Konu: Most games are begin with same rolling dice numbers..
TC (3. Kasım 2009, 23:30:32) tarafından düzenlendi
As a backgammon player I fixed it: Since some months ago up today, in the first rolling of the players, always come same numbers. Like 5-1 vs 5-1, 4-3 vs. 4-3, 6-1 vs. 6-1, etc.
This is true fore most backgammon types (not for all).
I'm sure, most of backgammon players fixed this situation:
This is not a normal situation for randomized rolling computer dices.
This is an opportunity, check your weight against to other best players if you inside the top 10% any of Gammon Games.
Don't be afraid of endless games and tournaments! If you don't like to join to the Gammon Tournaments without end (related with the move time of the opponents), our games finish before the next month tournament generally.
We choosed publicly announce this Traditional but popular Tournaments here, in the tournaments discussion group and some fellowship groups to all the best and fast players who are inside the top 10% of any type Gammon Games.
Inside the top 10% any type Gammon player (Back, Nack, Crowded, Race, Hyper, Anti), is eligible to join to all other games in this Tournaments before the begin time. (May 15, 2006).
Match type: 3 points match with doubling cube
Tournament type: one match for each two players
Maximum number of players per section: 8
Final match type for two players section: 5 points match with doubling cube
Time control: Time: 2 days, Bonus: 3 hours, Limit: 9 days, no days off (red signed)
(That means after beginning you have 2 days (48 hours) for your first move. Per your another move, you'll have 3 hours bonus for your other move time. 9 days is limit time for the opponents, after the move of other side.)
Please click to the Tournament addresse and 'feel free to join to any type of Gammon Games'. You are eligible to join, to all Gammon games without restriction, only if you inside of top 10% in any Gammon Games';(for now we have only six type of Gammon games).
playBunny: For fetching datas to web pages, you must have special user/pass to reach SQL database and column names! If The Big Boss gives the mentioned datas, it can be solved online and updated.
Hrqls: What you think for this hard work. Direct copy and paste the mentioned pages to the spreadsheet (like Excel) and then work for calculation, for the first samples?
Then we need update period and update place to fix them. If The Big Boss (Fencer) shows interest for it, our work may be lighter.
Hrqls: My rating is not inside 30% for anti-backgammon also! But, we must begin from some point. If acceptable, we may 2 sub types extra, with or without anti.
TC (16. Aralık 2005, 01:17:59) tarafından düzenlendi
Hrqls:
Your study is good for the top 100 of all gammon types. But as you know, players of the gammon variants are not in the same quantities. (Click to http://brainking.com/en/Ratings for the latest members quantities.)
For example, today:
Backgammon: 895
Nackgammon: 251
Anti Backgammon: 61
Race Backgammon: 253
Crowded Backgammon: 209
Hyper Gammon: 521
The rating and BKRs self also goes up and down in some periods.
My offer is for the sampling method:
If we get the same percent for these games from their total players and then calculate the ratings and the BKRs for the players; we can get better performance results.
My offer is for the sample percent is: 20% enough good to be able to see the Masters of Gammon variants.
If this offer is acceptable generally, we can begin to calculate the following input numbers:
Backgammon: 895 x 0.2 = 189 players
Nackgammon: 251 x 0.2 = 50 players
Anti Backgammon: 61 x 0.2 = 12 players
Race Backgammon: 253 x 0.2 = 51 players
Crowded Backgammon: 209 x 0.2 = 42 players
Hyper Gammon: 521 x 0.2 = 104 players
(sakla) Tired of going through 2 or 3 clicks to reach that same page? Paying members can add it to their Context Menu. (pauloaguia) (Bütün ipuçlarını göster)