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8. 十二月 2006, 11:26:28
King Reza 
题目: Re:
Fencer:And my icon will get that 'broken eggshell' above it? 

8. 十二月 2006, 11:27:56
ScrambledEggs 
题目: Re:
King Reza: not for double posting you wont..lol

8. 十二月 2006, 11:30:31
King Reza 
题目: Re:
"Snoopy":I don't know why that happens!  Sometimes my posts get doubled.  I guess that's for my Mighty nature

Oh, and nope!  I didn't stop interviewing people, it's just that I didn't receive any more interview requests, and Czuch hasn't sent me back his answers yet.

8. 十二月 2006, 11:30:58
Fencer 
题目: Re:
King Reza: Of course not.

8. 十二月 2006, 11:32:26
King Reza 
题目: Re:
Fencer:Oh?  why?

8. 十二月 2006, 19:15:13
goodbyebking 
题目: inerview requests
I did request an interview with Tenuki :)

8. 十二月 2006, 19:28:16
King Reza 
题目: Re: inerview requests
emmett:Oh come on!  If I wanted the requests to be revealed to everyone, I could have done it myself! 

8. 十二月 2006, 19:34:33
Rose 
题目: Re: inerview requests
King Reza: Why should it matter if we know that Emmet requested Tenuki?

8. 十二月 2006, 19:36:27
King Reza 
题目: Re: inerview requests
Rose:It doesn't really matter, but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.

8. 十二月 2006, 19:41:48
heavenlyemma 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
King Reza: I agree

8. 十二月 2006, 19:43:20
King Reza 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma:

8. 十二月 2006, 19:45:25
heavenlyemma 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma修改(8. 十二月 2006, 19:45:59)
King Reza: Hey you it's nice to have a surprise.

8. 十二月 2006, 19:46:20
goodbyebking 
King Reza said that he had not had any more interview requests. I thought he had forgotten. No one ever mentioned the surprise element. Anyway, tone is as important as substance, and I will remember not to remind Reza of things...

8. 十二月 2006, 19:48:08
heavenlyemma 
题目: Re: the surprise element
emmett: Is more fun!!

8. 十二月 2006, 19:50:17
King Reza 
题目: Re:
emmett:I meant no offense.  Sorry.  No, I don't forget things as long as I keep interview request messages in my archive

If a person is requested more than once by different people to be interviewed, he/she will be on priority.  If not, I choose people in alphabetical order.  Now we'll be seeing some people changing their names to AAAAAAA

8. 十二月 2006, 19:51:53
King Reza 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma:Yeah.  I bet Czuch agrees too

8. 十二月 2006, 19:58:11
heavenlyemma 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
King Reza: I like him he's fun lol

9. 十二月 2006, 18:39:17
Czuch 
题目: Re: but the interview loses its 'surprise' feature to the person to be interviewed way before he/she is.
heavenlyemma: He is just really slow to answer questions.... :(

10. 十二月 2006, 16:05:14
baddessi 
题目: Re:
King Reza: Or change their name to ZZZZZZZZZZ

11. 十二月 2006, 04:03:57
Czuch 
I just spent an hour and a half to finish answering my interview questions using my notepad, and just before saving the update my computer froze on me!!!!

Dont we have some way to retreive after such problems now???? I thought we did?
Can anyone help me through this please?

11. 十二月 2006, 04:20:21
Papa Zoom 
题目: Re:
Czuch Czuckers:  word automatically saves and can be retrieved.  I don't know about notepad.

Always save, save, save.  That's a standard rule when using a computer.  Save once, twice, often.  When in doublt, save your work.  When not in doubt, save your work.  ;)

If you're talking about the notepad here on BK, I'll bet the answer is, Sorry Czuch.  It's lost for life.  :/

11. 十二月 2006, 11:14:14
pauloaguia 
题目: Re:
Gr☺uch☺: I think he may be talking about BK's notepad ;)
Czuch Czuckers: I'm not sure if the AutoSave feature is implemented in the Notepad or not. If it is, the next time you enter the Notepad there should be a message saying that a backup was automatically saved and asking if you want to restore it.

11. 十二月 2006, 11:22:23
toedder 
题目: Re:
pauloaguia: it is not implemented on the notepad, just on discussion boards..

11. 十二月 2006, 11:24:06
Fencer 
题目: Re:
Mr. Shumway: It's not a problem to do it for the Notepad as well.

11. 十二月 2006, 13:03:24
MadMonkey 
Fencer: Happy Monday to you

What happens if we set a Fellowship challenge match, where one of the Teams has a Knight or Bishop in, that does not have enough room for the game(s), in other words 50 already.

11. 十二月 2006, 13:16:13
Fencer 
题目: Re:
MadMonkey: It should not matter in this case. At least I hope so.

11. 十二月 2006, 13:23:01
Czuch 
题目: Re:
Fencer: Except that it is too late for me now????

11. 十二月 2006, 14:05:01
Fencer 
题目: Re:
Czuch Czuckers:

11. 十二月 2006, 18:59:49
Franz Kafka 
题目: Red dot
What does the little red dot mean when it's next to your time left to move?

11. 十二月 2006, 19:13:09
pauloaguia 
题目: Re: Red dot
Franz Kafka: That no vacations and no weekends apply. It's especially important for paying members since they can set autovactions, and this alerts them that autovacation will not help them if they don't play in time...

Fischer clock settings also display a red dot for similar motive

13. 十二月 2006, 07:32:40
Franz Kafka 
题目: Leaving BrainKing
As I feel some players here rely on computer programs to play I shall no longer play game on BrainKing. Good bye all.

13. 十二月 2006, 07:48:00
goodbyebking 
题目: Re: Leaving BrainKing
Franz Kafka: Man, when in doubt, try some chess variations... These seperate the poseurs from the real players. I often check another player's ratings in other games before I play them... You should stick around. This is a great site. (Even if a few people did cheat, it's not about the winning so much as the process of playing that is enjoyable.)

13. 十二月 2006, 11:27:06
tonyh 
题目: Statistics; Top 50 Players by average game type
Do these stats include Pond ratings?

13. 十二月 2006, 11:31:05
Jason 
题目: Re: Statistics; Top 50 Players by average game type
tonyh: yes .

13. 十二月 2006, 11:32:58
Fencer 
题目: Re: Statistics; Top 50 Players by average game type
tonyh: Yes, it should.

13. 十二月 2006, 11:37:24
tonyh 
题目: Re: Statistics; Top 50 Players by average game type
Fencer: It's just that, if I add up all the game types where I have reached 25 games played, it comes to more than the number on the list, I think.

13. 十二月 2006, 13:04:17
pauloaguia 
题目: Re: Statistics; Top 50 Players by average game type
tonyh: You have 38 games with an established ranking. Summing all your established BKR's and dividing the sum by 38 gives about the number that shows in that chart as your BKR average. It may be off by a few points because I believe the value is not calculated in runtime, but only from time to time.

To see your name you must select the 1/3 of games option, because you still haven't reached the 46 game types needed to be shown on the default page...

13. 十二月 2006, 13:11:01
Vikings 
题目: Re: Statistics; Top 50 Players by average game type
pauloaguia: I count 43 including all 3 ponds

13. 十二月 2006, 13:11:52
tonyh 
题目: Re: Statistics; Top 50 Players by average game type
pauloaguia: Ah, but I reckon I have 41 games with an established ranking, on my Profile.

13. 十二月 2006, 13:43:12
Jason 
题目: Re: Statistics; Top 50 Players by average game type
Jason修改(13. 十二月 2006, 13:43:39)
tonyh: are you counting such as sphere froglet ? even though you have played 27 games only 23 have counted (maybe because of only one move made) 1510 23 (10/0/17)
i have noticed the same with janus , i havent looked any further

13. 十二月 2006, 14:18:44
pauloaguia 
题目: Re: Statistics; Top 50 Players by average game type
tonyh: Count again. count only the ones written in plain font, exclude the ones in italic. They're 38.
Jason has a point: there are games that are either unrated or didn't have the sufficient number of moves to count towards your rating... So having played over 25 games doesn't entitle you automatically to an established rating.

13. 十二月 2006, 18:40:07
Grandmaestro 
Is it possible to reset your own BKR(s) back to default "unrated" state.

13. 十二月 2006, 18:40:51
Pedro Martínez 
题目: Re:
Grandmaestro: No. Why would you want to do that?

13. 十二月 2006, 19:27:18
goodbyebking 
题目: Re:ratings...
Pedro Martínez: I don't think that we should be able to reset ratings... However, Hasami Shogi is a game I regret even being rated for, as it is utterly biased towards the person who moves first. I would like to wipe off all records of a rated game type, with the caveat that I can never play it again on this site. Hasami shogi would be the one I would wipe off as it is unfair. I am only responding, but I know that I should put this on the feature requests board, and I will...

13. 十二月 2006, 20:47:04
ScrambledEggs 
题目: New game
cloning backgammon where did this come from i keep getting invites to tournaments with it but i cant find any rules

13. 十二月 2006, 20:52:16
Czuch 
题目: Re: New game
"Snoopy": me too!

13. 十二月 2006, 20:54:06
Purplekat 
I was wondered the same thing too!

13. 十二月 2006, 21:09:19
Czuch 
BrainKing is going to launch this new game variant (I post this in permission to Fencer). (If you don't believe, ask Fencer:)).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

The maximum number of extra checkers is 5.

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets one point not multiplied by the cube.

Maybe there are still bugs in it. If you have suggestions, message me or Fencer.
Reply (box)

13. 十二月 2006, 21:43:25
RagingSeas 
题目: Re:
Czuch Czuckers: Wow with rules that complicated I am not sure it is a game anymore but a chore!

13. 十二月 2006, 21:44:29
joshi tm 
题目: Re:
RagingSeas: The final rules are easier. Trust me :).

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