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The number of people who both want to play quickly and suffer a fear of timing out must be pretty small, get together in a fellowship. It could be called "quick games with slow time limits" or similar.
You say that in jest, I know, but it really isn't funny. That is exactly what we are saying. Why does it pain you so much just to stay out of it if it doesn't relate to you in any way?
We basically want to play games where we can remember all the moves by the time the game is finished, and hopefully be able to learn from our successes and mistakes. A two year game does not do much for my learning curve.
We DO NOT expect to play all of our games in break neck speed. And we don't want to be forced into having to move every day or two ourselves all the time. We want the occassional luxury of a 3 or 7 day game, without having to play someone who will only move at the last possible day for every single turn!!!! Why is that so wrong?????