furbster, alanback, Eriisa: dead balls needs to be warmed up to bounce at least a little, but even when quite hot they will still bounce less than live balls (hmm this almost sounds like a post which could get me banned ;))
tips for squash :
- know your strength: either speed and putting pressure on your opponent, or steady play and let your opponent take bad risks
- when your game is a game of pressure/speed then hit the ball from the air before it bounces, this will increase the pressure and speed on your opponent
- sometimes play the ball where your opponent just was, its often far more tiring to turn back than to continue his run
- balls along the wall, straight to the back, are quite nasty
- when you are in front or just had a tough ball, dont hesitate to place the ball high in the back, this will gain you some time to get back to the center point (the T)
- sometimes (rarely, but sometimes) place a serve through the middle to confuse your opponent. this doesnt work with good players though, so test it once first :)
- i like to hit a cross boast, this confuses the opponent sometimes, but a ball along the wall is usually better, or a drop
- use the corners, never hit a ball through the middle :)
- never despair!!! and have fun :)
furbster: There are 2 games, squash is played with a dead ball about the size of a table tennis ball and a racquet with a small head; racketball is played with a larger, lively ball and a racquet that resembles a short-handled tennis racquet.
playBunny: Because they're the 8th rated player. Out of 8, in this example. I'm with alanback--I've never heard of any system but this for a single elimination, bracketed tournament. I think we have different definitions of "fair." In a tournament where one loss puts you out of it, those with higher ratings should be protected against one another in the early rounds. Just as in multi-section tournaments, the same thing is accomplished by "balancing" the sections (#1 overall seed is #1 in sec. 1, #2 is #1 in Sec. 2, etc...)
alanback: Thanks for those. External links are worth $150 so I'll tear up that invoice.
So it looks as if both methods will work (with the highest-seed-wins assumption) as long as it's done correctly at each stage. Sadly that's not the case at Vog. If the top two get byes in the first round then they play each other. :-/
Seriously, the traditional method seems primarily designed to ensure that the top two seeds meet in the finals. Thus, if the higher rated player always wins, the top seed will have the easiest game in each round, the second seed will have the second easiest, and so on.
Another way to put it is that the system is designed to permit the round of N players to consist of the top N seeds, which does seem obviously correct to me. However, if you assume that the higher seed always wins, then as long as the top N/2 play only the bottom N/2 in each round, it doesn't matter how the opponents are chosen.
The latter points out that it's not necessary to seed all players according to skill; it suggests seeding about the top quarter of participants by skill and the rest randomly.
Czuch Chuckers: "the toughest possible match for you
Sure, but a tournament isn't set up for "you" it's set up for "you all". The matched halves method means that the spread of rating differences is more even. That is surely fairer than the 8th player getting hammered by the 1st while the 4th and 5th have a balanced match?
playBunny: I dont know.... playing the number one ranked payer is always the toughest match possible no matter what your ranking is, if you are the nuber 2 ranked player playing against number 1 is the toughest possible match for you, why should number 2 have to play number one first, or anyone sle? Somebody has to play against number 1 first!
Czuch Chuckers: Don't be daft, Czuch. "high rated backgammon players who try to protect their rating by avoiding games against low rated players" would fail in both cases because the ratings loss is punitive. "High rated backgammon players who protest the stupid formula but would be happy to play anybody for any length of match if there were a proper formula" would probably not play in either tournament unless it was for players within, ooh, let's see, 50 points of their rating.
I think the only objection to that type of set up would be because high rated backgammon players who try to protect their rating by avoiding games against low rated player because of the "luck" factor in backgammon, would be forced to play low rated players and risk losing a lot of rating points because of it.
Why should the 5th ranked player have to play a tougher match than the 8th rank player?
Czuch Chuckers: I would go so far as to say that this is the only method of seeding a single elimination tournament (other than random seeding) that I have seen in the 40 years I have been following such things, until this discussion.
playBunny: There are many tournaments where this is the standard method.... tennis comes to mind, top seed plays the lowest seed, and if all the higher rated players wins then the top two seeds wont play each other until the finals!
alanback: "That's not the way it should be done, of course"
Why "of course"? You've then got the widest ability gap possible for the outermost bracket and evenly matched for the inner. Is that fair? What do you gain from that method?
playBunny: Thanks for your gracious response ... so it's the top of each half against each other in the first round? That's not the way it should be done, of course -- first round pairings should be top vs bottom, second vs next to bottom and so on -- and the brackets should be arranged so that, if the higher ranked player wins each match, the same pattern will be followed in each round. For example, with 8 players, the pairings should be
First Round
1vs8
4vs5
2vs7
3vs6
Second Round
winner of 1vs8 vs winner of 4vs5
winner of 2vs7 vs winner of 3vs6
I worked out the elimination seeding at Vog and asked Fencer to confirm, when he announced the new tourneys here. I worked out the round-robin by looking at them. That's as official as you'll get until ...
An invoice is in the post. Usual fee. $100 per link.
pentejr: What's this not #2 that you are talking about? You're top player on the second board. That's seed #2. (Or has it changed and changed back since the beginning of the discussion? lol)
With 1-8, 2-7, Do you think it's fair that the weakest player gets to play the strongest? I'd be very unhappy if that were me!
I don't know how 2nd and further round matches are arranged. I once vaguely investigated it at Vog but it wasn't conclusive. The curiousity with, and utility of, the knowledge was less than the hassle factor in working it out fully. So, without knowing how subsequent rounds work I can't comment on the fairness either way.
Alan: Keep waiting...
Oh, okay then.. I'll point you to something on the site that tells you that that there is a seeding system.
playBunny: The seeding in the older format "section" tournaments makes sense. The seeding in the brackets does not. It should be 1-8, 4-5 on one half and 3-6, 2-7 on the other, thereby balancing more than just the first round.
Czech, I may not have been #2 when the thing started, I think I was, as it didn't start that long ago. At worst, I was #3 and still should not be over there.
playBunny: But you didn't answer my question, which is where to find these rules. Moreover, do you have any comment on whether the ranking is based on ratings as of signup date, or tournament start date?
playBunny: And in the round-robin tourneys the method is to take the list of rated players and spread them through the groups by going down the groups and then back up and then down again, etc. Our 8 players in a three group round-robin would then be 1-6-7, 2-5-8, 3-4 (or 1-6, 2-5-7, 3-4-8).
pentejr, alanback: The way they work is that the players are ordered by rating and the list split at the midpoint. The players on the two list sare then matched against each other. In an 8-player tourney, for instance, it would be 1-5, 2-6, 3-7, 4-8. This prevents the lions from killing each other too early in the game.
At Vog, where any number of players are allowed into these tournaments, not just a power of two, there is a bye for the top 2^whatever players and the very lowest rated must play to get through to the second round. Because the topmost players have had this bye and are in the second round they will then be paired 1-2, 3-4, etc, even though it's their first match of the tourney. (That's just to let you know how it works elsewhere should you encounter it. There are only power-of-two sized tourneys here, so that situation doesn't arise.)
Where does it tell us that there is seeding in these tournaments, and if it exists, how is it determined? I would guess that Czuch is telling us it is based on rating at the time a player signs up, rather than at the time the tournament starts?
I have moved to the top of the Hypergammon standings . . . I am amazed to find myself #1 in Hyper and Race, #2 in Back and Nack, # 10 in Crowded -- and I know I'm not that good!
Will someone take a look at this game and tell me about Sergeys last move here?
He is ranked quite high so I assume he knows what he is doing, but to me, since he doesnt have to gammon me why would he take such a chance on this move? It seems to have worked out for him, but I was surprised he didnt just cover up and go from there? to leave me with a chance to hit him back and even get a 6 1 seems really risky to me. But maybe thats why I dont do so well at this game? Thanks for your input!
playBunny: will test out escaping and defensive moves, and pay attention to the results :)
i will have to make a mental list of which blots are important and which arent :)
i know the 5 and 4 point in my own home are very important, i like the 22 point in my opponents home, i like the barpoints close to my home.
but thats about it :)
i will also have to learn the differences between playing GG and GS as i only play it as defensive and offensive, but i play most often too offensive, so even in GS i might be offensive :)
Hrqls: Grabbing your opponent's 5-point or barpoint is a strong defensive move but escaping is generally better.
That's about it at the start for GS and GG. but throughout the game you'll be thinking about the blot, preferably blots, that you're wanting and you'll be prepared to take greater risks to obtain those blots, unless that strategy become inapplicable.
A prime game is where both sides have a blockade, preferably a 6-prime and each has men trapped. The loser tends to be the one whose blockade crumbles first so timing is very important. If you get big dice and establish a prime but without having escaped your backrunners then find that they're boxed in, you'll also find that your opponent has got midfield blots to soak up a few dice rolls while you have none and must crush your prime.
a blot on 18 is bad, but what if my opponent rolls 6+1, he will make the 18 point no matter what, so missing those 7 steps and being send to the bar with his home open isnt that bad, but i will have a chance to grab the 18 point if he doesnt roll 6+1 (or 3+3) and i will roll a 6 (or 5+1, 4+2, 3+3)
i dont understand much about going for gammon or gammon save .. the only part i see (so far) is that with gammon save you have to escape with your backmen, and with gammon go you will have to block your home :)
Hrqls: "Gettin' the hell out of Dodge City" is a cowboy expression for getting away from trouble, in this case it's Marshall Opponent packing a loaded 6-point.
I always run with the 11-roll. It's a banked asset compared to stopping at 18 where the blot sits trembling in fear of being clobbered. When going for gammon you want to avoid a prime vs. prime game and escaping your men is part of that.
Variety is an excellent reason to try all the different openings and the robots will probably take 100 years to understand that one. ;-)
playBunny: 'dodge' is the possibility to being trapped in your opponents home ?
what if you try to play for a gammon .. dont you like to hold your backmen back a bit and build in your home first ? would that increase the possibility of 24-18, 13-8 ?
i still try it once in a while though as i dont like standard openings all the time :)
Hrqls: Aye, you get all that and it's still not as good as gettin' th hell out of Dodge.
It's your choice, really. The difference in the rollouts is -0.039. The factory settings for GnuBg don't even classify it as an error. Doubtful moves start at -0.040. But for me, given that I start Doubtful moves at -0.008 and Bad ones at -0.050, it's clearly a weak move.
everyone always plays 24-13 when they get 6+5 as opening roll, and all roll outs show that to be best as well
but what about 24-18, 13-8 ? that way you can develop your backmen a bit, make sure there wont be a block around 18, and you have a nice setup at 8 and 6 in case you roll a double or just to block your home