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Chess64: In the last week I finished 31 games of dice chess, and I have several games still running. It reminds me of Russian Roulette more than anything, with the six-sided die akin to the six chambers of a pistol.
hi all ...dice chess reminds me of how I started chess 30 years ago I taught myself how to play because I had no opponet...ty for the new addition well done Fencer...all please feel free to invite me to a game. ty
Pafl: I always like to start to move the "g" pawn up quickly - that way if you are lucky, you can capture the "f" pawn and capture the king the next move of the pawn.
Of course most of the time it gets blocked or the king moves, but I think it has worked out for me in a couple of games.
I'd bring out a "a" or "h" pawn up two, so that the rook can get out. Nothing's worse than having 3 or 4 rook die rolls in a row with only one space to move it too.
Any opening strategy tips ? I usually start with the c-pawn (1.c4), so that the queen gets into the game and other pieces, rooks bishop and the king are still blocked ...
WhisperzQ: Matarilevich mentioned there being no queen on the board because he wanted to check specifically that the 5 could occur solely as a pawn promotion possibility.
The rules say : "If a pawn is to be promoted (would advance to the last row), the player can move it even if the die does not show 1. However, he can only promote it to the piece chosen by the die roll - for example, if 3 is rolled, the pawn can be promoted to a bishop only. If 1 is rolled, the pawn can be promoted to any piece." I have two questions: (1) What does it happend if it´s rolled a 6? Could be promoted to a second king? (2) In case of a pawn in the 7th file: If there isn´t queen on the board, is it possible to get a 5 and get a queen playing the pawn to the 8th. file?
WhisperzQ: 16 sided? there was only 12 and 20 ,as dictated by geometry. To get 16 you'd need to roll 2 4-sided dice. The first would be 0, 4, 8 or 12 and the other 1,2,3,4.
Lawless: Six would definitely take the randomness out! However I am just trying to desribe a commercial variant that I played a long time ago in the 1980s. I never owned it and my memory may be a bit foggy. However foggy or not, with dice chess one still has to balance randomness with skill. With too many dice you might as well just play chess, and with too few there is no skill. One die seems too random for me, and those 4-move games published below must not have been that much fun to play for either side.
mangue: Indeed, this is a very important questions. It absolutely has to be 1/2, not 8/10. That's because when you play with a real chessboard and die, the chance is 1/2.
grenv: Yes the game I played allowed you to choose between the two die roll choices as well. It reduced the possibility of not being able to move anything.
mangue: I am curious why not two dice instead of one? A second die would allow a distribution of faces more equivalent with the number of pieces. I haven't played "Vegas Fun Chess" in a while but it seems on two dice there were 4 faces for pawns, 2 each for Knight, Bishop and Rook and 1 for the King and Queen. There also might have been a "variant with 3 faces for pawns and a wild card that allowed you to move anything. Vegas Fun chess, I think also allowed the king to move freely out of check. The checking player also had a free move to continue his attack after a check. Perhaps the last rule might be difficult to program in?
Pafl: If it's not 1/2 you couldn't play this game easiliy across a board.
I'm guessing the stalemate position will be identified prior to rolling. In fact if it's smart there will be absolutely no re-rolling, you just program the randomizer with the number of posibilities prior to rolling, if it's 0 the game is a draw.
Yay the dice chess was added which I asked over a year ago. nabla: It can be made like that one player makes 1,2 or 3 first moves and then the other one picks the side.
Instead of making tries or educated guesses in order to make the game more balanced, why not using the "pie rule" ? It has the great advantage of getting rid of the burden of finding the fair opening conditions and passing this burden to the players. Here is how it works (in the case of a game with an advantage to Black) : Player A (White) plays his first move, Player B (Black) plays his first move, and then Player A has the right to choose between playing on normally or reversing the colours. In the latter case, Player B takes White, starting from the same position. The effect is that Black has to find the first move that doesn't give too much of an advantage to either player. The slightly annoying side effect is that White will try to find a first move after which all responses lead to an unbalanced position.
mangue: Should be 1/2 ... from my experience. Actually, I think the dice are programmed just like the backgammon ones (1/6), they are only re-rolled when a given move is impossible (that said, I hope that in a stalemate position the dice do not "freeze" rolling on and on and on .... :-)
Walter Montego: The plan is already to make white first use King, and black use Queen. I've played it that was a few times as a "test", and found that white no longer gets blown out of the water. I was still able to win as black during those test, but that did not take into consideration the other changes to the game about what space scores what - so it should be a lot closer doing that.
The connect6 type of moving - that is also a interesting idea. Just looking at it, without making black use his queen early - I would still say Black would have an advantage because on their next to last move, a rook & queen places could attack a lot of the board that white would not be able to block with just one piece..... but I would have to play it to know for sure.
Walter Montego: That sounds like it might be a solvable problem ... maybe one of the programmers could put some thought to it ... I expect standard chess would be the same if the piece movement order was pre-ordained.
furbster: Another way would be to require them to be placed in a certain order. Queen first, then Rooks, then Bishops, then Knights, and the King last. Or the reverse of this scheme.
Walter Montego (10. Ocak 2007, 04:59:30) tarafından düzenlendi
furbster: Why not do as in Connect6 for the turns? Have White make the first move of one piece, then Black places two pieces, then White places two, Then Black places two, then White places two, then Black places two, then White places two, then Black places his last two, and White places his last piece and the game is over. Would that even the game any?
Move 1: White 1 piece Move 2: Black 2 pieces Move 3: White 2 pieces Move 4: Black 2 pieces Move 5: White 2 pieces Move 6: Black 2 pieces Move 7: White 2 pieces Move 8: Black 2 pieces Move 9: White 1 piece
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