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I request that these silly time limits where I end up with 3 hours to make a move don't time out while I'm asleep. In other words don't count hourly time limits from midnight to 6am or something.
Be careful entering a tournament or ladder where you only get an addition 3 hours per move, since you will lose if your opponent waits to move until just after you go to sleep.
grenv: that would be hard since everyone is in a different time zone.
The best thing to do is since some people likes those types of time limits is do what I do - and that is make sure you never play a game/tournament which does not have at least 1 day bonus - that way you will at least always have 1 day to play the game from when the other person plays.
BIG BAD WOLF: I know that now. I have noticed that certain players are deliberately playing such games and then waiting for the right time to move. This is bloody ridiculous behaviour.
Verändert von Chicago Bulls (6. Juni 2006, 22:07:46)
grenv: . . . This is bloody ridiculous behaviour.
This is not bloody ridiculous behaviour since this is inside Brainking's legal rules.... Also i should say to your suggestion of "I request that these silly time limits where I end up with 3 hours to make a move don't time out while I'm asleep." that again: If you don't like this time control don't choose games or tournaments with it!
I should note that i agree with you 100% that this time controls are somewhat ridiculous and they don't even let you sleep if you don't want to lose, but since we have the choice of playing or not then i don't see any problem.....
[Edited: "I should note" instead of the stupid "i should not"]
Pythagoras: Problem was I joined a stupid tournament and didn't read the rules properly. But even if I entered knowingly it would be impossible to play out the game if someone decides to wait till i sleep before moving. And someone actually admitted they were trying to win that way by the way.
grenv: I though of another reason to why the BK rating score should be ajust. I am now in a rated game with an unrated player becouse of a team match. I can't refuse the game because the team leadet makes the games but it will effect my BKR. Now in this particular game my BKR is so low that I don't care but it is just another reason why BKR in a rated vs unrated game should only affect the unrated player.
mctrivia: I like the idea that ratings should only be affected for the unrated person.... We have no way of knowing how good an unrated player is, it could be their first game, yet they could be a master of that game.
mctrivia: How many games constitutes rated really? There is a guy on top of the Dark Chess list after 4 games and a rating above 2100, yet he beat players rated only 1200 - 1600 in that time. Playing him would be a good way to boost ratings but it wouldn't be fair.
Perhaps any game against a player without an established rating wouldn't count?
Instead there should be a weighting where the less established the opponents rating, the less effect the result has on yours.
grenv: I agrea with that. At the minimum unrated players should have no effect. If Fencer is fealing generus then there should be a ramp in effect from playing players from rated to established.
mctrivia: You've correctly pointed out a weakness of the Elo rating system, which is used here and in many other places. This system treats all players' ratings as equally precise, even though some have played many games and others have played few.
The Glicko rating system addresses this issue by introducing a ratings deviation (RD), which estimates the uncertainty in a player's rating. A very active player will have a very low RD, indicating that his rating is very reliable; someone who has played only a few games, or who has not played in a long time, will have a very high RD, indicating that very little is known about his true skill level. When new ratings are calculated after a game, both player's RDs are taken into account. If your RD is low and your opponent's is high, the change in your rating will be small.
I wouldn't mind seeing the Glicko system implemented here, as I believe it is superior to the Elo system. If other changes are made, I hope they are based on careful mathematical reasoning. Introducing ad hoc rules and drawing lines arbitrarily are, in my opinion, as likely to make the system worse as better.
KotDB: Yes, that solution works pretty well on fics. Also, important change would be, established rating is not dependent upon number of completed games, but upon RD. So one would not gain established rating after 25 games like now but after his RD drops to some number, fics used 80 if I remember correctly.
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