelCrockett 
Ämne: Re: From relatively unknown to known
I think either point would be hard to prove (as both require a knowledge of the future of technology that I don't think anyone possesses).

8. november 2005, 16:30:14
WhiteTower 
Ämne: Re: From relatively unknown to known
Walter Montego: Exactly my line of thought as well. I did think that Reinhard was being a bit too "mathematical" with his assertions, without applying some further factors in the process :)

8. november 2005, 16:25:08
Walter Montego 
Ämne: Re: From relatively unknown to known
Ändrat av Walter Montego (8. november 2005, 16:46:10)
SMIRF Engine: I find these assertions of it taking lots of years ridiculous! FRC has 960 different opening positions, right? Regular Chess has 1. Three orders of magnitude. I fail to see why a computer couldn't just study all 960 different openings and get prepared for all of them. Is that hard to imagine? When the gigs become teras and when understanding how to program these types of games becomes better and more efficiently improved, these games will be just as well mastered as regular Chess is nowadays. It should certainly happen within ten years at the lastest.

And I'm just talking about the brute force methods. They start making the computer work parallelly or even emulate how people think and add brute force to it and it could be done even faster.

8. november 2005, 16:22:16
ColonelCrockett 
Ämne: Re: From relatively unknown to known
SMIRF Engine: . . . and GC has a long future also, given the fact that most things that people "know" about the game are thwarted by a sacrifice.

8. november 2005, 12:31:15
SMIRF Engine 
Ämne: Re: From relatively unknown to known
WhiteTower: As for Chess960 / FRC there will be necessary 960 * 400 years to have the same opening knowledge extension, supposed the favored starting array will be exchanged all 400 years. For CRC it will last another 25 times longer.

8. november 2005, 12:27:27
WhiteTower 
Ämne: Re: From relatively unknown to known
SMIRF Engine: But what if the computing power available today and later will bring the same faults to them that standard chess now has? Or is that a very distant future? :)

8. november 2005, 10:58:58
SMIRF Engine 
Ämne: Re: From relatively unknown to known
Ändrat av SMIRF Engine (8. november 2005, 10:59:17)
Nasmichael: Any well designed improvement could be noticed by detecting an initial witch hunting by traditionalists against it. Regarding that Chess960 (FRC) and 10x8 Chess (CRC, GC) will have a very promising future.

8. november 2005, 05:45:19
Nasmichael 
Ämne: Re: From relatively unknown to known
Ändrat av Nasmichael (9. november 2005, 13:26:33)
redsales: People can be led to fresh water at anytime. FRC is not known to everyone, but it only takes one good exhibition to reveal the powers of new games. Every new idea is unknown until one good exposure throws some light onto it.

8. november 2005, 03:00:27
ColonelCrockett 
Ämne: Re: GothicChessLive
Caissus: 10 minutes and 12 second delay. that makes a difference. I too am having trouble finding gothic opponents.

7. november 2005, 14:13:56
redsales 
Kasparov looks very old for his age. Ah, the burdens of genius! I still can't see the logic in anyone sponsoring a relatively unknown game like Gothic Chess, as much as I liked the game itself. I'd love to see either match, moreso the Karpov one, because FRC is closer to their specialties.

7. november 2005, 12:47:15
SMIRF Engine 
Ämne: Re: Rumours on a Fischer vs. Kasparov 10x8 Gothic Chess Event
Pythagoras: Thank you for that hint!

7. november 2005, 11:43:33
Chicago Bulls 
Ämne: Re: Rumours on a Fischer vs. Kasparov 10x8 Gothic Chess Event
SMIRF Engine:
Corrected link: Click me!

(You have inserted a dot after html in your link........)

7. november 2005, 09:18:39
SMIRF Engine 
Ämne: Re: Rumours on a Fischer vs. Kasparov 10x8 Gothic Chess Event
Ändrat av SMIRF Engine (7. november 2005, 12:12:06)
Thad: there seems a great event just about to be created - so I just have read at http://www.gothicchess.com/news.html.

7. november 2005, 06:33:15
WhisperzQ 
Ämne: Re:
Thad (+ White Tower): Thanks ... I checked the link out first to make sure it went somewhere but not again by clicking on it after i made it ... silly me! (BTW I have fixed it too :)

6. november 2005, 18:11:51
Thad 
Ämne: Re:

6. november 2005, 15:04:37
WhiteTower 
Ämne: Re:
WhisperQ: The link is slightly screwed :)

6. november 2005, 14:52:28
dokesa 
Ändrat av dokesa (7. november 2005, 06:34:51)
For those who are interested, here is the last of a good series of articles on the best chess players. Links at the bottom go to the previous three articles.

http://www.chessbase.com/newsdetail.asp?newsid=2409

My personal observation is that Fischer was considered world champion for three years, but Morphy was considered world champion until his death 24 years after playing real chess. And one match in 33 years against a player not ranked in the top 100 is hardly considered adequate title defense. I might suggest being less defensive about it considering that only one chess genius shares your views.

[Link added (and later fixed) to reference WQ :]

6. november 2005, 08:23:20
WhiteTower 
Ämne: Re:
redsales: Right on.

Anyway, the only way we can get as close as possible to any comparison between them is to make them play each other according to software like ChessMasterSomeThousand, where, I think, chess personalities are programmed... I know, it's not anything conclusive, but I'd like to know what happens :)

6. november 2005, 07:11:10
redsales 
Kasparov was deconstructing Fischer's endgames when he was 13...but it's an unfair comparison. Also, FIDE may have been controlled by the Communists...but they were communists in name only, fascists in practice.

6. november 2005, 00:59:51
ChessCarpenter 
Ämne: Site for Vortex Copper
Vortex Copper can be downloaded directlty from this link:

http://www.GothicChess.com/vortex.zip

5. november 2005, 23:19:17
SMIRF Engine 
Ämne: SMIRF's weaknesses
Ändrat av SMIRF Engine (5. november 2005, 23:37:54)
There just has been a live game, where SMIRF's problems to develop pieces' mobility have been shown:

[Event "Live test game 20 min + 15 sec"]
[Site "GC live"]
[Date "2005.11.05"]
[Time "22:21:13"]
[Round "A"]
[White "Gothic Inventor"]
[Black "Smirf Beta"]
[Result "1-0"]
[Annotator "RS"]
[SetUp "1"]
[FEN "rnbqckabnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNB QCKABNR w KQkq - 0 1"]

1. c4 Nc6 {(11.16) -0.176} 2. Nh3 g6 {(11.14) -0.162} 3. Nc3 Bd4 {(12.01)
-0.262} 4. g4 Nh6 {(11.09) +0.004} 5. e3 Bxc3 {(12.14) +0.170} 6. dxc3 f5
{(12.12) +0.123} 7. Bd5 e6 {(14.00) +0.053} 8. g5 exd5 {(12.01=) +0.898} 9.
gxh6 dxc4 {(12.06) +0.777} 10. hxi7 Axi7 {(13.00) +0.629} 11. e4 h6 {(13.00)
+0.555} 12. exf5 gxf5 {(12.28) +0.178} 13. Cxe8+ Qxe8 {(12.01=) -0.266} 14. Ae2
Ne5 {(11.10) +0.432} 15. O-O Nd3 {(10.34) +0.391} 16. Bf4 d6 {(11.11) +0.469}
17. Qd2 Nxf4 {(12.01=) -0.203} 18. Axf4 O-O {(13.00) +0.078} 19. Rae1 Qd8
{(12.01) -0.037} 20. Ni5 Aj5 {(13.01=) -0.441} 21. Ag6+ Kj8 {(14.00) -0.371}
22. Rhg1 j6 {(13.00) -1.283} 23. Rg3 Qg8 {(12.27) -2.475} 24. Re7 jxi5 {(14.01)
-7.059} 25. Qe2 Ah3+ {(12.00) -41.21} 26. Rxh3 h5 {(03.25) -10.90} 27. Rj3+ Qj5
{(02.00?) -2.664} 28. Rxj5# 1-0

5. november 2005, 21:53:34
Chicago Bulls 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
Ändrat av Chicago Bulls (5. november 2005, 21:54:18)
tedbarber: I agree on most but you should not underestimate Kasparov saying him just excellent player.... Kasparov was one of the most dominating Chess-entities ever existed! Yet i think Fischer was at the exact same level of Kasparov showing a comparable genious.....I'll not speak about Capablanca but these 2 (Fis and Kasp) were the most amazing human Chess players this earth has seen.
Now they are both retired, i think the mighty Fruit 2.2.1 should be called their successor...

5. november 2005, 21:04:25
tedbarber 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
BuilderQ: I do not intend to continue this arguement Alekine is dead and Fischer is still alive;so it is not the same thing. My opinion is my opinion;and you will not change it. Since Kasparov got his "so=called"championship from Karpov,who never won it over the board because he was never able to win it that way against Fischer;so the Communist that controlled FIDE moved illegally to strip Fischer of a championship that they knew they could not stop him from sucessfully defending against an inferior player. That is why I say Fischer is still CHAMPION. As for Alekine;no dead man ever has any claim to any current championship. This is all I will say on this topic. I never said Kasparov was not an excellant player;just that since he never defeated the real world champion;he has no right to claim the title, Maybe he could have;maybe he couldn't. Unfortunately we probably will never know;since Bobby is now past being able to play like the chess genuis he once was.

5. november 2005, 08:12:39
SMIRF Engine 
Ämne: 10x8 Chess Engines
Ändrat av SMIRF Engine (5. november 2005, 21:43:37)
a) there is an only time-restricted beta of SMIRF at
http://www.chessbox.de/Compu/schachsmirf_e.html
b) you can download a reduced but always working Gothic Vortex Copper via
(a well known web address)
c) a free version of ChessV could be found via
http://sourceforge.net/projects/chessv/
d) a beta of the newcomer Fereshte has been seen at
http://home.ripway.com/2005-10/493246/chess/index.html

4. november 2005, 19:43:02
BuilderQ 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
tedbarber: Alekhine hasn't been defeated since his death, has he?

4. november 2005, 19:33:25
tedbarber 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
BuilderQ: Spassky in 1992. No Alekine died!!

4. november 2005, 19:31:42
BuilderQ 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
tedbarber: "Since 1975 no one has beaten him for his Championship..." Since 1975, who has he beaten to retain his title? :) Is Alekhine still champion?

4. november 2005, 17:50:45
tedbarber 
Ämne: Re:not true;Fischer is STILL UNDEFEATED as World Champion.
Pythagoras: Since 1975 no one has beaten him for his Championship;so I ,for one still consider Fischer World Champion!!!

31. oktober 2005, 10:41:24
SMIRF Engine 
Ämne: Re: Fereshte 0.8
Ändrat av SMIRF Engine (31. oktober 2005, 10:47:33)
Anencephal: I have sent a C++ file to you here, but it is not keeping its formatting. We should communicate by email. Anyone who wants it could ask me for that CRC/Chess960 numbering scheme.

Reinhard.

P.S.: also have a look at http://www.chessbox.de/xfen_e.html or http://www.chessbox.de/beta.html

31. oktober 2005, 01:02:56
Anencephal 
Ämne: Re: Fereshte 0.8
Ändrat av Anencephal (31. oktober 2005, 07:10:32)
SMIRF Engine:
Thanks for remarks. Writing a chess program is a heavy project , thanks to Smirf, Zillion and ChessV I have found many bugs in it and its
little and bigger brothers. Fereshte and the grand chess program are now stable when running without hashtable.
when using hashtable, I had crashes outside IDE with release version of them but they are not repeatable , it doesn't crash when I follow that line.

It's a strange program, sometimes plays good moves, another time misses a simple pawn fork :-)

sorry , programming is just a hobby for me, I was wasting processor power with unnecessary renders, a few lines solved it , you can also free it by opening load/save windows :-)

I liked to use the same numbering but couldn't guess the routine of smirf, many thanks if I can have it.

30. oktober 2005, 14:18:28
SMIRF Engine 
Ämne: Re: Fereshte 0.8
Ändrat av SMIRF Engine (30. oktober 2005, 15:08:31)
Anencephal: Thank you to give us that download possibility! I loaded and started it. The first impression is, that here is a new sophisticated program with an own GUI, what is double work, which should be honoured! The first view detected a surprising amount of functionalities. Some remarks:

a) You seem to have implemented a different numbering scheme, why? I could supply you with a standard position generating subroutine.

b) Your program seems not yet absolutly stable. It crashes when answering to following:

[Event "Testgame 1m/move"]
[Site "ChessBox"]
[Date "????.??.??"]
[Round "1"]
[White "Smirf Beta"]
[Black "Fereshte 0.8"]
[Result "*"]
[Annotator "R.S."]
[SetUp "1"]
[FEN "nrakcqnrbb/pppppppppp/10/10/10/10/PPPPPPPPPP/NRA KCQNRBB w KQkq - 0 1"]

1. Nf3 {(11.03) +0.246} c6 2. i4 {(11.11)
+0.631} h5 3. ixh5 {(13.02+) +1.012} *

Reinhard.

P.S.: c) Your program uses a permanent brain (or at least 50% processor capacity). This should be off switchable when playing against another program at the same computer.

d) it could help to have any sound, when a move has been calculated.

30. oktober 2005, 13:53:01
Anencephal 
direct link:
http://home.ripway.com/2005-10/493246/chess/Fereshte08.zip

or
http://home.ripway.com/2005-10/493246/chess/index.html

it's a 553KB file, program runs with 64MB RAM and DX7 or better

30. oktober 2005, 13:49:47
Anencephal 
Ämne: 1 min./move game:
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Fereshte 08"]
[Black "Smirf 1.1.3 Beta"]
[Result "1-0"]
[FEN "crkbaqnnbr/pppppppppp/10/10/10/10/PPPPPPPPPP/CRK
BAQNNBR w KQkq - 0 1"]

1.c3 e6 2.a3 d5 3.h3 h5
4.d3 Bg6 5.Nf3 Nh6 6.Ne5
Bh7 7.e3 i6 8.g4 f6 9.
Nf3 hxg4 10.hxg4 Cb6 11.
Ni3 j5 12.b4 j4 13.Ng2
Nxg4 14.Bf4 Nh6 15.Ac2
j3 16.ixj3 g5 17.Bg3 Nf5
18.Bh2 Rxj3 19.Ab3 Ad7
20.Kb2 Nd6 21.Rh1 Qg7
22.Bi3 Ab5 23.Bc2 Ne4
24.dxe4 Axf1 25.Rbxf1
dxe4 26.Nd4 Bg8 27.Bxe4
Ng6 28.Nf5 Qi5 29.Nh6 f5
30.Nxf5 a5 31.bxa5 Cb5
32.Nd4 Ce5 33.f3 Nf8 34.
Bh2 Cd7 35.Rd1 g4 36.Nc2
gxf3 37.Rxd7 Nxd7 38.
Bxf3 Rxj2 39.Cd1 Nc5 40.
Ac4 Qf8 41.Bf4 Ra8 42.
Nd4 Qg7 43.Kc1 Qf8 44.
Rf1 Qe7 45.Nf5 exf5 46.
Axg8 Qe8 47.Ad5 Qf8 48.
Ac4 Ra6 49.Bd5 Rj5 50.
Cb2 Qf6 51.Be5 Qh6 52.
Nf4 i5 53.Cb5 Rc6 54.
Bxc6 Qxc6 55.Cxc5 Rj6
56.Cxc6 Rxc6 57.Ad3 Ra6
58.Rj1 Bg5 59.Rg1 Kb8
60.Rxg5 Rxa5 61.Rg8+ Ka7
62.Bxc7 b6 63.Ac4 Kb7
64.Bxb6 Ra4 65.Rg7+ Ka8
66.Ad5+ Kb8 67.Rg8# 1-0

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