DarwinKoala: You know, I think that's probably much more true for a game like chess than for a game like Camelot. In chess, for instance, much is to be learned from playing out a rook + 4 pawns vs. rook + 3 pawns ending, even if it's a clear win for the other player. In Camelot, though, nothing much can be learned from a position where, for instance, two pieces have a clear path to the opposing Castle. In cases like that, it's just a matter of tediously playing out all of the moves.
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