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I suggest that the default colour for gammon game invitations should be "your colour - black". The player who gets to make the initial move is determined by the dice, and if one accepts an invitation, it would be good to be able to make a move - or "pass" as the dice determines - without possibly waiting two or three days to make an initial move. There is no tactical or strategic advantage in being black or white.
pgt: It´s a good idea but could it be an advantage getting an double in the first move? I want to mean the first player has a better probability for starting the game (21/36 against 15/36) Is this a little and real advantage?
Matarilevich: I generally only play cube games - a double SHOULD double the cube value and then the dice should be re-thrown, but I don't think it is implemented - or if it is I have not seen it. Come to think of it, I don't recall seeing a double in a "normal" game either. So I don't believe that the probabilities actually arise in the BK implementation.
grenv: Sure! Maybe i am wrong, well, the possibilities are 36: 30 of them are no double, in 15 of these starts the white and in the other 15 starts the black the rest are the 6 doubles [[1-1]..[6-6]] and in these cases with rules of BrainKing the white player moves the first.
Matarilevich: On the very first roll that is used on backgammon, each player rolls 1 dice - the higher of the 2 goes first. If it is a double, I believe the system automaticly re-rolls until it can be determined who goes first - so it should be a 50/50 chance of which color goes first. (which white always goes first, but will "pass" to black if they lose the roll
Matarilevich: I see nothing about that in the game rules, but for sure no game starts with a double. In a over-the-board game, when both opponents roll the same die at the beginning of the game, they throw the dices again. pgt's idea sounds good.
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