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10. mája 2010, 14:38:13
lovelysharon 
I hope that is not true.... the current vacation system works the best for me....and the major reason I am a black rook...

8. mája 2010, 04:52:19
Papa Zoom 
Subjekt: Re:
coan.net:

7. mája 2010, 22:25:52
coan.net 
Subjekt: Re:
Artful Dodger: On BrainKing, as soon as you set a vacation day, a day is subtracted from your total.

Any time BEFORE 12:01am (Server time I believe) you can remove the vacation day and the day will be added back to your total.

And I believe you have BK3 correct - or at least how I would think it would work.

7. mája 2010, 21:00:39
Papa Zoom 
Subjekt: Re:
coan.net: So when do the vacation days begin to drop off? Say I have vac days set (say 5 days) are they all deducted at once or is there a time frame where one can remove one or two days before you get to those days? (hope that makes sense)

And if I remember correctly, auto vacation is all we'll have with Brainking 3 and in fact is all we need to use as it will do the same thing only automatically. Right?

6. mája 2010, 20:59:25
coan.net 
Subjekt: Re:
Roberto Silva: Yes, it does look like they had vacation days set - if you look now, you can see tomorrow (7th) also set for a vacation day already (so they were probable planning on having these day off - so they are already deducted from the vacation # total)

The 8th & 9th are part of their weekend, so Monday the 10th if they are not back their vacation # should start to drop again.

6. mája 2010, 20:54:15
Roberto Silva 
Subjekt: Re:
Artful Dodger: Maybe he manually set those days? Or is in a "weekend"?

6. mája 2010, 20:37:28
Papa Zoom 
Are we having a glitch where vacation days aren't being used up? I have an opponent timing out (for several days now) and is on auto vac. But the available days for vacs doesn't change. ;)

26. apríla 2010, 22:02:36
Pedro Martínez 
Subjekt: Re: I think it's a rare double hit ...
Herlock Sholmes: No, but THAT would be a good Achievement!

26. apríla 2010, 22:00:15
Herlock Sholmes 
Subjekt: Re: I think it's a rare double hit ...
Pedro Martínez: it's maybe better you cannot see my opponent's reaction, lol ... have you ever seen a tripple hit ?

26. apríla 2010, 21:57:38
Pedro Martínez 
Subjekt: Re: I think it's a rare double hit ...
Herlock Sholmes: It is not so rare. And we cannot see your message box.

26. apríla 2010, 21:44:00
Herlock Sholmes 
Subjekt: I think it's a rare double hit ...
Zmenené užívateľom Herlock Sholmes (26. apríla 2010, 21:55:18)

in Ludo ... maybe new achievement ?




Ludo (Max_Max vs. Herlock Sholmes)



and this is my opponent's reaction (scroll down, to message box):



Ludo (Max_Max vs. Herlock Sholmes)


25. apríla 2010, 02:59:29
Mélusine 
Subjekt: Re: should walls be moderated ?
rod03801:

25. apríla 2010, 02:56:29
rod03801 
Subjekt: Re: should walls be moderated ?
Zmenené užívateľom rod03801 (25. apríla 2010, 02:56:57)
Mélusine: of course, i don't believe anyone has said different. We are talking about Walls, which are viewable by anyone

25. apríla 2010, 02:55:29
Mélusine 
Subjekt: Re: should walls be moderated ?
I think each general board, as this one, must be moderated because everybody can read it but I think that the boards in the f/s must be free because they are in private f/s and if someone doesn't agree, he can leave the f/s.

23. apríla 2010, 04:37:41
Foxy Lady 
Subjekt: Re: just wondering WHY
Snoopy: I agree with you 100 percent.

22. apríla 2010, 22:19:32
Snoopy 
Subjekt: Re: just wondering WHY
Pedro Martínez: how do you know i havnt brought the subject up before
because the truth is i had and was told there was nothing that could be done about it

and please enlighten me where in my previous posts i have actually screamed

how can things actually get done on here if ppl DO NOT KNOW there's a problem in the first place

22. apríla 2010, 22:00:02
Pedro Martínez 
Subjekt: Re: just wondering WHY
Bwild: I agree and I also think it is appropriate to discuss it here. But what I don't find appropriate is when someone calls me names on their wall, to run immediately to this board and scream “WHY can people get away with that”, “WHY nothing has been done about it”, “WHEN will Fencer FINALLY do something about it,” and so on and so forth…

22. apríla 2010, 20:16:58
rod03801 
Subjekt: Re: should walls be moderated ?
Zmenené užívateľom rod03801 (22. apríla 2010, 20:17:56)
Hrqls: It could probably only be handled as you suggested. Reporting it to someone who can take care of it. Currently Fencer is the only person. I haven't seen him remove anything from Walls yet, though. He is obviously too busy to be bothered with things like that. We Globs would be MORE than happy to take care of it, if we were given the ability.

Even if we couldn't remove the writings, the ability to ban someone from writing to any walls would at least be something.

22. apríla 2010, 19:58:38
Hrqls 
Subjekt: should walls be moderated ?
thats the question : should walls be moderated ?

and who can find the find the time to monitor all walls
i think it cant be done that way

but .. when someone notices something which doesnt seem right .. he/she can always mention it to someone who can take action

a bit similar to a player who achieves a high rating because he is only playing friends who let him win ... it would take a lot of time to monitor all players ratings .. but in case you happen to stumble upon such a culprit .. you can mention it to someone who can do something about it

or are there any other ideas on how walls could be made family friendly ?
(a language filter on what can be posted is quite impossible with all the languages we have on here :))

22. apríla 2010, 19:08:53
AbigailII 
Subjekt: Re:
Nothingness: Sure, and if your time control is 15/15/15, it only takes a single move!

22. apríla 2010, 18:52:31
pedestrian 
Subjekt: Re:
Nothingness: Yes, of course

It will take a lot of moves and probably a lot of online time, though.

22. apríla 2010, 18:46:51
Nothingness 
fischer clock stuff again: is it possible to be down to 1 hour of time remaining, then work it back up to a 15 day max bank by moving very quickly the rest of the time?

22. apríla 2010, 18:29:50
Bwild 
Subjekt: Re: just wondering WHY
Pedro Martínez: fencer does not always take an interest in things HE doesnt feel is important. as this board is deemed for "BrainKing itself, its structure, features and future."...and the occasional brown-nosing,
it seems very appropriate that the matter be discussed here imo.

22. apríla 2010, 17:22:37
Snoopy 
Subjekt: Re: just wondering WHY
Pedro Martínez: excuse me
sorry where have i been ranting ?

22. apríla 2010, 17:20:41
Pedro Martínez 
Subjekt: Re: just wondering WHY
Zmenené užívateľom Pedro Martínez (22. apríla 2010, 17:21:48)
Snoopy: Finally getting something done about it? You brought it here less than an hour after the person who I cannot mention here because names cannot be mentioned anywhere on this family-friendly site called you what he called you. That's not what I believe the best way of dealing with it is. You should PM Fencer and ask him to take proper actions, not rant here about it.

22. apríla 2010, 17:15:27
Snoopy 
Subjekt: Re: just wondering WHY
Zmenené užívateľom Snoopy (22. apríla 2010, 17:27:59)
rod03801: i brought it onto public board attention simply because i thought it be the best way of getting something done about it

im very open minded what is written about ppl in private fellowships but going by what is said the user agreement

This is a family site, thus foul language, sexual language, abusive personal attacks and threats ARE NOT ALLOWED on BrainKing. (Note: some private fellowship boards are allowed to relax the foul language rules as long as members know this rule before joining the fellowship.) Failure to adhere to this may result in you being banned from the particular part of BrainKing or, if it is necessary, from accessing the whole site.

so im asking that walls be included in that part of the user agreement to

22. apríla 2010, 16:33:32
Mort 
Subjekt: Re: just wondering WHY
AbigailII: This site in public is supposed to be (as Rod says) .. "family friendly".. If I remember Fencer went to alot of trouble to obtain recognition that this site meets certain standards regarding what can be viewed in public.

It'd be a shame that all that work is destroyed due to people that cannot keep it off public space, especially in cases of folk who have been warned and banned and only let back on the promise of behaving themselves.

22. apríla 2010, 16:12:47
rod03801 
Subjekt: Re: just wondering WHY
AbigailII: That isn't even close to being the point. I personally am not the least bit delicate and don't care what is on the Walls. It was determined that this site was to be "family friendly". The public boards are moderated to keep them that way. The rest of the site should be consistent. If one public area doesn't matter, then none of them should matter.

22. apríla 2010, 16:00:40
AbigailII 
Subjekt: Re: just wondering WHY
rod03801: I'd say, if reading random walls upsets you because you may encounter writings you don't like, don't read walls. If you have children who need counseling after reading a bad word, don't let them lose on the internet. People should learn to take some responsibility, instead of demanding others police the action of yet others.

22. apríla 2010, 15:50:43
rod03801 
Subjekt: Re: just wondering WHY
Snoopy: I have been saying since Walls arrived here that there needs to be a way of stopping the foolish people who we all know don't know how to conduct themselves in public from using them. Sure, the owner of the Wall can ban people from their own walls, but there are plenty of Wall owners who also don't seem to understand (or care) what is appropriate and what isn't.

I agree that any publicly viewable place of the site should meet the same standards.

22. apríla 2010, 15:08:56
rabbitoid 
Subjekt: Re: just wondering WHY
Snoopy: There was an idiot a couple of months ago who amused himself by excreting rubbish all over the place: DBs, poker tables, PMs and walls. Luckily for most of the users he (she?) did it only in French.

As a mod of the French board I kicked him out, then repeated the exercise whenever he popped back using a fresh alias. He finally got bored and vaporized away.

Take it philosophically. The only way to avoid such trolls is by stopping to use the web.

22. apríla 2010, 14:25:19
Pedro Martínez 
Subjekt: Re: just wondering WHY
Snoopy: Who exactly do you expect to read everybody's walls?

22. apríla 2010, 13:43:56
Snoopy 
Subjekt: just wondering WHY
if this is suppose to be a family site
why ppl can get away with using such filthy language on there walls

other ppl including children can read anyones walls
so surely the language on them should be at least clean

21. apríla 2010, 18:19:46
Mort 
Subjekt: Re:we all need it even though some of us seem to always be on!
Nothingness: Not 100%, there are some rare exceptions. Though some do (more commonly) suffer from sleep disorders, or a time where sleep patterns are disrupted (such as having a baby).. I don't see how you can say people are being punished for sleeping and to set up so many time rules or exceptions up would be just plain crazy!!

19. apríla 2010, 23:10:49
AbigailII 
Subjekt: Re:
Nothingness: Yes. It's called "play a time control that one can manage". I repeat, if you need 8 hours sleep, and can manage to be online the remaining 16 hours, play with a time control that allows 8 hours away from the keyboard. I still recommend a time control of at least 24h/move. Because, even if you are 12hours/day online and manage to move instantly when it's your turn (while being online) and your opponent does the same, you still may manage only one move/day.

After all, the earth is a sphere.

19. apríla 2010, 21:24:04
Nothingness 
Subjekt: Re:
AbigailII: yes you are correct but in theory it is not (should not be) correct. there must be an exception where once a day you may be away for 8 hours { for sleep, we all need it eventhough some of us seem to always be on! =) } and not be punished. So there needs to a be a system in place that allows for that sleep time. punishing for sleeping! uggg.

19. apríla 2010, 18:03:37
AbigailII 
Subjekt: Re:
Nothingness: No you're not. As you said, you play 10 moves, moving instantly when it's your turn. If you make your first move at 1 pm, and your last move at 10pm, and I constantly move one hour after you move, then I move at 11 pm, after which it takes 14 hours before you make your move. Those 14 hours means your average move time is 1h 24m, while my average move time is 1h. That's what average means, one takes into account all move times, not just the once that make you look good.

In such a scenario, I am the faster player.

19. apríla 2010, 17:19:36
Nothingness 
Subjekt: Re:
AbigailII: actually no the person who responds instantly is the faster player. if im playing you in chess and i move at 1pm you move at 2pm i move at 2:01 pm them you move again at 3pm then i move at 3:01 i will be considered teh faster player. but here is where it gets tricky if i make my last move for the night at 12 midnight and my opponent moves ar 1am and i cant move again till 11am i get punished. but pedestrian summed it up the best and i agree with everyone. just dont join a risky time control.

18. apríla 2010, 19:49:08
AbigailII 
Subjekt: Re:
Nothingness: Note also that if you move 10 times a day, and your opponent moves one hour after you move, your opponent is a faster player than you. Out of a 24 hour day, it's your opponents turn 10 hours, which means, for 14 hours, it's your turn. On average, he moves faster.

Considering time zones, people needing sleep, and the unreliability of the internet, I'd say that anyone picking a time control of less than 24h/move on average takes a risk. And I've no sympathy if they lose a game because their clock runs out.

18. apríla 2010, 16:11:51
rod03801 
Subjekt: Re:
Nothingness: And to add to what Pedestrian said, YOUR clock is only running when it is YOUR turn.

18. apríla 2010, 11:18:32
pedestrian 
Subjekt: Re:
Nothingness: I still don't think you understand how the fischer clock works. If you move 10 times a day, you DO get credit, and you will NOT time out if you leave for a couple of days. If the time control is .../0.6/... (which is very fast) and you respond immediately 10 times in one day, you'll be credited 60 hours. If your opponent responds after one hour 9 times that day, he will only be credited 45 hours. And if you make the last move in the evening, you won't lose time during the night, but he will.

As for going away for 2 days, the 60 hours you saved should be plenty of time. But on top of that, you also have your initial time (the first number in the description of the time control). if the time control was 7/0.6/..., that means you have 7 extra days that you can choose to use now or later, plus the 60 hours you saved which you can also use now or later.

18. apríla 2010, 10:05:58
Gouwe gozer 
Subjekt: Re:
Nothingness: I thought it's very hard to complain about games with a time-controll you can choose. But I must agree that you're very succesfull
Play and think like AbigailII, if you know you haven't the time to play, don't play or play a game with a longer time-controll. And change your profile-settings to AUTOMATIC VACATION with that option you can't lose on time
Good luck with your hard decision to join or not

18. apríla 2010, 09:27:22
AbigailII 
Subjekt: Re:
Nothingness: If you move 10 times a day, your opponent has moved at least 9 times that day. It's not that you're fast and your opponent is slow.

It's easy. If you're going to be away for 2 days - don't play a time control that doesn't allow for that.

18. apríla 2010, 04:53:15
Nothingness 
the main thing that really bothers me is that even if i move 10x a day and my oppenent makes his move 1 hour later than me and I make the last move of the "night" and then i go away for 2 days i lose the game even though i was the main person that was moving quickly. i get no credit for the immediate response of a move. its the immediate response that makes for a quick player.

17. apríla 2010, 20:26:58
aaru 
Subjekt: Re: understanding the fischer clock

17. apríla 2010, 19:07:51
pedestrian 
Subjekt: Re: understanding the fischer clock
AbigailII: "With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control."

I've been thinking about that for an hour now, and I don't think it's true. Remember that every time you move less than 6 hours after your opponent, you gain time. If you're online for an unlikely 17 hours a day, two things could happen:

1. Your opponent makes moves during the day. If you respond quickly (i.e. in less than 5 hours!) the time you save will more than make up for the time you lose during the night.

2. Your opponent doesn't move until you log off. When you log in the next morning your clock has been ticking for 7 hours, so in this case it's true that you lose 1 hour. But meanwhile, your opponent has lost 11 hours because he didn't move all day. If this goes on for several days, he'll time out long before you do.

In general, if you're able to log on four times a day and there's more than 12 hours between the first and the last log on, I think this reasoning applies. You can't possible lose on time, because you'll either make four moves a day or play faster than your opponent.

17. apríla 2010, 17:47:11
AbigailII 
Subjekt: Re: understanding the fischer clock
Nothingness: I'd never recommend playing a game where the bonus is less than 24 hours. With ../0.6/.. it means you basically have to be online every 6 hours, on average, just to make sure your time-buffer doesn't decrease. With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control.

I'd never play a Fisher clock (or any other clock) with a time-to-move of less than 24 hours. (Not that I ever use the Fisher clock on BK. I'd love to use the FC, but on BK, FC implies no vacation days. And since many of my games last months, if not years (due to slow opponents, and playing games like Anti-Backgammon, or 21 point Cloning Backgammon), playing with vacation time isn't really an option for me).

17. apríla 2010, 17:15:37
pedestrian 
Subjekt: Re: understanding the fischer clock
Nothingness: I think the short anwer to your question is 'no'.

You can't have a time setting of 1 day and a bonus of 6 hours, because 'time setting' and 'bonus' are basically the same thing with the fischer clock. Let's look at the way the time is written, for instance 7/1/15: In this case 7 is the number of days you have in your 'savings account' when the game starts; 1 is the number of days that is added every time you make a move; and 15 is the maximum of saved time you can have. You only time out when your 'savings account' is empty, in this case that won't happen the first week no matter how slow you play.

But what you need to care most about is the middle number. If you change it to six hours, it would look like this: 7/0.6/15. That means if your opponnent moves very fast and is always online, you will have to move four times a day to keep up. If he moves at the same pace as you, you will both have to move approximately two times a day. I think that may be close to what you're looking for.

17. apríla 2010, 17:14:37
Vikings 
Subjekt: Re: understanding the fischer clock
Nothingness: The 1 day is not per move but for the entire game, the clock counts when it is your turn.
The 6 hours is the bonus you get for making a move.
so using your scenario, you would get 18 hours (3 x 6 hours) if you move 3 times per day, added to your total time. You would have to plan 4 moves per day to be safe.

17. apríla 2010, 16:27:11
Nothingness 
Subjekt: understanding the fischer clock
im a little unsure about how the clock works. am i able to do this with the fischer clock... 1 day per move is the time setting, if i move 3x per day you can gain 6 hours bonus time. so in this situation if i move 6x in the 1st two days i will not have to move for 1 day 12 hours, prior to timing out. 1 +6+6=1day 12 hours. the important part is having to move 3x... if it just calculates a single move pper day the clock will not work.

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