rednaz23: It is common practice in embeded systems(my area of work) to use either the temperature or the smallest unit of mesurment acompanied with a psudo-random algorithm to generate random numbers. In this way even if you could chose the time down to the nano secound of when you want to play the psod-random code will make it so that the number will still be next to imposible to predict. Using temperature is ideal because this is constantly fluctuating and is imposible to predict.
I know that intel procesors use the CPU temperature to generate random numbers I am not sure about the others or what code Fencer is using. Would be interesting if someone could write a program to find ludo statistics.
Longest pass streak. Longest consecutive die roles of the same value How many times each die has fallen as well as set combinations.
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