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 Espionage

For all Espionage fans


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23. dubna 2010, 13:34:17
Nothingness 
how about a super spy that can see two spaces around it

23. dubna 2010, 13:53:24
lukulus 
Subjekt: Re:
Změněno uživatelem lukulus (23. dubna 2010, 15:25:03)
Nothingness: it looks very powerfull, because is movable, but it inspires me to implement radar. It would have this actions actions: 1. move or just stand, in this case it cant see like other normal pieces. 2. eject aerial (cost one turn - in notation it is marked). With ejected aerial are two ather actions available - scan - to see, say,two pieces in all directions (cost one turn, noticed in notation) or plug-in aerial (cost one turn, noticed in notation). With ejected aerial radar cant move. Radar has not passive watching like spy has - it cant see enemy when dont scanning. Radar is very vulnerable and can be destroyed by all other pieces. "Moving" radar can destroy sappers, spies, radar and HQ.

23. dubna 2010, 14:28:37
happy hermit 
Subjekt: Re:
lukulus:

I like the radar piece (and I think you defined it well), but, unless I am missing something, it seems to lend itself to helping a passive player.  In other words, is there a better use of radar than putting it in the front  or second row and using the aerial on Move 1 and leaving it there? 

I think this game, as defined, is played optimally in a defensive posture and any modifications to the rules should be made to benefit the aggressor. 

That said, I wouldn't mind seeing a radar piece added if other additions favorable to the attacker were made simultaneously.

23. dubna 2010, 15:24:01
lukulus 
Subjekt: Re:
happy hermit: may be it is because I am very passive player:) I see your point, but I think it could be very danger if radar is in midst of attack - with ejected aerial it cant move so it blocks own forces and using scan action costs time. May be there would be rule, that after 4 moves w/o action aerial automatically plug in and it cost one turn or so,but it llooks a bit complicated.

For attacking players there shold be parrachutist. It can move by two fields, also jump over vulcano (not ash at all:) and other stones. If landed on occupied field fight will start, if parrachutist win or if field is unoccupied, parrachutist also see all adjusted fields. Move restrictions - parrachutist can move by 2 fields every turn, but jump over occupied field once in two turns. Also after moving by two fields parrachutist is revealed.

23. dubna 2010, 15:08:47
Pedro Martínez 
Subjekt: Re:
lukulus: Do I understand it correctly that “rejecting an aerial” is a response of sorts to an aerial ejected by the opponent, preventing the effect of the opponent's aerial?

23. dubna 2010, 15:27:16
lukulus 
Subjekt: Re:
Pedro Martínez: it was one of my fault in English:) It would be plug in instead. Both players can eject aerial in same time.

23. dubna 2010, 15:37:33
Pedro Martínez 
Subjekt: Re:
lukulus: OK, got it. I would use “apply” or “use” instead of “plug in,” but it's just me being me there. :) However, the idea of volcano ash should be taken up! Maybe it can be used to shoot down the skydivers…

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