Sam has closed his piano and gone to bed ... now we can talk about the real stuff of life ... love, liberty and games such as Janus, Capablanca Random, Embassy Chess & the odd mention of other 10x8 variants is welcome too
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Grim Reaper (4. Ağustos 2004, 16:04:21) tarafından düzenlendi
well, if my chess rating goes up 60 more points, I will be ineligible for tournaments since they usually contain the constraint less than or = 2700 when the rating range is specified.
I still think the rating system on here is not correct. I got a draw with Chess Carpenter and there was no change in rating points. That never happens.
And look at Descenter. He was near 2100 when I was about 2200, and he made a losing move on move 5 of our game. There is no 2100 player that I know of that would play so badly, so this system has ratings that are at least 300 points too high, maybe even more.
Another thing is that all of the "early" players were thrown into a pit together. We were all rated 1300, and it took forever just to claw our way to 1600. Now someobody comes on board and beats an overrated 1900 player and they are instantly at 2300.
Does not seem to reflect the way the "real rating" system works.
My overrated chess rating is the perfect example. For 12 years I never broke 2300 in United States Chess Federation play after having made master at age 19. On here, I play for one week, and 2641 sits next to my name.
I really don't think there is much weight to the system, as it is implemented on here.
The official 2004 BrainKing Championship for Gothic Chess is entering into the last open section, round 3. Rounds 4 and 5 will be closed, with section and tournament winners from previous rounds participating.
Win this round, and you get to bypass the semifinals and go directly to the finals. Win your section, and you get to the semifinals next round.
So it looks like ...Af5 will hold off against the immediate Cxi7+, so the hunt is on now for maybe a delayed attack, or some other improvement for white.
Purrdyn sent me the following message, which was given the subject line "WhiteShark":
<after all no cheater like you and softwaremaster500 - and he knows he's got to watch his butt vs me ... >8)
I think all of us who were around when that loser was banned know who this is. This is an unprovoked message I received, just because I complimented WhiteShark on his excellent play.
I suggest that players put that individual on their enemies list at once. Usually he starts with something benign, then he starts posting all over the place to annoy the hell out of everyone.
White's Queen is under attack by Black's knight, but the Chancellor/Rook/Archibishop threat cannot be countered, and black is steamrollered!
The Chancellor takes the pawn even with the Archbishop retreating to cover i8. Then, the shark sacrifices the Chancellor to force a mate that cannot be avoided.
All this while shark allows his own king to be placed in artificial peril that would draw even seasoned veterans into the attack that evaporates very quickly.
Actually, she asked if it would be ok if someone would paint the letters onto her topless, and the 3 men in the room whirled around looking for anything resembling a very small paint brush!
Clearly she is the "prettiest" Gothic Chess player there is. She also holds a Law Degree and is an MD who obtained that training while in Russia.
I am having a blast here on the set, hoping my wife does not mind I am here longer than I thought I would be.
The pictures are being done tastefully, and I will have them online one day next week at GothicChess.org for those who might be curious.
"Chess thinking", as you say, really occurs in two forms in a chess program.
1. Search
2. Evaluation
At some point in time, as the program generates POSITIONS from its move generator, it must stop, and, WITHOUT searching, evaluate the position.
The is called a LEAF NODE EVALUATION, and, at best, it is a crap shoot. The dominant form of the evaluation is material, and because no search is performed at this stage, something deadly can be one or two moves away, and the program does not know it.
The good news: all leaf nodes are in the distant (8 plies, 10 plies, or more) in the future, so, statistically, ANY ONE SINGLE NODE will most likely NOT be a factor in the outcome of the game.
More good news: millions of leaf nodes are evaluated, most are junk and discarded, and this filtering process means that only the "balanced" positions survive to be passed down further into the tree.
So, "chess thinking" is really an idiotic form of trying millions of things that don't work, distilling this down into just one PRINCIPLE VARIATION, which is the analysis you see as the search builds.
The "PV" is the result of all of the lead node evals being passed back and forth through the ALPHA BETA search. The APLHA side always wants to play the move leading to the biggest score for it, and the BETA side always wants to play the move leading to the smallest score for the ALPHA side.
In this way, one side makes the "strongest move", and the other side makes the best reply to it, and so on.
Where the "intelligence" comes in is in the leaf mode evaluation routine.
There are way to encode positions that are known wins/losses/draws so that the leaf node eval will OVERRIDE the material score.
This takes intelligence.
For example, if you have 1 knight, and your opponent has just his king, you would not want that to be scored as +3 pawns for the knight (say + 300) since it is a dead draw.
I am surprised at how many commercial programs will start to search in such a K+N vs. K position and return a +300 score and actually try to win.
Vortex makes no such errors. In fact, Vortex knows NN vs. K is not a +600 score since so many NN vs. K positions are drawn. It will not "dismiss" the position as a mere draw, since a falible player can mess up the ending and walk into a mate.
But, Vortex would prefer two unconnected passed pawns on the a- and j-files rather than having 2 knights, since its evaluation function has intelligence identifying which types of endgames lead to wins.
Vortex can identify ANY position with X pawns vs. Y pawns as a win, even with a 1-ply search! This took a great deal of intelligent coding!! It has a "pawn evaluator" that is pretty much always correct. So, Vortex will sometimes swap pieces like crazy as the endgame approaches, only to be able to take you into an incredibly complex king and pawn ending where it will win with no trouble.
There are many such "patterns" that make up its intelligence. It knows R + P endings well, it knows Bishop + wrong Rook's Pawn draws WITHOUT having to search (meaning the leaf node eval will handle it properly in an instant) and many such thematic ideas that will overpower the material evaluator.
Once I hook up the 5-piece Gothic Chess endgame databases to it in a RAM buffer, its play will be amazing as the endgame approaches.
I am probably the only person on the planet with wins against the world's strongest checkers computer (Chinook) and the world's strongest chess computer (Deep Thought) so I think I am uniquely qualified to speak on this subject.
First, while programs trounce us soundly at tournament time controls or quicker (I think there are 3 programs over 3100 at bullet and blitz now) the opposite is true of longer time controls.
When I play Vortex at the rate of 1 hour per move for both of us (while I am doing other work, I just periodically glance at it and move after mulling over to what to do) I am 11-0 with 0 draws. At time controls of 3 seconds per move each, I am about 15-70 with maybe 2 or 3 draws!
Look at some of my games. There is no program on the planet that would make some of my moves. Take a look at Ed vs. Shark for example. Throwing away a Chancellor for Archbishop is "intuitive" for a human player, but totally beyond the domain of the program. At the move shown, I throw away a knight, while already down C for A, and there is no immediate regain of material!
As for programs being used on the internet and elsewhere: if a rule cannot be enforced, it really isn't a rule at all, so just beware of the fact that others are out there consulting with software.
And for checkers, you might think with all of the FREE strong checkers programs out there, honest players would never be able to win a game on here.
I like to throw away a checker, then play most of the game "down a man", only to befuddle my opponents, who may or may not be using software. Sooner or later their greed (keeping my "gift" too long) causes their demise. Look over some of my most recent checker games against the strong players, and you will see what I mean.
Again, no program on the planet can see through the complications that the human mind understands at a glance.
I would say, rise up to the challenge, and dare players to use software against you, then kick their butts by being strategic when they try to be tactical.
You will win every game.
Trust me on this one, I know what I am talking about :)
Konu: Re: Play Gothic Chess Live, without needing a server
Yeah, Rob left out one very important point. In his game with White using The Quagga opening, he had a vastly superior position after my "flash in the pan" tactic to win a Chancellor for Archbishop after sacing a Bishop for a pair of pawns ended up fizzling out!
I played strategically, content with my false sense of security (plus I was happy that George Ross, the man sitting next to Donald Trump on The Apprentice, called me this evening and left a message for me to call him back! As Rob call tell you, I play best when I am in a bad mood.) Rob systematically got his Archbishop and pair of Knights right in the face of my King, and I was in real trouble (a mate in 3 awaited me if I miscued).
Anyway, that's my version of the events.
But he is right, this little program is cool.
Thanks to Cassius for giving me the programmer's email address.
Download this, install it, then select the FILE menu, NEW GAME, then pick Gothic Chess from the radio buttons.
Under the SETTINGS menu, select PIECES, then GOTHIC CHESS PIECES, and you are ready to play a live game against someone over the internet without needing a server!
You will have to configure your settings by adding your IP address into a field, but the program will help you get your IP address.
Then you can wait for connections to accept games with you.
Maybe all who have successfully installed it can post what times they will be online looking for games, as well as their IP addresses.
The second max_w number applies to positions with black to move and win rather than white to move and win.
The "w" does not stand for white. It means Max Win Length.
Zugzwang is when it sucks to be your move. You lose as a result of it, and could draw if your opponent was to move.
Mutual Zug is very bizzarre. In super-tough endings, your side to move wins by the narrowest of margins. If your opponent could move, he can win. In fact, if you misplay, you go from a win to a loss!
Max_W = maximum number of moves to win.
This is 31 moves for white.
% win = what percent of all of the white to move positions win? In this case, 66.7%
% draw = 32.4%
Ave_W = the average length of the wins for white to move. With 9.2, most are easy wins. With white having more power and the turn to move, this can be a little misleading.
The other states are for black to move. The longest win is 24 moves for the Archbishop side. This does not mean the Arch is stronger since it wins more quickly. It just means if you don't win within 24 moves, you aren't going to win.
Only 30.5% of the positions win with the Arch to move, and 59.3% are draws. The average win legnth is 16.5 moves when the Arch can move and win.
The last stat, Mzugs, is the count of mutual zugzwang positions.
I was data mining today and found a position where the only win is a promotion of a pawn to an Archbishop where no checks are given as a result! Promoting to a Queen would draw, a Bishop would draw, and a Chancellor/Rook/Knight promotion would all lose!
The position:
white pawn on b7
black knight on a7
black bishop on c5
black king on e7
white king on e5
1. b8=A! is the only win, and it requires a total of 181 moves.
There is an easy solution to this. Ask Fencer to set up a position, suspend the 50 move rule, and play against this database. I will move for it. You can move for yourself. We play until checkmate.
Registered owners of Gothic Vortex will get the 4 pieces databases once they are hooked up. The 5-piece databases are 900 MB total so they cannot be included without multiple CDs are some form of compression.
If you review that list, you will see almost all of them were Danoschek aliases.
The only others that were banned used the term "prick" in this board. Perhaps you are not 100% aware of what this word means Filip.
Anyone who called another person this named was banned.
I will not be visiting this board again.
I would like to know if you intend you renew your Gothic Chess license for 2004. There are a few months left on your one year "exclusive" licensing. Perhaps you should contact me privately.
I agree with Steve, but since he cannot refrain from his "name calling" I cannot allow him to post without apologizing and promising to not resort to it in the future.
However, there are at least 3 Gothic Chess programs that are out there now.
You can click the link above and see how they are doing against one another. Gothic Vortex seems to be the early leader, but TSCP Gothic is making very rapid strides and is clearly the second strongest.
I am not sure the engine would do well against the top players. At extended time controls (days per move) programs are always at a severe disadvantage. Strategy, implemented correctly, is well beyond the tactical range of the computer.
Recall the famous "postal" chess game between Mike Valvo and Deep Thought. Even though it could reach a depth of 33 plies, Deep Thought lost to Valvo, and Valvo even sacrificed a piece!
The opening book I have put into Vortex could get less experienced players in trouble. These players would also most likely lose by missing tactical shots the program would find.
But players like ChessCarpenter, rabbitoid, nstre, JuanGrande, and MatthewHall would probably be able to score wins.
By the way, if you play it on some of the other levels, like Amateur, Novice, etc., it will turn off some of its knowledge, not just search less deeply. It will turn off the "king safety" code, so it could castle directly into an attack. On some of the higher settings, it will not know how to spot pawn races in the ending that win, so you can outdo it at a later stage.
A part of the challenge was to make it play LESS STRONG without making it play "stupid", and I think we achieved that goal as well.
If you have any interesting games, feel free to use the save as text feature and post them here.
What you have to watch out for after 1. i3 is 1...d5 and now the Bishop on c8 is hitting on your Rook. You have to decide if 2. Bi2 Bxi2 3. Axi2 is for you, or 2. Nh3.
There are more Gothic Chess programs being developed now from around the world. I played one team from The Netherlands (also known as Holland) and one programmer from Germany has some interesting ideas for piece values.
You can see the sparring between the programs online at...
You are forgetting the Archmoderator functions, of course, Glenda , I mean Connor, I mean Steve R. While you log on from both your work location and your home, you sometimes access the multiple accounts from both locations.
Odd that the accounts will each be accessed from two different computers and locations by all of you.
I know, "friends" at work shares your machine, and they follow you home and play on BrainKing as well.
(sakla) If you are interested in a progress of a tournament you are playing, you can discuss it with your opponents at this tournament's discussion board. (HelenaTanein) (Bütün ipuçlarını göster)