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Czuch: In Strategy War, all players should move simultaneously, so the game *COULD* be implemented in such a way that moves can be made simultaneously as well. Note that I say could - in logic moves are (from a game mechanics point of view) simultaneously as well, but it's implemented sequential. The suggested 10,000 game could easily be played with each player moving at the same time as well (which would any advantage a player has based on turn order). So, if the game would be implemented, then it could be implemented in such a way all players moved in parallel. Then again, Dice Poker, Triple Dice and the battleboats variants could have been implemented in such a way that players moved in parallel, but their moves are sequential as well (giving the second player a tiny advantage).
As for flipping cards at random in 'strategy war'; that wouldn't be much of a game. There's no decision to be made by the player - the entire game could be played by the computer (tournaments would be decided seconds after they start).
Remains what to do with players timing out. It was suggested that in strategy war, a random move would be played. But what to do on the next turn? Can the player come back in? If you allow the player to get back in, it means that if the player doesn't come back, each move will have to wait for a timeout. Which means that some games could take a long time. It's probably better to say that if you timeout on one move, the the rest of the game, the system will play a random card. For 10000 I suggest that a player that has timed out is supposed to be making non-scoring moves for the remainder of the game.