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Moderatör: WhisperzQ , Mort , Bwild 
 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

For posting:
- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
- discussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted)
- links to interesting related sites (non-promotional)

Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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20. Aralık 2006, 20:06:13
SMIRF Engine 
Konu: Re: A thought.
Endorfin: Because of the fact, that a Chess960 (FRC) starting position is created just immediately before the first move has to be made, theoretically existing advantages of one side do not at all have that value as in traditional chess, where the positions have been analysed for centuries. Thus there is no need to change the basic chess rules at all. Regards - Reinhard.

22. Mart 2006, 22:39:52
SMIRF Engine 
Konu: Re: Encyclopedia of Chess Variants
WhisperzQ: Thank you for the link! Now it is double clear, that there has been a request for 8x8 variants

22. Mart 2006, 13:00:52
SMIRF Engine 
Konu: Re: Encyclopedia of Chess Variants
nabla: welcome - where?

24. Şubat 2006, 09:16:21
SMIRF Engine 
Konu: European Chess960 Quick Motivation Tournament
Congratulations to the Winner rabbitoid!

http://brainking.com/de/Tournaments?tri=29371

Thank you to all participants, especially to the strong finalists: rabbitoid, Fencer, votacommunista and Chessmaster1000.

20. Eylül 2005, 09:17:13
SMIRF Engine 
Konu: How a bout a new type of Pawn move?
What do you think about following new type of Pawn move: if close in front of a Pawn is a dense serie of one or more other Pawns (own or opposite color) followed by an empty square, the Pawn should be allowed to jump upon that empty square. This would help to overcome blocked situations.

Reinhard.

15. Mayıs 2005, 11:05:18
SMIRF Engine 
Konu: Re: infinite move numbers ?
rabbitoid: If your looping rook would be an obstacle to itself, you have to decide, whether the rook should capture itself, or the move finally hereby is blocked. So you at last have the choice to declare this move to be impossible, or having unfinite multi-looping doubles.

15. Mayıs 2005, 01:02:41
SMIRF Engine 
Konu: Re: infinite move numbers ?
SMIRF Engine (15. Mayıs 2005, 01:04:02) tarafından düzenlendi
danoschek: An additional argument against such passing loopings is, that when cycling once creates a move, cycling twice will also do. How will you distinguish such a move from one making 222 cycles? Enumbering all valid moves will end in a never ending chaos. But identifying all into one 'move', will reduce them to a simple passing, which is not allowed at all.

15. Mayıs 2005, 00:54:57
SMIRF Engine 
Konu: Re: passing a move ?
reza: In Chess (and variants) there is a phaenomene called 'Zugzwang'. It is existing only, because there is no possibility in Chess to simply pass a move. Permitting moves which do not change the situation on the board thus will be nothing else than passing. Thus the Zugzwang element by that will vanish from Chess in such situations. Chess including a possibility to pass a move no longer remains Chess, it becomes a new type of game.

7. Mayıs 2005, 16:28:11
SMIRF Engine 
Konu: Kibitzing FRC Openings
Well, in OTB tournaments you have no time to watch simultaneous played games. Here the situation is a little bit more complicated. May be it could help to disallow any kibitzing until move 5 of any random game.

1. Mayıs 2005, 07:55:48
SMIRF Engine 
Konu: Chess960 Computer World Championship
SMIRF Engine (1. Mayıs 2005, 08:04:47) tarafından düzenlendi
You will find a very interesting article of the Frankfurt Chess Tigers on this event at: http://www.chesstigers.de/index_news.php?id=237&rubrik=4 (in English language)

Regards, Reinhard.

17. Nisan 2005, 11:28:32
SMIRF Engine 
Konu: Chess960 positions and rules condensed
SMIRF Engine (17. Nisan 2005, 11:30:06) tarafından düzenlendi
Hi Chess960 friends,

again I point to the fine PDF document from the Frankfurt Chess Tigers.
You can find and download the PDF document (in German language) from the very
interesting Chess Tigers' home site at: http://www.chesstigers.de/download.php
( please search there for the link: Chess960 Startpositionen und Regeln ).

Regards, Reinhard.

17. Nisan 2005, 09:45:29
SMIRF Engine 
Konu: Huge response for the first Chess960 Computer World Championship
Hi friends of real chess programming!

In a very interesting article (German language) from the Frankfurt Chess Tigers
you can learn that there are already 20 participants. Thus it will be an event
huge and relevant for chess programming in August 2005, where the engines will
have o calculate from the beginning, not where a huge opening library might end.

See article at: http://www.chesstigers.de/ from 2005-04-17.

Reinhard.

20. Mart 2005, 11:12:53
SMIRF Engine 
Konu: All Chess960 startpositions at one page
Hi all Chess960 friends,

the Chess Tigers have published a very compact summary consisting of two tables,
from which any of the 960 existing starting positions easyly could be derived.

It seems as if this page actually is available in German language only.

Go to http://www.chesstigers.de/index.php?id=4 (Chess960) an use the link

"zu den Startpositionen und Regeln ..."

Regards, Reinhard.

24. Ocak 2005, 10:54:13
SMIRF Engine 
Konu: Re: FRC
to bwildman:
The problems which had occurred in a game of mine have vanished.

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