Pedro Martínez: 160 turns in 5 years... about one every 11 days or so.
These people live in some parallel universe - all that matters is having enough games to guarantee there will be a move waiting for you at all times... it's a drug.
Czuch: My God!. I've moved house three times, travelled round the world twice, and bought three cars since this tournament started - not to mention I have also collected 5 years worth of superannuation payments and had five grandchildren! And to think, FIFA have managed to finish TWO tournaments in this period.
Pedro Martínez: thats good to hear. thank you for exposing such a bug, it:s difficult to gain such advantage over an oppoenent in backgammon, unless of course you have the know how or computer savy, both of which I lack. I do consider myself to be an excellent backgammon opponent though, so if someone wants a match (without the cheats) give me an invite.
A while ago, more then a year (I believe it was Pedro) that exposed the cheats of gammon that were abusing their privelidge of knowledge of computer systems and were somehow able to roll or re-roll in a single turn. Does anyone remember this or am I remembering it wrong? Has this problem/system fault been resolved or does it still live on?
game: backgammon, 7 points matches with doubling cube, one for each 2 players time: 2/0.8/3 registration open till 20/12/2010, 9:00 GMT section: 1 up to 20 people rating: doesn't matter
pgt: I got a response [from Fencer] "It's a visual bug. Player names should be switched in the message."
Yes, he's right.
I have no way of verifying it now!
That's true but I do. ;-)
These are your recent matches:
28. Nov 2010, 08:18:48 7 points match with doubling cube g. lost 28. Nov 2010, 21:07:53 5 points match with doubling cube ennukene00 lost 29. Nov 2010, 20:36:18 7 games match ennukene00 lost 29. Nov 2010, 20:48:54 5 points match with doubling cube ennukene00 won 29. Nov 2010, 20:51:41 7 games match ennukene00 won 30. Nov 2010, 10:33:57 7 games match ennukene00 lost 30. Nov 2010, 10:40:31 5 points match with doubling cube ennukene00 lost 30. Nov 2010, 11:50:48 7 games match Carl lost 30. Nov 2010, 21:06:34 7 games match tequila lost
And, according to Fencer, that name switch means that your rating after that win should be 2264.
ennukene00: old BKR = 2256, new BKR = 2264 (+8) pgt: old BKR = 2245, new BKR = 2237 (-8)
pgt: Well, there is a way to verify it: You go to the message you received when you finished your next Hyper Backgammon game after this one. The rating calculations there should say that your initial rating was 2264.
pgt: Hmm... that must be a bug. You should file a bug report if you haven't done it already (go to the message and then click the image of a bug in the upper right corner).
I don't know if Fencer still looks into those. In recent years he's been busy with BrainKing3.
pedestrian: > I won this match. How come I lost rating points? It was a 7 game match, which I won 4 games to 3 > > Game ID: 4914333 > ennukene00 is the winner. > > ennukene00: old BKR = 2256, new BKR = 2264 (+8) > pgt: old BKR = 2245, new BKR = 2237 (-8) > > Game type: Hyper Backgammon
pgt: The link you provide doesn't show the rating change after this match. You should receive a message (under 'Events') that shows that your rating went up and his went down. If not, it seems to be a bug.
playBunny (29. Kasım 2010, 01:34:40) tarafından düzenlendi
moistfinger: I think the site is run by complete control freaks
Lol. If you got yourself banned then that's an entirely natural thing to think. After all, why accept any responsibility yourself.
Banning is rare at DailyGammon but there are certain ways that you can help yourself out the door. Most of them involve being annoying followed by being an -------------. You do get the option to stop after the first and try to resist becoming the second.
In Pedro's case I think, unless there were events that I wasn't aware of, that it was a case of misunderstanding after Pedro made a rather clumsy entrance; one that made it too easy to interpret his joining as being for the purposes of aggression. As there is an ongoing "battle" with someone (a major ---------) who does just that, toleration for such accounts is lower than it might be.
ps. I shudder to think how traumatised you'd be if you met real control freaks. By the way, have you joined GoldToken yet?
DragonKing: There's a pip count shown next to each player's name, which has been labelled "Points" rather than "Pips". If you are doing your own pip count, a piece on the bar counts as 25.
playBunny: Thank you- one last question. If there is a checker on the bar, how does that figure in if I am counting the pips? Thank you for helping a new player.
DragonKing: It's entirely arbitrary. On a board in live play there will always be one player going clockwise and one going anti-clockwise. It's only possible for both players to makes their moves in the same direction if they each have a board, which is, of course, how it is on a game site.
In books it's likely to be the preference of the author. For a game site it may be their preference or it may be that they take their convention from elsewhere. Some sites, such as DailyGammon, allow each player to choose their direction of play.
Does it matter if the play goes clockwise or counter- clockwise? Most of the books and computer software I have seen are all counter- as well as the direction of play here- but some books and sites are just the opposite. Is there a reason?
pgt: ~~why ANYBODY who plays backgammon would want to play WITHOUT the cube beggars belief.
Isn't that a religious statement?
At the least, surely all that having no cube means is that you play each game to the end and have to overcome every game-snatching opportunity that presents itself to the opponent? I can't understand why anyone would have such animosity to that. Personally, I greatly enjoy cubeless play and both the challenge of maintaining the lead to the very end and the chance of snatching victory at the last moment.
On the other hand, if you'd said:
~~why ANYBODY who plays backgammon would want to play WITHOUT the checkers beggars belief.
Then I'd understand completely, for that would be sheer madess!!
tonyh: At the bottom of the game page it says"This game uses auto pass." in green writing.If it does not say this the accepter has auto pass switched off.
tonyh: Why worry about the opponent agreeing to auto-pass? There is practically no opportunity to use auto-pass in a game with the cube, and why ANYBODY who plays backgammon would want to play WITHOUT the cube beggars belief. (This is not the best site in the world to play Backgammon on, and that's a FACT!)
When a player accepts an invitation, he/she may switch of the auto-pass feature. I think that the inviter needs to be told this, so that the inviter may cancel the game if the inviter wishes to do so.
coan.net: Thank you for that, Coan, very helpful and to the point.
A further pooint I did not mention, is that the top 100 Backgammon players will rarely, if ever, enter a tournament. they might get an opponent rated 500 points below and then might lose - Horrors.
(sakla) If you want to play a game with an opponent of a similar level, you can define a required BKR range for a new game invitation. Then nobody with a BKR outside this range will be able to see/accept it. (Katechka) (Bütün ipuçlarını göster)