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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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14. 七月 2006, 13:09:28
Hrqls 
题目: Re: Thank you
could it be possible to send a message when declining all game invitations ?

at the moment i can only send a message when i decline 1 invitation

i want to decline all with the message that i wont accept any new until i am back from my holiday :)

14. 七月 2006, 10:34:05
TC 
题目: Tournaments start and finish times..
It would be good to see the tournaments start time on the pages of all tournaments and finish times for archived pages. I think that this times are in the database and it can be modified only for pages. Thank you.

14. 七月 2006, 08:38:10
lukulus 
题目: Re: Scrabble
Summertop: Only common scrable like game is Zatre which is played with numbers, but it is also copyrighted game.

14. 七月 2006, 03:55:17
nobleheart 
题目: Re: WOW
nobleheart修改(14. 七月 2006, 03:55:47)
ajtgirl:
I love scrabble too...but scrabble or a clone like it = a no no...hasbro is serious about maintaining its copyright over scrabble.
e-scrabble had to close because of it.
-
IYT sucks big time...its chock full of: trojans,worms,spybots,keystroke counters & popups..and oh yes it is..fixed to many computers re IYT users.
-
if you like word games,try the golem word game at:
www.littlegolem.net
its unique

13. 七月 2006, 18:10:40
Summertop 
题目: Re: New Chess variant
Horseman: Cool game. I've played the game that your variation was based on...much harder. There was no concept of an all powerful queen. In fact, there wasn't a queen.

13. 七月 2006, 18:07:27
Horseman 
题目: New Chess variant

13. 七月 2006, 18:06:02
nabla 
题目: Re: Scrabble
Summertop: I don't know whether this is the biggest problem, but there are also different letter values in different languages. In English it would be strange to use K=10, W=10 like we do in French.

13. 七月 2006, 17:58:04
Summertop 
题目: Re: Scrabble
lukulus: Aren't there dictionary files that can be used for the different languages?

13. 七月 2006, 12:37:26
lukulus 
题目: Re: WOW
ajtgirl: i think Fencer said s/t that yes, but there will be problems with lanaguage mutation. Will you be willing to play scrabble like game in Czech?

13. 七月 2006, 11:17:33
toedder 
题目: Thank you
Thank you for the ability to accept or decline multiple invitations!! Great thing :)

13. 七月 2006, 05:34:26
mctrivia 
题目: Re: Auto Move
gambler104: I often write out notes in the message area for all of my moves. Would be nice if the server could play them for me.

13. 七月 2006, 05:26:57
gambler104 
题目: Re: Auto Move
Dogod: They use that system over at dailygammon.com. I like it for the most part. The only detractions is that you often have to be online for a longer period of time to make a set of moves in a game.

13. 七月 2006, 05:25:29
mctrivia 
题目: Re: Auto Move
Dogod: Yes it is.

13. 七月 2006, 05:19:08
Dogod 
题目: Auto Move
I think that is called "Conditional Moves"

13. 七月 2006, 01:58:09
ajtgirl 
题目: WOW
Everyone has great ideas here!

My idea:

Is it possible for BK to start up a scrabble type game?
The format at IYT is pretty good (they call it jamble)
If we had scrabble here I could get rid of my IYT membership altogether because that is the only game which keeps me loyal there.
I might be able to bring my friends over too.


13. 七月 2006, 01:39:38
mctrivia 
题目: Auto Move
I would like the feature that I could play my aponents moves and then my own and submit these moves to the server so if my apponent plays what I thought they would already know what move I want to make so my aponent does not have to wait for me to make that move. This is not like auto pass because I am still chosing what move I want to make I just can chose before hand.

Would be very usefull in games like anti-chess and line 4 were there are often times were there is only one good(or allowed) move for your oponent.

11. 七月 2006, 23:13:49
Orlandu 
In the Ponds... I thnk there should be a
"Ponds created by me" button...

10. 七月 2006, 12:30:27
Fencer 
题目: Re: Player's Dictionary
pauloaguia: The change was already made. The entries can be highlighted with different colours, though.

10. 七月 2006, 11:41:32
pauloaguia 
题目: Player's Dictionary
I think that the layout for this new feature may not be the best. With all those languages, the table will either be too wide or the columns so small that things won't be readable.

Maybe a better layout would be to have just the user's language and a combobox to select the language you want the dictionary of...

9. 七月 2006, 14:40:39
Dogod 
题目: Re: some chess ideas
actually, there is a board for new variant ideas:
http://brainking.com/en/Board?bc=45

9. 七月 2006, 05:24:32
mctrivia 
题目: Re: some chess ideas
nobleheart: How about 3D Star Trek Chess? The rules can be found at http://www.chessvariants.com/3d.dir/startrek.html

8. 七月 2006, 19:40:07
nobleheart 
题目: some chess ideas
nobleheart修改(8. 七月 2006, 19:42:13)
some chess ideas that would be really radical:
how about a chess game with a simple twist on strategy.
chess played on a hexagonal shape board(multi-hexagons).
the difference between a square(4 directions) & a hexagon(6 directions) might be addictive.
-
or how about a central chessboard...with 4 more boards attached to each corner..why?...to allow four a 4 player game(4 colours).this sounds complex..but I have always thought it might be fun for chess for >2 players.maybe another idea for this might be for a larger board...4 players..and each simply takes a turn in rotation.
-
or how about chess played on a triangular shape board.(multi-triangles)
the difereence between a square(4 directions) & a triangle(3 directions).
-
any ideas on this people?

7. 七月 2006, 19:10:21
LionsLair 
题目: I propose...a "brainking open"
...a tourney created by fencer, with the backing of brainking, to be held annually...
...a sort of brainking "king" tourney of every type, with possibly the same type prize as the july action...
...with so many other tourneys created here,some lose the luster and appeal a tourney like this might create...
... I could care less about winning 'crazy joes chess for the intermediate' tourney, but would find better gaming pleasure in participating in "Brainking's ~king of kings~ battleboats tourney 2006"...
...anyone have any thoughts on this idea?...
...fencer?

6. 七月 2006, 16:40:19
grenv 
I'd like to request Fischer Random Atomic chess. This eliminates the opening theory (as in regular chess) and has been successfully tried on other sites (schemingmind.com for one).

6. 七月 2006, 09:44:57
mctrivia 
题目: Re: Pawn Fellowship
Czuch Czuckers: Yah I know. The whole felloeship was ment as a joke.

6. 七月 2006, 02:25:25
rod03801 

6. 七月 2006, 02:17:07
nobleheart 
题目: did u buy this too?

6. 七月 2006, 01:13:44
The Col 
题目: Re: Pricing
nobleheart: You're bringing me back to my childhood years.I brought a pair of those into my 3rd grade class once.......what a letdown

6. 七月 2006, 00:32:28
nobleheart 
题目: Re: Pricing
Jim Dandy: maybe you ned apair of glasses like this:
http://www.3dstereo.com/Merchant2/graphics/00000001/glasses/xray.jpg

6. 七月 2006, 00:26:03
Czuch 
题目: Re: Pawn Fellowship
SafariGal: You can solve this unpleasant situation by upgrading your membership.

Upgrading your membership would not help either, as you would not be eligible because you are no longer a pawn! ')

6. 七月 2006, 00:16:52
prettymama 
题目: Re: Pricing
Jim Dandy: lmao

6. 七月 2006, 00:15:17
The Col 
题目: Re: Pricing
prettymama: Thanks,another reason why I should wear those damn glasses that were just prescribed a few months ago

5. 七月 2006, 23:47:12
prettymama 
题目: Re: Pricing
Jim Dandy: u can convert on the membership page at the top in small writing

5. 七月 2006, 23:19:25
The Col 
题目: Pricing
I was wondering if it would be possible to list membership cost in dollars as well as euros.I understand that the conversion is made through paypal during the transaction, but it would be a big help when refrencing to others if it was listed in dollars also.

5. 七月 2006, 06:41:13
Papa Zoom 
题目: Re: Pawn Fellowship
mctrivia: I'm hoping to win that chocolate next year!!!

5. 七月 2006, 02:13:05
mctrivia 
题目: Re: Pawn Fellowship
mctrivia修改(5. 七月 2006, 02:17:07)
SafariGal: I said you would have fun trying to join.

There are also several benifits to becoming a paying member that are not listed. I give away a $19US box of chocolate tootsie roles every year to a member of my fellowship Chocolate Lovers United. You can help make Fencer rich(I don't think that is listed but it is a good goal. And you can brag over all your pawn friends that you can play more games then they can.

*This add was payed for by The Make Fencer Rich Foundation

5. 七月 2006, 02:10:12
SafariGal 
题目: Re: Pawn Fellowship
mctrivia: lol

You cannot join the fellowship because this feature is available for Brain Knight or higher membership level.
You can solve this unpleasant situation by upgrading your membership.

5. 七月 2006, 02:09:02
mctrivia 
题目: Re: Pawn Fellowship
Daniel Snyder: There is a fellowship for pawns. It is called Just for pawns and me but they may have fun trying to join.

5. 七月 2006, 01:16:07
NOT a floosie 
题目: Re: Pawn Fellowship
Daniel Snyder: If there was a pawn fellowship where there pawns could participate in several tournaments, that would take away one of the big of advantages of being a paying member.

4. 七月 2006, 23:01:48
dameningen 
题目: Re: Pawn Fellowship
Daniel Snyder: Their team would be strong at least in paper...

4. 七月 2006, 22:21:15
Orlandu 
题目: Pawn Fellowship
I think there should be a Pawn fellowship...
Just for pawns to see other active players...
And have tourneys just for pawns...

4. 七月 2006, 19:57:41
actionpoints 
i was hoping that the online green dot indicator could be added to the action points top 50 list.

4. 七月 2006, 00:50:56
mctrivia 
题目: Re:
KotDB: I also would like this feature. For now I use 3 win matches if I am worried about it. This removes the chance of a tie but the difference between who starts as white is minimalized.

3. 七月 2006, 22:14:51
Peón Libre 
题目: Re:
headius: The advantage does not necessarily belong to the first player, although it generally does. In a game like Reversi, I suspect that parity considerations may be important enough that the second player has an advantage.

But the main point is correct: the only way to ensure that a game is perfectly balanced is to have perfect symmetry between the two players at the start of the game. Of the games on this site, only Backgammon and its variants have this property.

Anyway, this being the Feature Requests board, I'd like to say that I wholeheartedly support both volant's and Mr. Shumway's proposals. I've wished for such a feature for a while, but have had to settle for 2-game matches.

3. 七月 2006, 22:08:24
headius 
题目: Re:
mctrivia: true enough, I was just pointing out that after the first dice roll, it's no longer an even game. Omitting that roll the player who "really" rolls first has the advantage. It's also fair to say that in longer-running games the odds even out. A good example is go, where there's no official agreement on what komi should be, but for 99% of games it won't matter if it's off by a point or two after playing 200 moves.

3. 七月 2006, 21:55:30
jurek 
题目: Re:
jurek: Oops, my numbers were off a bit; there are actually 279936 possible outcomes (I was lumping "equivalent" rolls like 6,1,1,1,1,1,1 with 6,6,6,6,6,6,6). Of these, 200130 are wins for white (71.5%).

mctrivia: Agreed, as the number of rolls and the freedom of movements go up, the odds tend to even out, but the claim by pauloaguia was that the starting odds for black-vs-white was the same for Backgammon and Ludo.

3. 七月 2006, 21:47:07
mctrivia 
题目: Re:
mctrivia修改(3. 七月 2006, 21:49:32)
headius: That is correct however since you can not chose which one you will be it makes it so that statistically black and white are equal in games like Backgammon. The degree of advantage diminishes based on the average number of moves it takes to win a game. For example the hpotherical game were you win at 4 points takes very few roles to win so whites advantage is great. Ludo usually takes over 40 moves so whites advantage is small.

3. 七月 2006, 21:42:55
headius 
题目: Re:
jurek: I concur. Any game where one color always moves first gives an advantage to that color. In games where a dice roll determines who goes first, the winner of that roll gets an advantage in the remaining game.

3. 七月 2006, 21:06:38
jurek 
题目: Re:
pauloaguia: Wrong!!
In Backgammon, there is an equal chance for white to go first as there is for black to go first.
In Ludo, white goes first every time, thus giving white a small advantage.

As an example, let's take a very simple case: the first player to get 4 or more points, taking alternate rolls of a single die. In this, we are guaranteed that there will be no more than 7 rolls (If both players continually roll 1's).
From this, it ends up that there are 176 roll outcomes. Of these outcomes, white wins 105 of them (just under 60%). Obviously, Ludo is much more complicated, but to say that it has the same dice-dependent odds as Backgammon is not correct.

3. 七月 2006, 20:57:57
grenv 
题目: Re:
pauloaguia: ? of course ? not sure what that means, but i was just saying the 52% is probably about right - a slight advantage

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