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"...is not wanting a game to "get away from you" in the event of a chain-autopass, such that when you look at it again you don't even recognize it as the same game you last moved on...."
I think it would be easily solved to still show every move for each play (with maybe an option to skip all autopass/move turns)
For for example. Turn 1 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A. Turn 2 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A. Turn 3 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A. Turn 4 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A. Turn 5 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A. Turn 6 - Player A is on line, makes a move in a game - submit. (Other player now is able to make a turn, so game goes to Player B.
Later in the day, Player B comes on line - see's game, and SEE'S Turn 1 (Of course unless they have the skip option checked) Turn 1 - no move, hits submit. Since player A already made a move, game comes right back to Player B Turn 2 - no move, hits submit. Since player A already made a move, game comes right back to Player B Turn 3 - no move, hits submit. Since player A already made a move, game comes right back to Player B Turn 4 - no move, hits submit. Since player A already made a move, game comes right back to Player B Turn 5 - no move, hits submit. Since player A already made a move, game comes right back to Player B Turn 6 - Oh, they now are able to make a move - makes it, submits - and now game goes back to Player A
So 12 turns (6 for each player) is played quickly - moving the game along. Both players don't "miss" in action [unless then choose to skip it].
That way no one is "lost" or doesn't know what happens.
It's just like this message board. When I came and looked at it, my pointer pointed to seven new messages, but other users may have it point to a different number of new messages. A game might point to a different place, depending on when they last looked at it and how many moves (auto or played) have occurred.
(verstecken) Wenn du Spiele mit ähnlich starken Gegnern spielen willst, kannst du beim Erstellen eines neuen Spiels die BKR eingrenzen. So kann niemand ausserhalb des gewählten Ratings das Spiel annehmen und sehen. (Katechka) (zeige alle Tips)