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 Go

Discuss about the game of Go or find new opponents.

Beginners:
This TUTORIAL will help you to learn the rules & basics.

More information about Go: senseis library
There is a fellowship dedicated to the game of Go.


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25. Ekim 2006, 19:18:06
gringo 
Something went wrong wih the calculation of this game: Go 13x13 (gringo vs. jitkasafa)

Being lazy I didnt't mark the dead stones as I thought I would have won anyway as the interface shows more points for me. What can I do now?

18. Ekim 2006, 15:21:32
hexkid 
Konu: Re:
Chaosu: Try changing the text size in your browser. Open the View / Text Size menu and choose different sizes until, hopefully, it looks right.

18. Ekim 2006, 15:13:52
Chaosu 
Your opponent selected dead stones (marked by crosses) to set the final score for this game.<\i>
It looked more like white squares with board lines over it, anyone had same impressions?

8. Ekim 2006, 01:03:15
Sylfest Strutle 
Konu: Re: SGF-viewer
hexkid: Thanks!

8. Ekim 2006, 00:33:27
hexkid 
Konu: Re: SGF-viewer
fakarten: The SGF viewer/editor I like best is Kiseido's. Unfortunately, unlike MultiGo, it doesn't rotate or mirror the board (at least not my old version 2.6.12).

7. Ekim 2006, 21:45:50
Sylfest Strutle 
Konu: SGF-viewer
Can anyone recommend a SGF-viewer which will let me rotate and mirror the board?

I find it very confusing to review a game from a different perspective than I played it, but I guess that can be trained.

3. Ekim 2006, 22:09:19
jurek 
Konu: Re: Create SGF files
Fencer: I think there are two different issues here.

The first is that the board orientation is different based on being black or white. For most games on this site (chess, checkers, backgammon, etc), board orientation is of prime importance, but for games like go, it is mostly irrelevant to the game. Most SGF viewers have 1A on the lower left-hand corner. This would account for the rotating that ikkentobi is seeing. Personally, I really don't mind, and I don't see this as a problem.

The second is slightly goofy.
This site has a very good run-down of the SGF file format:
http://www.red-bean.com/sgf/
In particular, this page: http://www.red-bean.com/sgf/go.html
has listed the directionality of the axes slightly different. "aa" is displayed as the upper-left corner of the board (even though that corresponds to 13a or 19a or 9a, depending on the board size) and then continues across and down. So in essence, the vertical number column is inverted, with regards to how it's displayed (a=19, b=18, ..., s=1). This discrepancy would account for the mirroring that ikkentobi is seeing. Again, this isn't *that* big of an issue, but it is inconsistent with the SGF spec.


I also have a wishlist pertaining to the end of the game :)

When the final + move is made and the game is over, the SGF file can have some added tokens to properly show the score. These tokens TW and TB are used to indicate white's and black's (respectively) territory. This also automatically marks dead stones, so nothing extra is needed for that.
The syntax is (as poorly described on http://www.red-bean.com/sgf/go.html): TW[point1][point2][point3]...[point4]
and doesn't include the player's own played stones.
For example, in this game: Go 9x9 (JB007 vs. tenuki)
The output would be:
TW[aa][ba][ca][bb][cb][ac][bc][ad][af][bf][ag][bg][ah][bh][ai][bi][ci][di]
TB[fa][ga][ha][ia][fb][gb][hb][ib][fc][gc][hc][ic][hd][id][he][ie][hf][if][ig]

3. Ekim 2006, 21:55:17
ikkentobi 
Konu: Re: Create SGF files
Fencer: Here ya go:
Game 1: Go (Ceiter vs. ikkentobi) - on my screen this game has A1 in the upper right corner. The resulting BK-SGF is vertically mirrored.

Game 2: Go (ikkentobi vs. stiveletti) - This is an iteresting example. First of all this one throughs an error "Invalid board location "pass" on line 134". Pass should be an empty node like ;B[] or a tt like ;B[tt].
Back to the coordinates. In this game A1 is on my screen at the lower left corner which is right. But the resulting BK-SGF is horizontal mirrored.

FYI:
All SGF-editors that I know have A1 at the lower left corner!
The SGF notation has [aa] at the upper left corner (see http://www.red-bean.com/sgf/go.html)
That means a black move shown by a SGF-editor at A1 should be written ;B[as]

Hope that helps
Tobias

2. Ekim 2006, 20:18:06
Fencer 
Konu: Re: Create SGF files
ikkentobi: Mmmm, I don't fully understand what you mean about the coordinates. Please give me an example of a game which generates wrong SGF file and why.
Player names are included. PB and PW tags.

1. Ekim 2006, 22:06:54
ikkentobi 
Konu: Re: Create SGF files
Fencer: Thanx for putting the SGF link. Its a good start but up to now it seems that the code doesn't take care of the changing coordinates directions at BK. So some games are ok, others are mirrored or rotated (actually I don't know why BK does this swapping of coordinate directions).
Like it is now you cannot simply bind the SGF to the coordinates in BK.

Another wish: it would be great to include the players names in the SGF file name.

thx
Tobias

26. Eylül 2006, 20:57:07
Fencer 
Konu: Re: Create SGF files
ikkentobi: Looks good, thank you :-)

25. Eylül 2006, 18:12:35
onigoroshi 
what would be immensely helpful for teaching is a "load SGF file and start at move 16" for example. I have several people that once I point out a key mistake in the game, we start from there again... currently, we just take turns to get there... manually.. but the above feature would be very cool ;)

25. Eylül 2006, 14:37:04
ikkentobi 
Konu: Re: Create SGF files
Fencer: Here is an example:

(;SZ[19]HA[0]KM[5.5]
PB[Ceiter]
PW[ikkentobi]
;B[dp];W[pd]
;B[cd];W[pq]
;B[ec];W[cj]
;B[ch];W[cm]
;B[co];W[jq]
;B[qf];W[pi]
;B[qc];W[qd]
;B[pc];W[od]
;B[rd];W[re]
)


The file on top was created with my proggy.

(; - it starts with an open bracket and a semicolon

SZ - Bordsize
HA - Handicap
KM - Komi
PB - Black Players Name
PW - White Players Name

After the game properties comes the move list.
Every move is seperated by a semicolon.
You could write:

;B[dp]
;W[pd]
;etc.

B stands for Black, W for white
The small letters are the bord coordinates:
aa would be the upper left corner and
ss the lower right on a 19x19 bord.

) - the file ends with a closing bracket

For more information see:
http://www.red-bean.com/sgf/

25. Eylül 2006, 11:48:17
hexkid 
Konu: Re: Create SGF files
Fencer: I wrote a script to transform the move list into an SGF file. It needs a few twists, but as I don't use it often, I haven't twisted it. You can see the PHP source or use it to convert any public game to SGF by going to http://hexkid.info/BK/ParseGame.php?g=##### where ##### is the game number.

I've also integrated this functionality into BrainKing itself with the help of a Greasemonkey script, accessible at the user scripting fellowship :)

25. Eylül 2006, 11:16:56
Fencer 
Konu: Re: Create SGF files
ikkentobi: It doesn't work for me. Each time I copy and paste the moves, it shows an error message that something is wrong with the move list.
Anyway, I just wanted to use it to generate a sample SGF file because I didn't fully understand the format description. Can you provide a sample game please?

24. Eylül 2006, 08:51:21
jurek 
Konu: Re: Create SGF files
ikkentobi: That's great :D
Now if only Fencer would provide a link to download SGF notation, just like he has for PGN for chess games, then we'd be set!

24. Eylül 2006, 02:46:57
ikkentobi 
Konu: Create SGF files
Hi Go lovers,

I always wanted to save my brainking Go games as SGF files so I wrote a small program which make that possible.
For download and instructions go to:
http://www.tobias-nagel.nl/public/SGF-Creator.htm

greets
Tobias

6. Eylül 2006, 12:56:51
hexkid 
Konu: Re:
Salkkuman: Moderating this board doesn't look like a lot of work :)
I'll happily co-mod it with you.

6. Eylül 2006, 12:41:03
dameningen 
I would like to have another mod at this board, coz as I am not anymore rook, I will be at this site more rarely and will not be too interested about the board exept few.

31. Temmuz 2006, 21:14:11
hexkid 
Konu: Re:
hexkid (31. Temmuz 2006, 21:15:22) tarafından düzenlendi
Groucho: All white stones on the board are alive and should not be marked dead at game end.

The final score for that game (as BrainKing calculates it and if I didn't make a mistake) should be:
Black: 0 (territory) - 68 (prisoners) - 3.5 (komi) = -71.5 points
White: 18 (territory) - 2 (prisoners) = 16 points

31. Temmuz 2006, 21:11:18
jurek 
Konu: Re:
Groucho: Yes, you are correct. All of your white stones are alive :)
In fact, there are no legal places for black to even place a stone!

31. Temmuz 2006, 21:09:11
Papa Zoom 
are there any stones dead in this game?  My opponent put an x on all
mine and I declined. Since a stone (or a stone group) is called a dead
group if it cannot be saved from capturing by the opponent, shouldn't
all squares be left alone with no 'x's' anywhere?  I'm so new at this
game....

the game

here is what it looked like with all stones marked dead

that just doesn't look right to me  ;)

27. Temmuz 2006, 23:58:19
headius 
Konu: Re: Bigger Boards
jurek: Yeah, I would assume it's pretty easy to swap in those images...I'd really like a larger board AND pieces.

27. Temmuz 2006, 00:45:45
jurek 
Konu: Re: Bigger Boards
hexkid: The other alternative would be for Fencer to just use the Pente piece size setting for Go as well (and Connect6!)

27. Temmuz 2006, 00:09:41
hexkid 
Konu: Re: Bigger Boards
headius: Go boards can be enlarged from the small size to a larger size :)

My solution works simply by setting the image height and width to 25; to use it you need Firefox and GreaseMonkey; you'll also need the Greasemonkey script and possibly to change the value to something you're confortable with (instead of the 25).

19. Temmuz 2006, 21:06:27
jurek 
Konu: Re: 13x13 komi
jurek: OK, so I can't subtract or add... it's actually 4.5 NEVERMIND!!!

19. Temmuz 2006, 21:03:35
jurek 
Konu: 13x13 komi
I just finished a game with [Del] and noticed that the komi for 13x13 is actually 5.5, instead of the 4.5 as stated in the rules:
http://brainking.com/en/ArchivedGame?g=1759622

black territory is 4+12+20 = 36. Black's score is 29.5, so 36-29.5 = 5.5. The score wouldn't have mattered in this case if it were 4.5 (white still wins by 0.5), but I found it a little surprising.

15. Temmuz 2006, 19:52:40
Sylfest Strutle 
Konu: Re: Alive?
Thanks. We have agreed now. :)

15. Temmuz 2006, 19:46:19
jurek 
whopper: No, there is no way black can play and live, or kill any of the white groups along the C line. If in doubt, play it out.

15. Temmuz 2006, 19:33:43
Sylfest Strutle 
Konu: Alive?

12. Temmuz 2006, 19:34:12
headius 
Konu: Re:
headius: It's worth mentioning that I had to settle for a seki because I was greedy and tried to allow your black group to grow before attempting capture. Suddenly it was too big, you cut off my group, and I had to just close the door and write it off.

12. Temmuz 2006, 19:28:31
headius 
Konu: Re:
Marfitalu: One of the games you and I played had an ugly seki (my fault for not stablizing a group early enough:

http://brainking.com/en/ArchivedGame?g=1678903

In this case, it's actually one move away from being seki, which is still seki. If either the white group at K3 or the black group at K4 place a stone on their shared liberties, no further stones can be placed by either color.Since all surrounding groups are stable (or very likely to be) this would be seki.

12. Temmuz 2006, 17:02:50
Hrqls 
Konu: Re:
onigoroshi: ah .. you mean the group with f13 ?

nice indeed :)

Pedro: oops .. missed the links .. just read the top one .. nice setups indeed :)

12. Temmuz 2006, 16:44:08
Pedro Martínez 
Konu: Re:
Hrqls: I didn't know it either - onigoroshi posted a great link some 10 posts below though and now it's all clear to me...:)

12. Temmuz 2006, 16:44:05
onigoroshi 
Hrqls:

At the end of the game, notice how there are two groups towards the bottom middle that are "coexisting". This means, that neither player wants to try and capture the other players stones, because this would lead to a capture by the other player. At first glance, it would seem that my stones are "dead" inside my opponents territory.

12. Temmuz 2006, 16:39:55
Hrqls 
Konu: Re:
Marfitalu: what is the seki ? at which moves can i observe it ? :)

12. Temmuz 2006, 15:27:16
Hrqls 
Konu: Re:
Marfitalu: Marfitalu: ah yes! i forgot 2 things .. i thought white couldnt play c9 .. but i forgot white could do so if he would capture black in that move .. which happens

i also missed it that b8 also creates the chain :)

thanks!

12. Temmuz 2006, 13:07:48
Hrqls 
Konu: Re: Game Lecture?
Marfitalu: but he can only do that by playing on c8, when black plays on c8 first then the group is isolated i think

12. Temmuz 2006, 12:48:43
Hrqls 
Konu: Re: Game Lecture?
onigoroshi: if black moves at c8, then the upper left white group is dead isnt it ?

(btw pedro means that your opponent wasnt polish but czech :))

12. Temmuz 2006, 01:28:15
Pedro Martínez 
Konu: Re:
onigoroshi: Well, I don't think learning Polish would be so helpful...:)

11. Temmuz 2006, 23:52:42
onigoroshi 
jurek:

okay, great! I prefer Chinese scoring with pass stones, as stated somewhere else on this board. It really simplifies scoring, disputes and teaching, in my opinion.

11. Temmuz 2006, 23:49:26
jurek 
Konu: Re:
onigoroshi: Yeah, I know how the (Japanese/AGA) scoring is supposed to work :), but I was mostly referring to BK's implementation.

As far as BK implementation, Chinese scoring might be slightly easier to deal with issues like seki, because then you could just mark the seki stones as "dead" and then the scoring should be accurate.

11. Temmuz 2006, 23:49:15
onigoroshi 
hexkid:

thanks! If I get enough questions like "why X and not Y at move Z" then I will use that SGF and properly comment the game ;)

11. Temmuz 2006, 23:41:18
hexkid 
Konu: Re: Game Lecture?
onigoroshi: I took the liberty to create an SGF file (which you can download) out of that game of yours.

11. Temmuz 2006, 23:40:01
onigoroshi 
jurek:

okay, I'll try to answer your questions. Unfortunately, I have no idea how the BK scoring works. Traditionally, in both Chinese and Japanese scoring "seki eyes" are not counted as territory.

For more information, see:

http://senseis.xmp.net/?seki
http://senseis.xmp.net/?ChineseCounting
http://senseis.xmp.net/?JapaneseCounting

11. Temmuz 2006, 23:33:38
jurek 
Konu: Re: Game Lecture?
jurek: sorry, bad terminology... s/miai/seki

11. Temmuz 2006, 23:33:16
jurek 
Konu: Re: Game Lecture?
This isn't really a question about this game in particular (mainly because there are no eyes in either of the two shapes in miai), but more of a question about the scoring.
If there are any groups in miai that actually have eyespace (and therefore territory), does BrainKing count that territory for the player who surrounds the territory? If one color had eyespace but the other did not, then this could lead to some score inconsistency.

OK, I lied, there is a question about this game...
If BrainKing were to change over to Chinese scoring, how would the scoring of the white F11 group and the black J11 group be handled? They would count for neither player, correct?

11. Temmuz 2006, 23:33:00
onigoroshi 
yes, unfortunately, i was unable to explain to my opponent that my group at the bottom-center is alive in seki... he seemed to think that I won by (only) 0.5 point. oh well, maybe I should learn polish ;)

11. Temmuz 2006, 22:59:16
onigoroshi 
Konu: Game Lecture?
I just finished up an interesting game and would be glad to entertain any questions anyone might have ;)

http://brainking.com/en/ArchivedGame?g=1712857

9. Temmuz 2006, 23:59:53
Pedro Martínez 
Konu: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: If he's wrong, Fencer will tell it to him. :)

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