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Zoznam diskusných klubov
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King Pyrhus: the 10000 is not in 1 day. The only 1 I see for 1 day is mark 2000 moves. Back to the 10000 can be backgammon two player game but not all to the same person. If I'm not right moderator please just remove this message.
I'm curious as to how anyone manages to achieve this... I can think of some strategies that a person might use if they wanted to get the achievement but I am interested in how people have specifically managed to do it. 86,400 seconds in a 24hour period, so 8.64 seconds maximum per move if one plays for 24 hours non -stop. Perhaps if one knows someone else who also has the desire to achieve it one keep just continue playing against that person solidly. If one picked a game like go, one could make a lot of moves before having to chew up valuable seconds starting a new game. If one set the game to being a match with the highest possible number of games it would reduce the time spent creating or finding new games. It would help if one was a Black Rook, so that one could create as many games as possible in advance of the 24 hour period beginning. If the two players memorised the series of moves for an entire game, I suppose they could just keep replaying the same game over and over again - thus saving time by being able to make their moves as eflex actions... I would welcome others thoughts about the subject or experience of having completed this achievement. Thanks, King Pyrhus
Herlock Sholmes: Try these Dice.lol Backgammon Masters Applies for Guinness Gamer World Record in Farthest Backgammon Dice Toss
Backgammon Masters, the online game operator has applied for a Guinness Gamer World Record in the farthest backgammon dice toss. The purpose of the event is to announce and promote Backgammon Masters Backgammon Freeroll tournaments held every Tuesday and Friday at http://www.backgammonmasters.com. The plan is to toss 2 backgammon dice out of a helicopter 200-300 ft. up in the sky onto a 1 acre-sized gigantic backgammon board-shaped field in a HUGE backgammon tournament, and huge here refers to the size of the playing field and dice, checkers and the event itself.
In the tournament, 2 well-known world backgammon champions will play a full match on the huge acre-sized field. By communicating with walkie talkies, the champions will use a helicopter to toss the dice and a staff to move the checkers. The checkers to be used are 3 feet in diameter. The winner will get to keep the dice which are valued at 1,000 Euro. The backgammon dice are custom made out of a special inflatable material to withstand the impact of the fall.
Backgammon Masters has been advising with famous pilot expeditioner, Quentin Smith who has crossed desert and reached Arctic territories in extreme conditions and is an expert regarding the best locations, regulations and helicopter safety measures for such an event.
In addition, Backgammon Masters plans to invite the Guinness Book of World Records to the event. Special event tickets will be sold and all proceeds will go to charity.
Hrqls: that's true, and you know what I noticed in myself ? That my ego (desire to be the best) is much bigger than my skills in most non-dice games and this gap creates my frustration. Dice games, by their very nature, close this gap and I play with pleasure ...
Herlock Sholmes: i think those games are more popular because they are fast to play ... the outcome of the dice limits your choices, are often less complicated than their non-dice counter-parts
the faster a game can be played, the easier time-limited people will start some, and the faster a game can be played, the sooner a new game can start, so more games per time can be played
happyjuggler0: I see you have the number 2 rating in backgammon. Congrats! It was not my intention to de-skill your achievement and now understand your reaction to my unlearned and naive point.
Herlock Sholmes: Card games, yes, they have huge value for me and have enjoyed playing them from a young age.
Whilst there are similarities with dice games (playing with what you are dealt or rolled), card games hold many more dimensions. For example, one of my favourites is Black Lady (I believe called Hearts in the US). Whilst the rules are simple, it is extremely combative, probabilities can only be calculated by remembering which cards have been played, there include many elements of bluff, as well thoughtful decision making in the strategy one will adopt.
I can't see how a dice game can compete with that, monopoly an exception!
SL-Mark: how about card games ? do they have any value for you ? some of them require huge intelligence to play well ... and the very nature of them is basically the same as dice games ...
happyjuggler0: "It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill."
Is that a fact? Then why don't you enlighten me rather than try and ridicule me?
SL-Mark: It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill.
happyjuggler0: "the skill is in managing that which luck gives you"
Very true, however, I would add that the only skill required , if you can call it a skill, is working out probabilities. For example, a 'skilled' backgammon player only wins over the long run, through having a better understanding of probabilities than their opponent.
SL-Mark: "Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."
This thought is probably good for schoolboys and schoolgirls, at the beginning of their path in life. For those who have seen "this and that" it's clear that achieving goals in life is a combination of luck(chance) and skills(choice) ... we can control only small partion of our lives. Budda beautifuly answered when asked about our free will: you have two legs and lift the first one . You can do it, right ? now, still holding the first leg up, try to lift the second one. You cannot, right ? It's a perfect example of mixture of what we can and what cannot do ...I don't think most of us know exactly why we choose either dice or non-dice games. I personally feel relaxed playing dice games and tense when playing non-dice games. Dice games are more exciting for me since the unknown feature. Are they more intelligent than non-dice?
SL-Mark: In dice games, the skill is in managing that which luck gives you. There are good ways to play what the dice give you, and there are less good ways. The more highly skilled players find the better plays more often than the less skilled players do.
I can't say why others play them, but I don't view it as destiny or fate when I win or lose; not over the long run anyway....
Herlock Sholmes: Interesting insight. Thought there might have been a few responses to this.
"Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."
I wonder if those that mostly play dice games believe that fate or destiny is general providence and those that play primarily non dice games believe that indeed fate is controlled through their own choices in life!
When you look at the statistics, the first 20 games on the list have only 4 games that are not dice-based: Chess (classic), Five in a row (another classic) and two invented and implemented games here: Frog Finder and Knight Fight. It is interesting to think about the reason behind such a popularity of the dice games. In my opinion, dice and the unknown outcome of the roll are somewhat like life itself, where we are getting set of facts and situations that are beyond our influance, and later on we have to deal with them, one by one. And we are never in total control of our lives. Such similarity, life itself and dice games, is what draw us to these games. On the other hand we are like children that need some help from Lady Luck, and when we do not get it, at least we can blame Her for bad fortune. Uknown is what fascinates us in dice games, and unexpected turns of luck is what we are wating for. Even Knight Fight has some elements of luck and unknown because of its random distribution of initial board. I do not know much about Frog Finder, but probably even there are elements of mystery and our goal is to "find what we are looking for ..." . There is one game played without a die, but as a matter of fact, it uses die character. It's Behemot, and what is interesting it not only "rolls" 1-4 spaces, it MOVES in 8 dirctions. It's a fantastic concept, something what "linear" Ludo is lacking.
I would be happy to hear from you about dice games, your ideas and thoughts.
Mélusine: I would assume 'your own tournaments' means the ones you _created_, not the ones you chose to participate in. You can probably not keep him from joining any tournament just because you are in it.
Fencer: How it works ? I mean : if I ban someone, I can't sign up for a tournament he has already joined ? And, on the contrary, if i sign up for a tournament, and then this person wants to join it : in this case, is this person blocked ? And if he is, does he know why ? Is it written somewhere ?
yahoooo ! looks great, thanks you so much ... but it doesn't tell me how many numbers are still needed in each categories and if there is any surplus somewhere in the column or deficyt.
sounds good, but if you play one game at a time. playing more games, with more opponents there is no way by looking at the table to know immediately where you are. how about displaying in the upper left corner small number telling how many numbers were entered ? or just completely get rid of displaying scores, and showing only how many numbers were entered ... you could then recognize your situation at once.
How I try to remember it - as long as you get 3 of each in Triple Dice Poker (3 one's, 3 two's, 3 three's, etc...) then you will get the bonus. (So if you get 4 six's - you know you have 6 additional points to play with... so for example, if I have 4 six's, I know I can get away with only 1 three - as long as I have 3 of each other dice.)
... And then in the 6D version - you need 4 of each dice instead of three.
sure, but you still have to remember at least 12 spots ( doubled and trippled column at least) and how many numbers you recorded in them, especially because it displays multiplied values and not how many numbers you recorded.
there should be one more row in the upper section that gives current score for columns, this way we can control how far we are from the limit, and if it make sense to score in the upper section. Now I have to add many numbers to get some idea where I am on the road to get my bonus.
It would be also nice to have this limits displayed somewhere in columns.
Herlock Sholmes: Yes, that is right. I agree the instructions are a bit vague.
One way to think of it is that in triple dice poker, the bonus is calculated by the score that you get if you had scored three of each number, and in triple dice poker the bonus is calculated as if you had scored four of each number.
If you think of it that way, and you realize that you only got three 6's in 6D, then you need to make up that extra 6 somewhere else, for example by getting five 5's and five 1's, or five 4's and five 2's.
Herlock Sholmes: If you look at the rules for triple dice poker, which your game is a variant of, you will see that the score that you need is based on the upper section of the first column. In order to get the bonus for the second column, you need to multiply by 2, and to get the bonus for the third column, you need to multiply by 3.
Could someone explain to me the rule of bonus in this variant ? I am not getting it. You are suppose not to reach 84 points to get the bonus (this is the way I understand word "limit")?
In my game I scored way beyond 84 points in the third column and didn't get anything ....