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29. 四月 2004, 07:57:21
Lythande 
题目: Re: Big Bad Wolf's DailyGammon time system. mrloupcity's sadness
<Walter: "It'd be nice if there was a speed rating or moves per day average for each player. Then a player or tournament director could also set a range if they desired,..."

This isn't a bad idea, but I'd rather see it formed from an average percent of time-limit perspective. Yes, I know that sounds confusing, I'll be taking individual questions later in my tent. Meanwhile let me see if I can somewhat explain.

If a person is playing in many different games and tournaments with many different time limits (and doesn't always have time to live on the computer), it's only natural they will play the shorter times quicker, and more often. So if a player plays his five-day tournaments within three days, his 15-day games within 10 days, etc, he's using roughly 60% of his time limits. So if you set up a tournament with a seven-day limit, and you want people to move within 2 or 3 days, you only allow people who take an average of 20% (or less) of their time limit. That way you have that 'buffer' of time that folks go on about so that 'if anything happens' people will still have 7 days to make the move, but most will be taking it earlier.

The only problem is, all this is a lot of coding and data-storage that I don't know if Fencer can or wants to deal with. ;>

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