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    7. 十一月 2008, 15:42:09
    Herlock Sholmes 
    题目: Cribbage
    Hi, I am a certified cribbage judge at American Cribbage Congress and play cribbage in a league.
    Interesting thing about cribbage is that this game unlike any other card games do not require players to use their memory ... it's a very fast game and it takes around 20 minutes to get to 121 point on a board ... it's basically a racing game ... i was trying to imagine how to play it on turn based site ... ok, I sit by the table with my son, we cut, deal and discard ... now, my son says, ok, see ya tomorrow, I am takin vacations ... tomorrow he comes, plays a 7, I play 8 making two points for 15 and my son says, see ya in one hour ... after he comes, playes 6 and scores 3 points for a run a I say, I have to go to work, see ya after dinner ...
    ***
    my question is : do you want to play such a game ?
    it just doesn't make sense ... I love cribbage but this is not chess to meditate hours na hours on the next move ...
    Andy.

    7. 十一月 2008, 18:53:02
    coan.net 
    题目: Re: Cribbage
    KnightFighter: You are right - some people would not like playing certain games in a turn based environment - Just like you are put off by turn-based card games, some backgammon players are put off by turn-based backgammon games.

    Great thing is - You are free to choose which games you want to play and not want to play. So (just a suggestion) - instead of trying to convince everyone else why you would not like turn-based card games, why not just accept that some will like to play that way and some will not.

    (And it sounds like Fencer is not making it turn-based, so sounds like what he is working on might be perfect for what you like!)

    7. 十一月 2008, 20:08:24
    Herlock Sholmes 
    题目: Re: Cribbage
    coan.net: I am just expressing my opinion the same way that supporters of turn based card games do ... there is one big difference though ... I gave a big deal of thought to this subject and the rest just want to see cards on the screen thinking everything will be all right ... It won't be and I know after a while the new wave of criticism will flow into discussion boards ... too long vaccations, hey, "he is not discarding", "she is not melding", hey, I am waiting 2 months for stupid click on the deck and so on and on ... beside this turn based card games create a whole new breed of games ... why ? it's simple ... you are not allowed at the Gin table to make any notes, to use any tools to help you ... playing on-line in turn base system you basically are allowed to cheat ... this is not card game anymore, this is cheating ... I am analysing and creating games for years and know what kind of dynamics resides in particular genre ...
    Andy.

    7. 十一月 2008, 23:18:50
    coan.net 
    题目: Re: Cribbage
    KnightFighter: Every argument you made can be used for just about any games on this site.

    people complain that people are not moving - or not moving pieces which do anything - waiting 2 months to click on the game to move a piece.

    Playing chess over the board, you don't suppose to get outside support, but on a turn-based game system this is possible - It still is cheating.... just as it would be in a card game, but it's an argument which is already here and nothing new that is unique with a possible turn-based card game.

    I agree that some card games would be tricky to put into a turn-based game site, but with some good planning, it can work (and for some games, already works on other sites).

    Again, kind of a mute discussion since this is not what is being put on this site.

    7. 十一月 2008, 23:27:02
    Herlock Sholmes 
    题目: Re: Cribbage
    coan.net: it's ok, but correspondence way of playing started with chess, which was quite obvious choice ... other board games joined the whole story ... and it's still ok ... card games by their very nature are played fast ,,, there is not even one card game that uses time control of any kind ... I hope you got the point ... but, you are right, let's stop this stupid discussion.
    Regards,
    Andy.

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