grenv: What I have in mind wouldn't matter when people log in. Say there's five people left in a Pond. After the fifth one has made their bet, I'd have the game send each of them a message saying that everyone has bet. This message would also prompt them to answer the question about starting the next round early since all have made their bet. Only if every person answers yes would the game start the next round early. It might happen in a few minutes, or over the span or a day or so, but once all of them have answered yes to starting the round early, it would start. If one or more of the players didn't answer the prompt or didn't log on, the deadline would be what it is and things would go as they already do. No where do I say anything about it having a negative affect on the person that logs on at the same time each day. In fact, this would benefit such a person since they'd have a choice or opportunity to play fast or not miss out if they were late one day. Also, in the case of someone not making their bet, no prompt would be sent and their bet would be the same as the previous one.
As for fast, like you guys seem to leaning to, where the game would start the round the moment the last person to bet bets. This is different and would most certainly be faster than what I'm proposing. Why not have both of these options added? Without any change to the game itself, these two ways of playing the game would make it interesting for other reasons. Speeding up play would make it more fun for some people. It'd certainly have a feel more like some of the games I play when my opponent and I are on at the same time and we move in our game the moment the other moves. Ponds would be a trip to play like that.
I vote for fast and faster Ponds too.
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