Discuss about checkers game or find new opponents. No insulting, baiting or flaming other players. Off topic posts are subject to deletion and if it persists the poster faces sanctions. This board is for checkers.
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Nie je vám dovolené písať správy do tohto klubu. Minimálna úroveň členstva vyžadovaná na písanie v tomto klube je Brain pešiak.
Subjekt: Re: Does any one knows about inferno opening?
Thanks I might try studying them I did at one time but kept hearing mixed messages about that they lose than maybe draw than lose than draw so I stoped bothering lol. But i came across some conviencing play that seems to draw well so I'll see. thanks for your time
Subjekt: Does any one knows about inferno opening?
Does anyone knows if its barred or not?
I know black hole isn't anymore but not sure about inferno. I found some publish play for a draw but don't want to make any one think its a draw if its a lost. Please respond if anyone know
11-15 21-17 9-13 25-21 8-11 30-25 5-9 17-14 5-18 23-14 10-17 21-14 4-8 24-19 15-24 28-19 11-16 27-23 16-20 32-27 8-11 22-17 13-22 25-18 11-16 29-25 1-5 26-22 6-9 25-21 7-10 14-7 3-10 18-15 10-14 15-10 14-18 22-15 9-14 15-11 14-18 ect... draw Their alot of ways to play this opening but this one you may not seen before
11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 11-15 28-24 8-11 26-23 18-22 25-18 15-22 30-26. this is another man down draw. I havn't really used this much myself but I've seen it played many times and can get into some good not too easy positions.
Well not old and on some sites well known, but can catch some people off guard. 11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 11-15 28-24 8-11 25-22 -18-25 29-22 9-14 27-23 6-9 22-17 15-18 17-13. and the first player side gets a nice shot and the rest isn't hard.
Here's a new line to play with. 11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 11-15 28-24 8-11 26-23 9-14 31-26 5-9. This my favorite move. it's not the best move but I have caught many and won. it's a man down line and its not hard getting man back and white will have to be careful of his moves. I won't write draw cause I plan to catch someone with it. But play around with it and you will find it a nice line to get off the easy published way.
Subjekt: now a opening for the more advanced player
Im going to show u a position Tinsley once lost. This opening is 24-20 Double corner. A popular and rahter famous line of the Doubld Corner is 24-20. It is brought up from 9-14 24-20 5-9 or 9-14 22-18 5-9 then 24-20. It leads to a landing-often mis-played and lost. 9-14 24-20 5-9 22-18 10-15(while 11-16 is another popular line this way gives more chances for white to lose. Im also fond of 12-16 going into a doctor formation.) 28-24(standard) 15-22 26-10( 25-16 is infeior after 7-10)7-14 (6-15 weakens double corner) 25-22 1-5 22-17 14-18 23-14 9-18 30-26 3-7(made with going to square in mind, and keeps single corner strong as well as not disturbing the double corner) 26-22(best to cut off the piece on 18. also 32-28 will draw shown at note A) 18-25 29-22 7-10( 11-16 will also draw) 27-23 ( the continuatoin is standard play for white.) 11-15 23-19 6-9 ( 5-9 was usual way until Bernstein adopted this vs Tinsley in the 1946 Newark Nat. Ty. game can be veiwed on wylliedraughts.co.uk game archive.) 17-13 9-14 22-17 2-6 20-16 15-18( the stage is set. This is where the fatal 32-28? has so often been made. The open board with 32-27 is the only draw shown later. When a natural is good enough to fool a grandmaster like Tinsley it's one to remember!)32-28(the losnig move. the correct move here is shown at note B) 18-22* 19-15 12-19 13-9 6-13 15-6 14-18 24-15 22-25*(correct to hold the win and catch a free piece) 17-14 18-23*(correct to hold the piece on 30) 14-10(as good a try as anything) 25-29 10-7 29-25 15-10 13-17! 21-14 23-26 31-22 25-11 wins. (note B 32-27 (is best move) 5-9*(this 5-9 is forced, and 18-22 loses after 27-23 and 24-20.) 19-15*(with either capture the draw is secure)(note A 32-28 11-15 17-13(17-14 I think loses)8-11 26-23 18-22 23-18 7-10 21-17 6-9 13-6 2-9(it would be hard for the beginner to find his way from here) 20-16! 12-19 31-26! 22-31 17-13 15-22 24-6 31-24 28-19(though a man down this is a draw play continue as)4-8 6-2 8-12 13-6 11-16 ect... Thanks for your time. Hope the play here is readable and not frustrating. take care and have a blessed day
Hi its best that you learn checker notation when learning the openings (check acfcheckers.com to see their numbered board) and its hard for me to change it to chess notation so here it is. "The Old 14th" It is doubtful if the beginner would ever find his way in the famous opening, without prior study. Some of the play was published as early as the 1600's! and the lines laid down-still apply today. You can't deviate from sound play. 11-15*( means move piece on 11 to sqaure 15) is the strongest opening move, because it heads for the center, developes the single corner and does not disturb the double corner- th area that is most vunerable to attack. 23-19* all replys are sound and lead to famous openings. 23-19 is "theoretically" the strongest. 8-11* develops single corner more. 22-17* white flanks on both sides. 4-8* develops all his pieces in single corner. 17-13*( in checkers the sign * usually means forced move but im using it here so that it will stand out in all the writing) 15-18*(many go wrong here with 9-14 which will draw I think but its weaker and I have won alot of games with white(black side in chess. in checkers pieces are normally red for first side and white for opposite)side after it. So 15-18 recommended)24-20* the standard reply and restricting the piece on 11 to go 11-16. 11-15* to the center. 28-24* a necessary block up. 8-11* natural and maintains the strength of the attack. 26-23* a natural move leading to sucessive moves. 25-22 here is often played too. 9-14* blocking. 31-26* white has the correct defence. 6-9* a strong exchange, opening up playing room, and leads to optional attacks. 13-6*, 2-9*, 26-22* white appears to be running out of playable moves. but this sets a trap. 3-8*(1-6 is another way)The Big mistake move here is 9-13. White would then have The Big Shot in the Old 14th. with 22-17, 13-22, 20-16!, 11-20, 21-17, 14-21, 23-14, 10-17 and white would have a winning formation. 22-17*, 18-22* Strongest. 25-18* 15-22* 17-13* (not 23-18 here this move has to be worked in but not here red would have a win after 23-18x 9-14x(x means exchange))1-6*, 23-18* now forced. 14-23* 27-18*(An historic landing and played into many times. Red has moved pieces out of the king row, but is about to break through for a king.)10-14* only move. 30-25* can't give away pieces here. 14-23* 25-18* red has a strong formation. how does white break through? 7-10* (23-26 is another strong way, with white having to play 29-25 after this requires different tactics.) 21-17* nothing else will do. 23-26* 29-25* 26-30* the timing is a beautiful study. 25-21* 30-26* red has his eye on getting some pieces now is the time for white to spring his attack! 18-14!* 9-18* 20-16!* 11-27* 32-7* The game is now a easy draw. Thanks for your time.
Subjekt: Tom Wiswell "Kansas Cyclone" Black to play and win
Tom Wiswell a excellent checker play and problem composer created this splendid problem...White kings on 13, 22, 26, 27, 28. Black kings on 5,19, 20, and black pawns on 17, 10, 8. (for checker notation see acfcheckers.com) in chess notation the problem is...white kings on h4, f6, e7, c7, a7. Black kings on h2, a5, c5, and black pawns on g5, e3, b2.... In this problem White is a man down, but has 5 kings! Backing one up, 22-25(f6 to g7) will threaten the black piece on 17(g5), the only hope of regaining. But 1st, Black begins the action. I will post answer soon. good luck
Hi everyone I havn't seen many post in this area so i figured I would post a nice checker problem every now and than for you to try to figure out. This will help develope the skill to find hard to see moves, be creative and consider every move. I'll also try every now and than to post a opening and try to explain every move so to help also pick out the best moves. have a nice day
(skryť) Unavuje vás ručné umiestňovanie lodí na začiatku hry? Stránka Editory hier umožňuje uložit vaše obľúbené štartovacie pozície na neskoršie použitie. (pauloaguia) (zobraziť všetky tipy)