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fungame: I still don't think I understand what you are trying to say.
So for example, a game where each player will have a total of 2 days to make his moves (weather he makes them in 1 hour, or starts to make them after a day. = = = Fisher's Clock: 2/0/2
So for example, a game where each player should never take more then 5 hours after the last player played to make a move = = = Fisher's Clock: .5/.5/.5 (or course this could end up taking longer then 2 days)
(skryť) Ak nechcete, aby ostatní užívatelia vedeli čo práve robíte, môžete zapnúť maskovací mód v Nastaveniach (len pre platiacich členov). (pauloaguia) (zobraziť všetky tipy)