For instance you could do that because you started at a particular time. But that may be 3am for some other players - so you are getting an advantage others don't have available to them, which is kind of cheating in my opinion.
This is also a reason to eliminate the auto move rule and just auto resign instead.
There is no need to move the last piece off, the other player should resign. I consider it a little inconsiderate to continue playing. What is the point?
There are many cases where the winner is determined many rounds before the end. there are mathematical formulas that can easily work out when this is the case.
I would suggest that the winner be crowned as soon as the victory is inevitable.
Here's what I think would be good: Once everyone has entered a move, the move happens and it is the next move. That way we could have multiple turns a day (as in other games) provided everyone was quick.
I could see this speeding up the last few rounds in particular.
grenv (17. Şubat 2005, 23:05:43) tarafından düzenlendi
Thad: Once again. If ALL people who want to drop out this time bet 10 then next turn 11 won't be safe and we will be playing properly. Until then it's bet 11 bet 11 bet 11 bet 11 .......
If you want to drop out bet 10. That way a bunch of people would all drop together and we'd finally be ready to play properly without just betting 11 each day.
grenv (6. Şubat 2005, 23:30:48) tarafından düzenlendi
I have a math degree, i'm not arguing that an ELO rating can be assigned in a multiplayer game, I am arguing that the word rating has a broader definition than that, and by considering the rating, or p.a.s.s or fryglesturger, or whatever of your opponents is valid in this context.
I disagree that it isn't a multiplayer concept. The word "rating" in english only means how is that player rated compared to others. What on earth do you mean it is only a two player concept? That makes no sense at all.
having 1 winner and 15 or more losers wouldn't work with the current rating system. It relies on the sum of the games equalling 1 (draw = 0.5 each). I do agree that winning should be considerably more than 2nd, but 2nd should be more than 3rd etc.
On the list you should see wins/games played as the statistic that is tracked however.
There should be a greater difference between rating points of 1st and 2nd than between 2nd and 3rd and so on down. So 1st and 5th in 2 poinds is better than 2 3rds etc.
This way there is some factoring in of playing to win rather than just playing to finish high up.
<I have a comment about the max 10 rule implemented in at least one pond.
there is no incentive to bid less than 10 since you have enough points to bid 10 every turn!! Since everyone knows this the game will be over after one turn as everyone bids 10.
If you want to limit the maximum for 16 players you would need it to be > 1333. For example max 2000 might create a good game.
Discussion? I never bother with the discussion on the ponds. Also I think making up your own rules is silly and deliberately avoided thoes with such rules in the title.
Walter Montego: Walter, I think you missed the point. Let ME try to be simpler. In a normal game 0 is the minimum bet. As such, any bet of 0 is perfectly legal. Also it will guarantee you falling into the poind. I am saying that in our game 19000 is the same: perfectly legal, but guarantees your exit.
it's actually quite simple. Normally the minimum bid is 0. If you bid 0 you will drop out.
In this game the minimum bid was supposed to be 19000. therefore if you bid 19,000 you should drop out. The fact that someone else screwed up their bet is irrelevant.
Mely: This is where each of your bids needs to be less than the previous? Sounds interesting, though I'm confused as to why it's called Antiponds since it has the same basic rules. Anti would imply that jumping in the pond is desirable.
Let's call it diminishing Pond or something. And perhaps post to the feature request board?
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