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Please use this board to discuss Tournaments and Team Tournaments, ask questions and hopefully find the answers you are looking for. Personal attacks, arguing or baiting will not be tolerated on this board. If you have, or see a problem or something you are not happy about or think is wrong, please contact one of the above Moderators OR contact a Global Moderator HERE



Tournaments



Team Tournaments

Jan 2025 - Frog Finder 5 - starts 14th Feb

Jan 2025 - Connect6 3 - starts 28th Feb




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<< <   108 109 110 111 112 113 114 115 116 117   > >>
27. Ocak 2006, 14:32:45
Eriisa 
Konu: Re: CONGRATULATIONS
Doris: I always said Ms Delte was a dangerous person to play against!

Congrats Ms Delete!!!!

27. Ocak 2006, 14:36:18
cariad 
Konu: Re: CONGRATULATIONS
Eriisa: Dangerous? I give up before I start! She's a lovely person and a super backgammon player. I'll get her back one day!

27. Ocak 2006, 15:35:11
Eriisa 
Konu: 3 more players needed!!!!
SPRINT in the Rain! #2

Run? This is a SPRINT !!!! 10 hour Rain Pond

28. Ocak 2006, 13:11:19
TC 
Konu: Top 10% Faster Gammoners for 2006-01
Hi Gammon Lover Friends,

Wouldn't be well to prepare some gammon tourneys for the BKR rated faster players? Wouldn't be well to see the best players of 10% ?

The 10% is, counts of 1/10 any type Gammon Games. For example, Brainking has today 934 players for Backgammon. 1/10 is 94 players, from first to 94. rated players, everyone has right to join to all type Gammon Games!

I prepared so Invitational Tournament for the beginning, for all type Gammon Games.

I invited to this tournament, all inside of top 10% of the any type Gammon players (Back, Nack, Crowded, Race, Hyper, Anti) who have established BKRs.

We don't wish the games in the tournament without end and preferred Fischer Clock!!!

Match type: 3 points match with doubling cube
Tournament type: one game for each two players
Maximum number of players per section: 8
Final match type for two player section: 3 points match with doubling cube
Time control: Time: 1 day, Bonus: 3 hours, Limit: 10 days, no days off (red signed)

Don't be afraid of Fischer Clock!

(That means after beginning you have 1 day (24 hours) for your first move. Per your another move, you'll have 3 hours bonus for your other move time. 10 days is limit time for the opponents.) Read more at: http://brainking.com/en/FAQ?ht=24

If you think that you are inside the 10% of rated players any one of Gammon Games and did not get any invite from me, please write me if you wish to join the tournament, I send your invite. Dead time for joining requests is: 2 hours before the tournament starts!

With your join to this tourney, hope to play good matches and enjoy!

Thank you!

28. Ocak 2006, 16:47:34
ScarletRose 
Konu: Let's hear it for Ice Princess
ScarletRose (28. Ocak 2006, 16:48:33) tarafından düzenlendi
She is the winner of my Backgammon "Scarlets Springtime Follies".

Congratulations on games well played.

28. Ocak 2006, 17:03:18
IceQueen 
Konu: Re: Let's hear it for Ice Princess
ScarletRose: Thanks!!

28. Ocak 2006, 20:21:34
toedder 
Konu: Last minute Lines
Here is a last minute tournament starting tomorrow in the evening for those who love to connect 4 stones :)

29. Ocak 2006, 08:54:21
Good Luck :)FLR 
Konu: hello :)
i have question : it is possible to create a tourney with different kind of games for the same tourney ? (exemple i wanna do a tourney where each player must play 2 games of hypergammon 2 games of battleboats and 2 games of go mokuand combine the points ) ?

29. Ocak 2006, 09:05:45
Fencer 
Konu: Re: hello :)
francescolr: Yes, it could be done.

29. Ocak 2006, 09:11:23
Good Luck :)FLR 
Konu: Re: hello :)
Fencer: how i do that then ? and it is also possible to do 2 players per section ?

29. Ocak 2006, 09:12:12
Fencer 
Konu: Re: hello :)
francescolr: It must be implemented first, of course.

29. Ocak 2006, 09:15:43
Good Luck :)FLR 
Konu: Re: hello :)
Fencer: what u mean ? and 1 more thing : wich native pple for translation are u looking for ?

29. Ocak 2006, 09:28:16
Fencer 
Konu: Re: hello :)
francescolr: I mean this kind of a tournament is not programmed yet, that's why such tournament cannot be created now. But I plan to implement it.

29. Ocak 2006, 09:32:02
Good Luck :)FLR 
Konu: Re: hello :)
Fencer: another thing is that this will remand to that tourney u were talking about : kind of single elimination(that is why 2 pple per section ) or (as used in other sites) a kind of double elimination ( lets say i play 1 game with you and another vs someone else and i lost both games i am out of tourney) what u think ? :)

29. Ocak 2006, 09:33:46
Fencer 
Konu: Re: hello :)
francescolr: Single elimination will be added in February, double elimination sometimes later.

29. Ocak 2006, 10:07:11
gringo 
Fencer: Fencer, one question: why do tournaments still wait for the very last game to be ended even if the two players don't have a chance to succeed?

29. Ocak 2006, 10:15:23
Good Luck :)FLR 
Konu: Re:
gringo: i agree with gringo :) many tourneis should be stopped and maybe games not considered but this could be only when there is only 1 organizer of tourney ib believe :)

29. Ocak 2006, 10:17:29
Fencer 
Konu: Re:
gringo: Because the current system is working like that. The new one might have a more sophisticated algorithm.

29. Ocak 2006, 11:40:47
Walter Montego 
Konu: Re: Moving tournaments aloong
Fencer: You'll have to have it either end the tournament or if there's more than one section, advance the winners to the next round if the other sections are waiting. The players whose games don't affect the winners of a section can continue to play their game, but everyone still in the tournament can get playing again. Or the tournament winner is now known and those slower players can finish their game. I'm sure Pawn and Knight members will like this improvement too. They'll be free to play in another tournament while the slowpokes can play their game in peace.

It sounds like a lot of "if this, then that" kind of programming. You'll have to take into account a lot of different scenarios to insure getting every situation covered. I'm sure there's a finite amount of ways a section can be completed. Or would a brute force method work and you just plug every win or loss possible and check the value for each after each game is completed? If it comes out the same for all situations it'd be time to advance or announce winners, right?

29. Ocak 2006, 11:54:24
Fencer 
Konu: Re: Moving tournaments aloong
Walter Montego: It's easy to cover simple situations where one players wins all games in his sections - then nobody else can be the section winner. In other cases it can be a little more complicated, as you say, many "if this, than that". It's not the biggest priority to implement it now but I will think about it.

29. Ocak 2006, 12:12:11
Walter Montego 
Konu: Re: Moving tournaments aloong
Fencer: I was thinking along the lines of having the program check the tournament after one person has finished all of the games. As you say, if that person has won all their games, they're the winner of the section. For all the other situations you could have a chart for each possibilty and have it check the chart. It might be easier to write a program to create the chart and then just use the chart as a table look up kind of thing. This seems like a lot of work to me and you'd need a different chart for each size section. Still, once there's a chart covering every way a section can be finished, it'd check it fast and wouldn't require any further calculations.

I'm thinking a brute force method might be the way to go even though it requires a calculation each time. There's not that many different ways a tournament can finish after one person has finished all of his games. You could just have it check to see if that person wins no matter what happens to the other people in the tournament. The moment it comes back with someone else the search is over until the next completed game and then check each person that has finished every game in the section.

If all that is too much trouble, it would still be a good thing just to have it cover some very special cases. The case with one person being done and having won every game. The cases where one person is done and only lost one game and everyone else has at least two losses or has lost to this person. Just adding this would probably cut down on a lot of idle tournaments, let alone if you covered every possibility.

I'm thinking the "two games colors switched with drawn games counting as a half point each" kind of tournament would take a different set up, or would it be the same thing?

29. Ocak 2006, 12:21:02
Fencer 
Konu: Re: Moving tournaments aloong
Walter Montego: Simply said, when it's clear than one (and only one) player would have more points than anybody else, regardless of results of the unfinished games of the same section, he can be declared as the winner. In all other cases when S-B points could affect the final order, it's more complicated and it's safer to wait until everything is completed.

29. Ocak 2006, 12:51:23
Eriisa 
Congrats to CameronsDad for winning Speed Gammon #2's Backgammon Race!

29. Ocak 2006, 14:38:51
Walter Montego 
Konu: Re: Moving tournaments aloong
Fencer: This will be a very good improvement. I'm glad you're working on it. Good luck.

29. Ocak 2006, 15:10:44
Fencer 
Konu: Re: Moving tournaments aloong
Walter Montego: I am not working on it. But I plan to do so.

30. Ocak 2006, 03:14:06
Czuch 
Konu: Do you like spiders?
Sider line 4 first 8 to sign, two games each, under 2000 rating.


http://brainking.com/en/Tournaments?trg=13388&tri=83887&trnst=0

30. Ocak 2006, 06:12:58
ScarletRose 
Konu: Congrats to imsoaddicted for being #1
at Dark Battleboats in the tourney Scarlets Springtime Follies".


31. Ocak 2006, 10:29:07
Nirvana 
Konu: Join in!

31. Ocak 2006, 22:27:09
Fencer 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Huh?

31. Ocak 2006, 23:01:34
arpa 
Konu: help 8.6.2) Prize tournaments with an entry fee
see Help page

8.6.2) Prize tournaments with an entry fee

instead of .... The tournament will not be started until the first prize reaches at least a double of the entry fee.

8 players it's the same.

same page ....The tournament is defined with these prizes: 25% to the winner, 10% to the second place and 5% to the third place....

I think 60% "loss" is an stealing ... 20% are reasonable (50% 20% 10%).

NECESSARY REWIEW S-B CALCULATION (today are incorrect)!!! see(for example):

http://senseis.xmp.net/?SonnebornBerger

31. Ocak 2006, 23:04:59
Fencer 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Why don't you wait for tomorrow? The S-B is already fixed, it just needs to be uploaded.
Btw, I don't like the word "stealing".

31. Ocak 2006, 23:17:18
arpa 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
arpa (31. Ocak 2006, 23:18:09) tarafından düzenlendi
Fencer: 1) tomorrow? i don't know this! wonderful!

2) oops ... i change that word in "unpleasant" ok?

1. Şubat 2006, 09:45:29
Retep 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
Retep (1. Şubat 2006, 09:45:44) tarafından düzenlendi
I agree with arpa, that's very "unpleasant"! This:

# The tournament will not be started until the first prize reaches at least a double of the entry fee. Players are informed about this status on the tournament page. #

means a prize tournament can't be started with less than 8 players.

1. Şubat 2006, 09:47:39
Fencer 
Doesn't matter.

1. Şubat 2006, 10:13:28
Fencer 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
Retep: It was just an example. Nobody says the prize must be always only 25%. The tournament I've just created has 40% prize for the winner.

1. Şubat 2006, 10:20:04
Retep 
Konu: Re: help 8.6.2) Prize tournaments with an entry fee
Fencer: Oh, then I misunderstood this ;) By the way, it's nice to see the tournaments marked after joining.

1. Şubat 2006, 10:31:01
plaintiger 
question: how does one *start* a tournament with an entry fee? i don't see any options for it in the tournament setup pages. thanks...

1. Şubat 2006, 10:44:25
Fencer 
Konu: Re:
plaintiger: It is currently disabled because I need to test it first. But I'll enable it soon (by uncommenting one line in the source code ).

1. Şubat 2006, 11:06:37
plaintiger 
Konu: Re:
Fencer: aha! you clever devil! (and excellent coder, i might add! ;)

1. Şubat 2006, 14:13:39
Fencer 

1. Şubat 2006, 16:39:37
furbster 

1. Şubat 2006, 16:44:26
Luke Skywalker 
Konu: single elimination
this tourney
http://brainking.com/en/Tournaments?trg=13412&trnst=0
has already started, but not enough people have singed up for some of the games. When the tourn was still in the "signed" state, it stated a deadline of 29 days until those would be deleted.
2 problems:
- the deadline is not stated now
- the tourn is not listed in the "signed" category anymore, so people probably won't find it and won't know that they still can sign up for it.

1. Şubat 2006, 16:46:09
furbster 
Konu: Re: single elimination
Luke Skywalker: very good point, in fact i've just been looking for it, adn i decided it'd been deleted since my lunchbreak.

1. Şubat 2006, 17:35:46
Eriisa 
Konu: Single elimination backgammon
Eriisa (1. Şubat 2006, 17:37:45) tarafından düzenlendi
I have 2 tourneys set up. Lets try them out!


Single Elimination Backgammon
(set up for 4 players each....)
# Backgammon
# Nackgammon
# Crowded Backgammon
# Hyper Backgammon

Single Elimination Backgammon #2
16 players needed

1. Şubat 2006, 19:08:45
Fencer 
Konu: Re: single elimination
Luke Skywalker: Yes, this is a known issue. A side effect of new features :-)

1. Şubat 2006, 19:16:46
Eriisa 
Konu: Re: single elimination
Fencer: oh cool!

I didn't realize that they will start as filled! That is awesome!!!!

1. Şubat 2006, 21:24:23
Antje 
The Sunshine Club has lots of new tournaments, and some Ponds, for anyone interested!


http://brainking.com/en/ShowFellowship?fid=41

2. Şubat 2006, 08:50:00
Lambik 
Konu: Single elimination
Lambik (2. Şubat 2006, 08:50:20) tarafından düzenlendi
Fencer: With single elimination, it is not possible to "draw" a game. But how about games that could not be won? For example a chess game with not enough material (K+N+N against K for example) or what about the fifty moves rule? Some time ago I had a game with three times the same position, but no automatic draw. Is this doable?

2. Şubat 2006, 09:00:52
Luke Skywalker 
Konu: single elimination
how many game slots will pawns and knights need for this kind of tournament?

2. Şubat 2006, 09:09:01
Fencer 
Konu: Re: Single elimination
Lambik: I might change it.

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