coan.net: Thanks... So, starting on the #1 Pip and pinning are the only differences, correct?
And I assume this point: "Pinning the mother checker: The last checker on your starting point is called the mother. If this checker gets pinned by the opponent before it has left the start, the game is over and you lose two points. The only exception is if the opponent still has checkers on his starting point, since in this case his own mother is still threatened. A game in which both mothers are pinned is a tie." only applies in multi-point matches. (The losing 2 points part).
And if it is a multi-point match, there is no doubling cube? I wonder why?