Here comes my proposal for the 3-game-match-variant:
The Winner: The winner of the match is the player who first wins two games. Thus, the match lasts 3 games max.
Number of pieces: Each player has a total of 39 pieces for all of the 2-3 games. A headquarter will be added for each game.
Size of the board: 8x8
The mechanic:
First round: White places at least 10 pieces (plus hq) out of the 39 pieces on the board. Then black places at least 10 pieces out of his 39 pieces on the board. The number of pieces set on the board does not have to be equal. I think, this gives this variant an extra strategic edge.
Second round: Colours change, White places again at least 10 pieces on the board. Then black decides on at least ten pieces, ... see above
Third round: All remaining pieces have to be placed on the board.
A headquarter is added with each round/game.
The pieces in detail: - 4x5er - 4x4er - 4x3er - 7xrecon - 6xsab - 4x2er - 4x1er - 6xbomb plus the hq, which will be added with each round.
I guees this variant offers a whole new range for strategic thinking.
Sandoz: This 3-game-match variant is very fascinating, but I'm afraid it is quite complicated! It would be difficult to implement for the programmer and also difficult to play for beginners. I'm afraid only 10-15 players in the site would really play it! I think extinction or atomic espionage would work easier and better!
dAGGER: yep, it might not be easy to implement this variant. But, on the other hand it's "just" the implementation of the three-round-logic and the pieces-logic. As the rules of the game itself remain basically unchanged. But, I'm not a programmer.
The economical decision whether it's worth developing this game/variant in terms of potenzial no. of players etc. ... that has to be made by brainking. May be, Fencer strives this board and could simply leave a statement like "forget it guys,. Never ever!" or "great idea guys, please go ahead with the concept!".
Well, I wouldn't mind if we first start with the atomic or extinction version. But, honestly, if I understood the rules right, I'm not sure if this would fit with the basic concept behind the game espionage. In other words: these two variants won't have much in common with the original game dynamics/concepts. Feels more like a quick-shoot-version. This does not mean that I won't like it, ;-)
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