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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

For posting:
- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
- discussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted)
- links to interesting related sites (non-promotional)

Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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12. februára 2012, 19:03:29
Lightbug 
Subjekt: Re: Massacre
WhisperzQ: That sounds interesting. There could be opening theory for Massacre Chess. Since people are obsessed with fairness in games, trying to find a set setting might be very interesting. There could be openings and theory regarding whether it is better to use minor pieces to attack queens immediately, or is it just as good to protect your queens by attacking minor pieces at the start.

Unfortunately, I don't know what kind of setting would be considered fair. Perhaps some kind of pattern that would be easy to remember like all the knights going through the long diagonals to start with.

Additionally, half the bishops should be on one color and the other. A rook on each file or row some how.

9. februára 2012, 06:07:48
Lightbug 
Subjekt: Massacre
I've noticed that sometimes one player might have a slight advantage of their knights have been placed more centrally. Knights at the edge in this game seem to be bad. Perhaps a set setting might be interesting.

1. februára 2012, 09:04:22
Lightbug 
Subjekt: Massacre Chess
Who thinks this is a good game? Or is it just a random mess without much skill? Can the random arrangement of pieces be unfair for one side?

11. novembra 2011, 13:09:48
Lightbug 
Subjekt: Loop Chess - pawn drop restriction
Has anyone thought of restricting pawn drops to files where a player does not already have a pawn? This might make them less deadly and less likely to be "abused". I've noticed that sometimes players can barricade their king by dropping additional pawns on the 3rd rank making an attack against the king too difficult and makes the game slow. I think pawn drops were designed to go on the 7th rank or somewhere else to attack 2 pieces, but barricading the king makes the game not fun and makes me want to play Shogi where there restriction exists.

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