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pauloaguia: I know. I was just kind of replying to "what if your opponent doesn't want you to use it?". To me that's like, "what if my opponent doesn't wnat me to use Internet Explorer?" They should be completely ambivalent.
grenv: well my original sugestions do cover the Fisher clock games and the oponent not wanting you to use it.
Fisher clock games must be agread by both people if autopass is allowed.
When creating a game have the option to say auto pass is not allowed and players like me that want autopass can then refuse the game. This is different then current method as if I create a game with autopass enabled my oponent does not need to use autopass if they don't want. Also I am proposing that the default be autopass is allowed but each player can chose when they want to use it. I should be allowed to start a game with autopass on then turn it off for myself near then end of the game if I chose.
mctrivia: Well even with the fisher games the player who can move just moves several times until the opponent *can* move. Then it's back on their clock.
Which reminds me, can fisher games which add fewer than 12 hours per move be shown in some bright yellow color or something? Too easy to manipulate the game and force a timeout otherwise.
grenv: 100% agree with that 12 hour Fischer game suggestion, but even having them in any colour would not prevent it being done unless you monitor every fisher game and make sure you are back on before the shortest time in one. In other words, if you have a lot of them you may as well stay here 24/7. In fact i think there should be some sort of built in safe guard, just can not think of a sensible one I have lost track of how many of those games i have timed out of BECAUSE of that. You go to bed thinking you have no moves for at least 12 hours (for example) only to come back hours later to find your opponent in a fisher clock game moved and you timed out. Hence i dont sign up for any now if i can help it, which is a shame as i enjoy them.