Username: Passwort:
Neue User - Registrierung
Moderator: Walter Montego 
 Chess variants (10x8)

Sam has closed his piano and gone to bed ... now we can talk about the real stuff of life ... love, liberty and games such as
Janus, Capablanca Random, Embassy Chess & the odd mention of other 10x8 variants is welcome too


For posting:
- invitations to games (you can also use the New Game menu or for particular games: Janus; Capablanca Random; or Embassy)
- information about upcoming tournaments
- disussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position
... speculation on who has an advantage or the benefits of potential moves is not permitted while that particular game is in progress)
- links to interesting related sites (non-promotional)


Liste der Diskussionsforen
Modus: Jeder kann schreiben
In Postings suchen:  

8. November 2005, 16:25:08
Walter Montego 
Thema: Re: From relatively unknown to known
Verändert von Walter Montego (8. November 2005, 16:46:10)
SMIRF Engine: I find these assertions of it taking lots of years ridiculous! FRC has 960 different opening positions, right? Regular Chess has 1. Three orders of magnitude. I fail to see why a computer couldn't just study all 960 different openings and get prepared for all of them. Is that hard to imagine? When the gigs become teras and when understanding how to program these types of games becomes better and more efficiently improved, these games will be just as well mastered as regular Chess is nowadays. It should certainly happen within ten years at the lastest.

And I'm just talking about the brute force methods. They start making the computer work parallelly or even emulate how people think and add brute force to it and it could be done even faster.

Datum und Zeit
Freunde Online
Abonnierte Foren
Vereine
Tip des Tages
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Zurück nach oben