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I was trying to achieve 2 goals: elegance and balance ... elegance refers to the quality and the number of rules that govern a game ... balance refers to the internal relationships among different areas of the game, especially (in this game) pieces ... Rules are simple, basically nothing new, it's Halma played with chess pieces instead of plain marbles. Each pieces have their own powers and these powers are taken from chess only, nothing has been added or modified ... Knights are deprived from making multiple jumps due to the fact that they could easily jump the whole board in many situations ... and this is what I wanted to avoid ... Pawns CANNOT jump over more noble pieces and King has almost the same power as Queen but CANNOT change the direction of its multiple jumps, for example, from vertical to diagonal, once chosen ... Bishops and Rooks are the easiest to grasp ... These powers correspond more or less to what we already know about different chess pieces ... this game has its own challenges due to the way pieces are allowed move and jump ... it may create new sort of interesting Chelma problems ... Hope you like this idea, Have a nice weekend, Andy.