Hello all. I would like to express my disappointment in the new games "small pente" and "small Keryo pente." I am going to try not to make too big of an issue out of this, because previous discussion on the matter was not very productive.
I will address some points:
1) I saw someone post that "the small pente variants should be fun." The person did not elaborate, and I cannot figure out HOW exactly the games will be more fun than the existing versions.
For starters-- Some of you might be confusing pente with Reversi or Go, two games in which the play origniates from the center and radiates ourtward, until it reaches the edges of the board, almsot filling the board.
Pente DOES NOT DO THIS. Pente does not come anywhere NEAR filling the board, so I don't see any reason for a different sized board!
In reversi and GO, the different sized board makes for a shorter or longer game. THIS IS JUST NOT THE CASE in pente. So again, why the different sized board? I don't see any reason.
No, the only real difference between "small" pente and pente is the lack of the opening restriction in the "small" variants. I believe this to be detrimental to the game of pente. There is little reason for ANYONE to become effective at playing pente WITHOUT the opening restriction! NONE!
Some of you may be thinking that "small" pente will be good for beginners because it is simpler and easier to understand without the restriction.
To this I say:
1) The opening restriction in pente is NOT difficult to understand, and
2) "small" pente, without the restriction, IN NO WAY PREPARES PLAYERS to play real pente WITH the restriction. Players who play "small" pente without the restriction WILL GET THRASHED when they start playing real pente; thus, playing "small" pente will actually retard the growth of a pente player. To further this point: In May, a real time tournament will be held in Oklahoma City. Myself and several other top players will be there, and there will be cash prizes. The games will, of course, be played with the restriction. If someone who showed up to play had become familiar with the "small" pente variant, he would be in bad shape, because he would essentially be accustomed to playing with rules that allow illegal moves. This would be akin to allowing pawns to advance 1 or 2 spaces in chess at ANY point in the game. That is just wrong, and allowing a player to learn the game under that incorrect rule would inhibit that player's growth as a chess player. Playing pente without the restriction is equally wrong.
In summary, I would jsut like to make it crystal clear that I am thrilled with Brain King and what Filip has done in such a short time. I am here at this site to stay, and I am pleased with how receptive Filip is to new ideas.
But, with all due respect, I must say I think the creation of these new pente variants is a serious error. Just because a variant CAN be created doesn't mean it SHOULD be created. We should strive to avoid the reckless creation of variants that add little or nothing to a game while possible or likely detracting from the game.
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