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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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24. 七月 2009, 16:03:27
Herlock Sholmes 
题目: "Catch me" - new game proposal (non-chess)
Herlock Sholmes修改(24. 七月 2009, 16:45:23)
Hi, I've been playing cribbage for years. Cribbage board is a fantastic tool to keep score, not only for cribbage card game but for many other games, where immediate points recording is needed ... but I was always trying to construct a game where a cribbage board is used directly as a racing track ... here comes my proposal ,,
1. We need (of course) a cribbage board, 2 players, 3 pegs for each and a deck of cards.
    (As you can see everything we need is included in the standard cribbage package.)
2. First look at the cards ... we have numerals: 1(Ace), 2,3,4,5,6,7,8,9,10, 11(As) and court cards
    Jack=1 point, Queen=2 points and a King=3 points ... Ace can serve as 1 or 11 points ...
3. Cribbage board has 120 holes and players have to race their pegs to reach anything beyond 120th
    hole ... (unlike Ludo or Backgammon there is no requirement to get exact roll to bear off or reach
   home position) ... they race in the same direction ...
4. In order to enter the race players draw one card at a time and wait until they get one of the court  cards     (similar to 6 in Ludo) ... when they get Jack, they start from the hole 1, when Queen, from position 2 , when King, from position 3 ... only court cards allow the player to enter the race ...
5. Once they enter the race they can move as many holes as the next numerical card dictates ... but wait,
    court cards work in reverse order and move players peg backward ... Jack 1 point, Queen 2 points
    and King 3 points ..
6. At any time player is free to choose which peg he/she wants to move ...
7. Here comes interactive mode....whenever situation arises that the player may jump into the hole with
   the same number as opponent's hole with a peg in it, opponent's peg is moved back to the beginning
   position and has to wait for court card to enter the race ...
8. The winner is who moves 2 out of 3 pegs beyond 120 point ...
9. Having 3 runners and 3 opponent's runners on a neighboring track creates very tense situations ...
    Hope you will like this unusual racing game ...
Andy.


24. 七月 2009, 17:41:43
AbigailII 
题目: Re: "Catch me" - new game proposal (non-chess)
Herlock Sholmes: That's just a variation on Ludo, isn't it? Including the boring "many turns before actually making a decision" part.

I'd play the game, but only if there's automove (that is, BK makes all the moves for me until there's actually a choice of moves to play).

24. 七月 2009, 17:54:47
Herlock Sholmes 
题目: Re: "Catch me" - new game proposal (non-chess)
Herlock Sholmes修改(24. 七月 2009, 18:12:02)
AbigailII:Abigail, there will be more "decisions" to make than you think ... positional play will be very interesting ... being ahead of opponent's peg(s) or being behind - do you think it qualifies for automove ?
Every racing game can be related to Ludo, if you wish ... but there are many significant differences between these two games ...
1. Cards instead of dice.
2. Board
3. Number of pieces.
4. Way of starting and ending the game (same start and finish line)
5. Moving backwards plus using Ace in two different ways ...
6. Goal ...
And this project was to use cribbage board as a main actor ... of course, actual tracks can be of different design ...
Andy.

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