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13. August 2014, 23:26:14
happyjuggler0 
I suppose everyone has their own idea of what needs improvement first, so I will add my one idea.

IYT has a feature that declares a winner (or tie as the case may be) in a tournament section once it is mathematically over. Once all sections have a winner, the tournament progresses to the next round.

Such a system would help speed up tournaments without having to wait for stragglers who can have no impact upon the overall results.

I believe that if BK implemented that, then there would be more satisfied players in current tournaments, and more people might start playing in tournaments, which would help BK retain players.

I have no idea how easy or hard it would be to program such a situation here, and I also know others surely have other ideas which perhaps ought to have higher priority when it comes to making improvements.

14. August 2014, 00:30:10
rod03801 
Thema: Re:
happyjuggler0: That is a MUCH needed feature.

14. August 2014, 00:33:03
BGBedlam 
Thema: Re:
happyjuggler0: But how would BKR be calculated for games that were prematurely ended?

14. August 2014, 00:34:54
rod03801 
Thema: Re:
BGBedlam: THe game isn't ended early. THe BKR would be figured as always. It's the tourney being moved to the next round or ended, etc, when it is mathematically known.

14. August 2014, 00:36:49
BGBedlam 
Thema: Re:
rod03801: Ok, thanks

14. August 2014, 02:39:31
happyjuggler0 
Thema: Re:
BGBedlam: rod is correct, that is what I meant.

I guess if I phrased it differently I would say that each tournament section should receive a yellow line (or more than one yellow line when it is a tie) once it is mathematically known who won that section.

Then once all the sections have a yellow line, the next round begins, or if it is the end of the tourney, then a tourney winner is declared.

All the remaining games can continue at their own pace, without being pressured by the others to hurry up and finish.

14. August 2014, 03:07:04
Aganju 
Thema: Re:
Verändert von Aganju (14. August 2014, 03:09:40)
happyjuggler0: I agree that this would be nice, but as a coder I know that it can become very complex in some situations to calculate that.
However, it would be not that difficult to implement the simpler cases, so it would catch 95 % of the situations, and let the remaining 5 % running a bit longer.
In other words, it doesn't have to be able to catch all mathematically decided situations, just most.

14. August 2014, 03:14:31
happyjuggler0 
Thema: Re:
Aganju: They use the system I described at IYT, but their tournament sections range from 2 to 5 players, and they don't use a tiebreaker method, so I am guessing it would be easier to calculate than it would be here....

14. August 2014, 03:39:17
Purple 
Thema: Re:
happyjuggler0: The down side is that IYT will let tournament finalists play 200+ draws until someone wins.

14. August 2014, 03:45:16
happyjuggler0 
Thema: Re:
Purple:

I think my record (for rounds played) there is something like 5 or 6 rounds in Connect6.

I don't play checkers (a notoriously drawish game for the very best players against each other), and as I'm learning right now, I don't seem to be too good at any of its variants either.

So basically I guess I am saying that their system has little downside for me with my limited game preferences there, but would be brutal for a checkers player like yourself.

14. August 2014, 17:32:12
El Cid 
Thema: Re:
happyjuggler0: I believe the reason Fencer pointed out most of the times was that it would be a burden to the site to be calculating every tournament possibilities every... hour. If that is the case, an alternative would be to calculate everytime a game is finished (and only then), or another possibility that the "early calculation" would be "user requested", for instance there would be a button in every tournament where I could go and click "calculate winners" and that I could only use once in a day or a week for each tournament (my idea was that only the user who clicked it would be blocked for a day). I don't understand much (almost nothing) of programming so I don't know if any of them is easy to implement

14. August 2014, 21:00:20
rod03801 
Thema: Re:
El Cid: It seems to be pretty routine at other sites though. For example GT definitely does it. I'm not sure it would need to be once an hour. Heck, once a day would be plenty and would help move tournaments along. Even not THAT often, would be an improvement.

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