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games with the racing theme has always been our favorites ... look at the statistics ... backgammon, ludo and all their variations ... here is my little try to join this popular group ... this time chess pieces are losing their usual way of moving across the board ... in fact, they move the same way and the dice dictates how far they move ... so, let's talk about the rules ... 1. INITIAL setup - we use regular chess board with 4 center fields removed (imagine there is a wall around these fields) - each player has 6 pieces: King, Queen, Rook, Knight, Bishop and Pawn ... - these pieces are arranged randomly (but in the same way for both sides) and are positioned - in the right lower corner for white pieces and the left upper corner for black pieces ... (starting - position resembles starting positions for Halma ) ... these fields are called Home Positions ... 2.ROLL - we use 2 die and the numbers on die correspond to the chess pieces ... 1=pawn, 2=bishop, 3-knight - 4=rook, 5-queen and 6=king ... (same as in Dice Chess) - one of the dice tells us WHICH piece to move and the second one HOW MANY FIELDS - to move ... - please note, that we can choose which dice is for which piece and which for the moves ... - example: 6-2 can be for King moving 2 spaces OR bishop moving 6 spaces ... 3. MOVES - pieces can move either horizontally, vertically or diagonally ... - pieces can BOUNCE from the edge of the board and from the center walled square and continue - their move ...(assuming a piece hit the wall diagonally of course) - pieces can hit the opponent piece as long as opponent piece is located at landing square dictated by - the dice used to move ... - opponent pieces CANNOT be hit while in the Home Position (initial position) - when hit, piece has to be returned to any square in the Home Position ... - pieces can enter opponent Home Position and even bounce as long as there is no opponent pieces on - their way ... - when there is a double, corresponding piece can move twice ... can move diagonally using one - number and horizontally or vertically using the the second number (or vice versa) ... 4. GOAL - pieces move counterclockwise around the board and has to go around the whole board and land in - their Home Position ... please note that pieces can move ONLY on THREE lanes track around the - board - the winner is this player who will place all the pieces in his/her own Home Position first ... 5. BEARING OFF - after each piece moved to the Home Position, its corresponding number is removed form available - rolls ( like in Dice Chess) - number on the "moves" dice has to correspond to the number of fields a piece has to jump to Home - Position ( as in Ludo) 6. REMARKS - pieces cannot jump over other pieces - player has to pass when not able to move any of his pieces ... - pieces cannot move backwards - intruding pieces CAN be hit in Home Position ... - chess pieces can be easily substituted with numbered checkers ... *** I hope I mentioned all the rules ... Andy.