Like Behemoth Chess, but the pieces killed by the Behemoth are returned to the players owning them. They can be dropped later, like in Loop chess, instead of a normal move. This is also valid for the Kings. If a player has the King in hand, they must drop the king first, before any other move. The game is won by capturing the opponent's King with an own piece.
I expect this to reduce the random factor, because the game is not over if the Behemoth kills some King, what happens frequently.
The pieces captured normally can be taken out of the game, to allow for endgames with few material, or given to the player capturing them, like in Loop Chess.
Thom27 (12. Ekim 2010, 16:19:34) tarafından düzenlendi
I found an interesting variant called "coin chess":
On the square e3 there is initially placed a coin. The coin moves always like the moving piece, with the same direction and distance. The coin must not move onto an occupied square or off the board, but may leap over pieces.
The player to move moves the coin first, then the piece. E.g. white can open the game with e3-e4, e2-e3, but the coin can't be placed onto the origin square of the moving piece.
Winning is by checkmating or stalemating the opponent.
Edit:
1) the coin should initially be on e4, otherwise White has a forced win e.g.: 1.e2-e3 e7-e5 2. Ng1-e2
2) there are two ways to handle check/checkmate: a) ignore the coin, e.g. if white has Re1 and black Ke8 and the coin is in the e-column and no other piece in between, black is in check b) don't recognize check; winning is by capturing the king or stalemating the opponent. Then in the example black is not in danger, white can't move e1-e8 because the coin would leave the board.
(sakla) Play a game in real time with an online opponent! For this to be possible, you and your opponent have to select the action "Move and stay here" as default and then reload the page with the F5 key! (TeamBundy) (Bütün ipuçlarını göster)