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here is another invention of mine ... it's based on very popular dice game FARKLE of FARKEL ... there are many versions of this game. They call it the game of guts and luck ... there is one thing that make it very different ... you may roll dice as many times as you want, as long as you manage to get VALID meld every time you roll remaining dice ... let's look at the details:
Equipment: 6 dice
Examples of valid melds and points (with premiums) they bring:
Straight [1][2][3][4][5][6] = 100 Three pairs [1][1][3][3][5][5] = 18 (any three pairs will do) Six of a kind [1][1][1][1][1][1] = 6 + 120 preminum (any six of a kind will do) Five of a kind [4][4][4][4][4] = 20 +50 premium (any five of a kind will do) Four of a kind [5][5][5][5] = 20 + 40 premium (any four of a kind will do) Three of a kind [2][2][2] = 6 + 30 premium (any three of a kind will do) Pair of sixes [6][6] = 12 (ONLY pair of 6s will do) Six [6] = 6 (ONLY single 6 will do) Pair of ones [1][1] = 2 (ONLY pair of 1s will do) One [1] = 1 (ONLY single 1 will do)
Mechanism of play:
1. You start by rolling 6 dice ... examine the outcome ... IF you have any of the above VALID MELDS, you HAVE to put them aside and roll the remaining dice ... You DO NOT HAVE to put aside all the valid melds you got ... VALID MELDS that are put aside are frozen and you cannot add dice to them to increase their point value and they cannot be used in next roll ... example: you rolled 6-6-4-3-1-5 ... you may put aside 6-6, single 6 or single 1 (or combination of them)... assume you put aside 6-6 ... you re-roll remaing dice ... and you got 2-2-1-5 ... you put aside 1 as a valid meld ... roll again 3 dices ... you got 4-4-4 and put them aside (valid meld) ... so what you got so far is 6-6 1 4-4-4 = 55 points ... here is an important TURN ... since you used all 6 dices to get valid melds you HAVE to roll all of them again, but don't worry , your 55 points roll over with you to the next round ... you roll 6 dice again ... and TADA !!! you didn't get any valid melds, for example 5-4-3-3-2-2 ... you LOOSE your 55 points and the next player take his turn ...
let's say you rolled 5-5-5 1-1 4 ... you put aside 5-5-5 and re-rolled 3 dice ... and you got 2 3 5 ... again, you lost your turn since 2 3 5 are not valid melds and instead of collecting 45 points for 5-5-5 (15 +30 premium) you got nothing ... BUT WAIT, in Farkelek you may stop rolling any time you want ... and in our case you may collect 45 points for 5-5-5 and stop rolling ...
Important:
1. You stop rolling whenever you want and collect points (with the exception when you used all 6 dice for valid melds)
2. You keep rolling as long as you want, providing you are getting valid melds in each and every roll
3. In case of 1s and 6s you cannot extend your frozen melds to get a premium ... example: you put aside 6-6 for 12 points and in the next roll you got another 6-6 ... you cannot combine this two valid melds into one and get 40 points premium ... the same applies to other numbers ... when you get 4-4-4 in first roll you cannot combine with it another 4-4-4 from the next roll to get the highest premium of 120 points for 6 in a row ... your points will be in this case only 84 points (4-4-4=12+30=42 plus another 42 points for the second set of 4-4-4) ...
4. Game of FARKELEK can be played to 1000, 2000 or more points.
5. When the first player (the one who started the game) reaches the goal of 1000 points, the other player has ONE MORE turn ... this is very important feature in the farkle family of games ...
Hope you like it ... it's a very exciting game ... therer are many, many home based rules and you may read about them on the internet:
(sakla) If you want to find out more about some games you can check the links section and see if you find any interesting links there. (pauloaguia) (Bütün ipuçlarını göster)