Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
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Nie je vám dovolené písať správy do tohto klubu. Minimálna úroveň členstva vyžadovaná na písanie v tomto klube je Brain jazdec.
Has there been thoughts of putting an "arcade zone"on Brainking? I would like to see games like Pacman, Tetris, Asteroids, etc. where players can compete to see who can put up the best score. It would add a new twist to Brainking but I think it would be a good one...
rod03801: no your correct i got confused because when you create a tournament in main section it gaves you that option straight away but in fellowship tournaments it dosnt ..lol
Imsoaddicted: On site tournaments there is already a place to choose "all games - or choose more at the bottom". On fellowship tournaments, at the very top of the drop box it says "all games". Or am I confused?
when creating a tournament when adding additional games could we have a click box to include all other games its a big chore having to click an extra 120+ boxes
Vikings: gee whiz, you sure are some wicked smaht fellas.....
Okay, I just tried the back option and it worked great... no more red new message tags, but at least it takes me back to the same spot i was in, that works, thanks!
Zmenené užívateľom rod03801 (5. júla 2009, 18:29:55)
Vikings: I think that depends on the browser. On Firefox that definitely works. When I use IE, everything is "updated", when using the back button. (As far as the red "new" tags)
Though maybe there is a "setting" that can be changed on the browser?
Czuch: one way of accomplishing that is to hit the back button after posting your message, then the red new message tag will still be there and you should be in the same spot of the page you were at
Sometimes I check a board with many new messages that I want to respond to. As I go through and read them, I want to stop and post a comment about certain posts, and then go back and continue on from where I left off.
The problem is, after I post a response, I get taken back to the top of the board, and on top of that, all of the 'red, new message tags' are now gone as well.
Okay, to the point..... Can you make it so that after we post a reply to a specific message, that we be taken back to the order of the messages where we already were?
Sorry, its so long winded, is it understandable what I am asking for?
Subjekt: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes:one more thing about Doubled Dice Chess for board 10x10 ... we increased the size of the board, trippled the number of Kings but the same, "middle age" weapon of capturing remained ... so, I Ithink, introducing doubled dice will balance somewhat the increased size and the number of kings with the chances of capturing them ... there are situations on 10x10 board that some kind of accelerator would be helpful ... please think about it ... and, of course, there is always more excitements when doubling of any kind is utilized ... Andy.
Subjekt: Re: Doubled Dice Chess - new game proposal
nabla:it's no more dramatic than Behemot chess or Atomic ... I suggested that in 10x10 version it would be played better, since we have 3 kings to be captured and the game won't end prematurely ... besides this, it gives the player more tactical options to move his/her pieces around the board ... Andy.
Subjekt: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: Good one ! While one could argue that backgammon is a probability game anyway and that doubles introduce some "unsmoothness" to cope with, basically yes, they are just spices.
I would still say that in your game proposal the effect of a double sounds much more dramatic than a backgammon double - but since I am not playing any Dice Chess I could easily be wrong.
Subjekt: Re: Doubled Dice Chess - new game proposal
nabla:Well, how would you interpret doubles in backgammon ? For me its nothing more than spicing and killing ... you may play nice tactical moves and in the last minute your opponent get doubles and your skills are worth nothing ... so what would be wrong in giving Dice Chess players a gun to kill ? can you explain it to me ? Andy.
Subjekt: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: I agree with Abigail in that spicing up for the sake of spicing up usually leads to nothing but stomach aches.
As far as standard chess in concerned, I would say that castling and stalemate are indeed somewhat artificial spicings, while in contrast promoting and en passant are great solutions to potential game problems.
Fencer:Let me answer for her ... without Abigail there is no serious discussions ... why ? because of her skilled, analytical mind ... she expands every aspect of anything beyond what average user can see or feel ... And I really appreciate it ... on the other hand, every new proposal can be ridiculed by questioning its sense ... and using this "technology" of critics we can discard even classical chess because of its stupid, artificial idea of 1. castling, 2. promoting and 3. en passant ... WHO THE HECK INVENTED these spicy moves ??????? let's remove chess because its idiotic ... but, I would like to stress on more time ... her criticism has more values than dark sides ... Andy.
Subjekt: Re: Doubled Dice Chess - new game proposal
AbigailII:buahahahahahahahaha, I am going to hire you as my Editor in Chief and before I post anything here, you will have the last word ... these are for you Abigail ... Andy.
Subjekt: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: Add three dice, and each time all three dice are the same, the player instantly loses. Add four dice, and each time all four dice are the same, the player loses all your running games. Add five dice, and each time all five dice are the same, the player loses one year of membership. Add six dice, and each time all six dice are the same, the player is banned from BK.
How about the option to edit the team members when entering a tournament, instead of having to remove a team and then entering it again
Since this is a request on team tournaments, I again ask for the chance to "substitute" players, from the 1st to the 2nd round, especially if they haven't logged in for 30 days or more
doubled dice plays an important role in many games ... I am proposing a small improvement to Dice Chess which will speed up the game in many cases and adds some spices to them ... it can be employed in both 8x8 and 10x10 boards (I think on 10x10 board it would have even more sense)... idea is simple ... two dice should be rolled and each time there are the same numbers on both of them, player can make two moves with the same piece or this double move can be split between two pieces of the same kind ... let's say we got 2 and 2 ... we can jump twice with one knight or once with each knight ... if the numbers are different, the first dice from the left, will play usual role like in standard Dice Chess ... I love Dice Chess like it is, but sometimes I would like something extra to happen, to add more fun ...
Hey at least the guy was trying, so give him a break, I think he gets the idea that you 2 don't like it. Thats ok, we're all free to like/dislike whatever we want, tis the human condition. But lets not go too hard ok?
Subjekt: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: 1) It's not a different variant. It's exactly the same as chess. It's just the user interface that's different. Nothing else. 2) 99.5% of the computer interface are already annoying (some more than others). I rather see things happening that decrease annoyance, rather than increase it. If you want more annoyance, take a hammer and hit your fingers.
Subjekt: Re: "Up and Down Chess" - new way of playing
AbigailII: there is nothing more disappointing than having no response for your creation (here: Up and Down Chess) ... so, I am happy that this version brings you to the discussion board ... and you Abigail used one perfect word for this game, though you probably had different intention ... it's annoying ... yes, I haven't seen more annoying game than Up and Downs ... try to play some classical debuts and you will get what's on my mind ... especially these situations where your attacking piece is Up the screen and attacked piece is Down the screen ... of course I am biased, but let me telll you, this game has the ability to frustrate you beyond any acceptable level, because it forces us to control "two" boards at a time ... and I think you are wrong ... this game will add some benefits to our collection of chess variants ...
Subjekt: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: It seems pretty dumb to me. And with a bit of style sheet hackery, one will be able to have it displayed as a regular board as well. I don't see the added benefit of having this - but perhaps Fencer can make it a user option "display my chess board in an annoying way".
Subjekt: Re: "Up and Down Chess" - new way of playing
pauloaguia:we are not going to discuss, what is and what is not the new way of playing, are we ? In a broader sense every departure from classic chess is a new way of playing ... in this case we have mechanical changes of the board itself ... like Abigail said, board is cut in half and glued together in a new way... but this is not as important as the new, demanding look for the players ... please note ... every move that reaches the other half of the board requires from you a break in normal perceiving things on the board ... you have clearly your defensive part of the board and offensive one, down the screen ... this lack of continuity makes this game challenging ... you are right, the more you play on this unusual board the less mistakes you make ... but isn't it true for any kind of games and boards ? Thanks, Andy.
Subjekt: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: Ok, but it's not a new way of playing. Strategies are exactly the same as regular chess. The most you can expect is to have some errors made because of the new board layout but even that will go away with a little bit of practice... after a while, they won't be any more common than the errors you can make on the regular board...
Subjekt: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes:just to make clear ... in Up and Down Chess armies show their backs to each other ... they have to go "all around the globe" to fight the enemy ... they cannot turn and attack from behind ... initial position is very unusual in this variant and can be played easily on regular chess board in real life ... it's funny to see how pieces pop up on the other half of the board ... those of you who played Alice Chess will have fun (and it's much easier than Alice Chess) ... Andy.
Subjekt: Re: "Up and Down Chess" - new way of playing
AbigailII:yes, bingo ... this is the whole idea ( I was thinking about wrapping, not cutting in half, but it works the same way) ... This is why I do not call it "new game" but "new way of playing" ... it's different like any other spherical version is different from basic form of chess ... it stretches our perception and make the game a little bit more complicated ... more surprises are guaranteed ...and first of all, it can be fun and refreshing ... Thank for your input ... Andy.
Subjekt: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: I fail to see how your variant is different from regular chess. All you seem to be doing it cutting the display in half, and moving it to the other side - like an old fashioned TV warping its image half a phase.
Subjekt: Re: "Up and Down Chess" - new way of playing
pauloaguia: No, these two rows are completely separate ... imagine a line or "river" dividing these two armies ... they never cross this line and play in different directions, up or down ... this is just like regular board but wrapped, so even if you see them touching, in reality they are far away from each other ...
here is what I managed this night ... this is a new way of playing chess, around the chess board, kind of spherical ... No pieces are added, no rules are changed just only our perspective of looking at the board ... imagine that you bend or wrap the board like a tube and the rows of royal pieces of different colors touch each other ... now make this tube flat. You will see white pieces positioned on the upper half of the board and black pieces on the lower part ... (white royals stand on the 5th row, white pawns on the 6th and black royals stand on the 4th row and black pawns on the 3rd row). White start of course, moving its pieces up the board and emerging on the lower part of the board and black start moving down the board and emerging at the top of it ... it's seen from the white player's perspective ... I would call it Up and Down Chess ... what do you think about this idea ?
Zmenené užívateľom nabla (29. júna 2009, 18:02:37)
AbigailII: 1) The system is the one used by the US chess federation. It is in fact Elo-based like Glicko (Glicko being Elo enhanced with a clever coefficient handling). 2) The system is indeed not Glicko because it handles the coefficient differently. Glicko seems a bit better to me for the reasons you say, but USCF is not evil. 3) The system handles a match as one single entity. I think that is fine : accounting for the score in cubed backgammon matches would make no sense, and even in chess, playing for a draw in order to win the match is fine and should never lose rating points. 4) The system handles a match as one single game. Now that is very bad because the longer the match, the higher the probability that the better player wins. That opens the BK system to exploits.
Backgammon players have devised a fix for the point 4), which is called the FIBS rating. It is not perfect, but it does pretty well. Basically, you multiply the rating difference by the square root of the number of points required to win the match.
I explained to Fencer how it could be quite easily implemented here, and he said something like "maybe" (that was long ago).
Teachme2play: It's not Glicko. Your rating doesn't change much because you have played a lot. But if you now stop playing line4, wait a couple of years, and then play again, your rating will still not much. BKR considers a rating well established if you have played a lot of games. It doesn't distinguish between having played those games in the past month or five years ago. Glicko does.
AbigailII: I don't know scoring systems much, but it can be some glicko modification. (I play a lot of line4, and now my score changes vary from 4-25 when my opponent is 2000 or 1200 - my score is 2100) My idea is still active. Pleas state your opinions.
Teachme2play: I think that the score calculation should be slightly different. It's Glicko, isn't it?
No, it's not. It's neither Glicko (which would take into account how recent your rating is - if you've played a lot recently, your rating will change much less (aka, is more stable) than if you haven't played a lot recently), nor is it even Elo based (which does account for how big the score was in a match - with Elo, you can actually gain rating points while losing the match: for instance, if the rating difference say you ought to lose the match 7-3, but you only lose 6-4, you win rating points; the winner of the match looses points).
What system BK uses, I do not know. But based on observations how rating points are calculated, I can say it's neither Elo, nor Glicko (note that Glicko also takes into account which how many points a match has been won).
Subjekt: cheshire cat dice - yet another game idea
This idea is not fully developed, I just wanted to put it up here and see what people think.
A cheshire cat dice has the special feature that whenever it lands on one side, that side disappears and you can't land on it again. That means that a cheshire cat dice can only be rolled six times, then it's used up. It also means that the more times it is used, the more predicable it gets.
Now, what would happen if we played some of the dice games here with cheshire cat dice? Backgammon? Dice Poker? Do you think it would change the strategy in an interesting direction? I imagine that the dice would be replaced every sixth move, and you would have some kind of special graphics to show which rolls are still possible.
talen314: I myself would like to see a different way to block certain users from tournament you create - that is I might have someone on block who just annoys me, but I could care less if they were to join & play in tournaments that I create.... I just don't want to listen to them is all. But an easier way to block people from your own tournaments would be nice, rather then the current way of having to manually remove them.
I think that the score calculation should be slightly different. It's Glicko, isn't it? The changes should appear in matches, for example 5 games match:
Now if you win such match, you gain, let's say 20 points. But you all agree that winning 5-0 is more valuable than 3-2, isn't it? Could the scoring system be modified, so that the winning player would gain score adequate to his result in the match, not as in single game? Example: I win 7-4 in a match. normally, Glicko calculate would my new score, so I'd get 20 points. (let's keep it simple) But since I've won 7-4, Glicko's result is multiplicated by 7/4, and therefore I recieve 7/4*20=35 points. On the other hand, my opponent loses 7/4*10 points, which means his/her score is down 17 points.
In case of winning 5-0 (5/0's absurd) we could use 5/1.
Subjekt: Search Tournaments for Ones That Need Just One More Player
One feature I would really like to see is a search function in the tournaments that would display only tournaments that need just one more player to start. Sometimes I want to start a few more games and this would make it easy to make them tournament games. talen314
(skryť) Pokiaľ pravidelne čítate niekoľko vybraných diskusných klubov, môžete ich pridať do zoznamu obľúbených kliknutím na odkaz “pridať k obľúbeným klubom” na stránke príslušného klubu. (pauloaguia) (zobraziť všetky tipy)